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[-] goforliftoff@lemm.ee 12 points 11 months ago

Similarly, it’s a bit broken that you see the perception check failed notifications. Like, ok, I don’t know what is there, but I know something is there. In real life I’d have no idea and I’d go on about my day.

[-] AsimovsRobot@lemmy.world 9 points 11 months ago

In real life - yes, but not in DnD.

[-] ryven@lemmy.dbzer0.com 8 points 11 months ago

In 5th edition you are not supposed to know; this is what the Passive Perception score is for. If you're not specifically looking for anything, the DM is supposed to use your Passive Perception instead of rolling a check that would alert you to the existence of something hidden; if you are specifically looking, you roll Perception whether or not there is anything to find.

[-] Zoboomafoo@lemmy.world 4 points 11 months ago

Yes, but who actually plays like that?

[-] Afrazzle@sh.itjust.works 5 points 11 months ago

That's how my DM runs our campaign

[-] AsimovsRobot@lemmy.world 2 points 11 months ago

Really? Thanks, guess I got it wrong!

[-] Hanabie@sh.itjust.works 1 points 11 months ago

For a PC game, it makes sense, too, for replay value

[-] mothersprotege@lemm.ee 3 points 11 months ago

Yeah, and if you didn't see the failures, you wouldn't be tempted to save scum. I can see why they'd leave the notifications in by default; there's potentially a ton of content locked behind these kinds of checks. But I'd appreciate the option to turn them off.

[-] oo1@kbin.social 2 points 11 months ago

they could add a cheat mode called "seer" or something, for people who want to do that and they could set their own perception boost.
iddt

[-] Coelacanth@feddit.nu 2 points 11 months ago

There is a mod on Nexusmods to hide failed perception checks, but it's still beta and doesn't seem to work properly yet. Might be worth tracking.

this post was submitted on 31 Aug 2023
174 points (97.8% liked)

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