How hard is it for them to realize this? Graphics are a nice to have, they're great, but they do not hold up an entire game. Star wars outlaws looked great, but the story was boring. If they took just a fraction of the money they spent on realism to give to writers and then let the writers do their job freely without getting in their way they could make some truly great games.
Look, I'm gonna be real with you, the pool of writers who are exceptionally good at specifically writing for games is really damn small.
Everyone is trained on novels and movies, and so many games try to hamfist in a three-act arc because they haven't figured out that this is an entirely different medium and needs its own set of rules for how art plays out.
Traditional filmmaking ideas includes stuff like the direction a character is moving on the screen impacting what the scene "means." Stuff like that is basically impossible to cultivate in, say, a first or third-person game where you can't be sure what direction characters will be seen moving. Thus, games need their own narrative rules.
I think the first person to really crack those rules was Yoko Taro, that guy knows how to write for a game specifically.
I don’t think any amount of money could’ve saved the writing for Outlaws. People should not expect great writing from studios like Ubisoft. Not to say that Ubisoft doesn’t have great talent, but it’s a “too many cooks” situation there.
It's hard for them to realize because good graphics used to effectively sell lots of copies of games. If they spent their graphics budget on writers, they'd have spent way too much on writing.
Yep, it's a byproduct of the "bit wars" in the gaming culture of the '80s and '90s where each successive console generation had much more of a visual grqphical upgrade without sacrificing too much in other technical aspects like framerate/performance. Nowadays if you want that kind of upgrade you're better off making a big investment in a beefy gaming rig because consoles have a realistic price point to consider, and even then we're getting to a point of diminishing returns when it comes to the real noticeable graphical differences. Even back in the '80s/'90s the most powerful consoles of the time (such as the Neo Geo) were prohibitively expensive for most people. Either way, the most lauded games of the past few years have been the ones that put the biggest focus on aspects like engaging gameplay and/or immersive story and setting. One of the strongest candidates for this year's Game of the Year could probably run on a potato and was basically poker with some interesting twists: essentially the opposite of a big studio AAA game. Baldur's Gate 3 showed studios that gamers are looking for an actual complete game for their $60, and indie hits such as the aforementioned Balatro are showing then that you can make games look and play great without all the super realistic graphics or immense budget if you have that solid gameplay, story/setting and art style. Call of Duty Black Ops 48393 with the only real "innovation" being more realistic sun glare on your rifle is just asking for failure.
It's not that I don't like realistic graphics. But I'm not gonna pay 100 bucks per game + micro transactions and / or live service shenanigans to get it. Nowadays it's not even that hard to have good looking games, thanks to all the work that went into modern engines. Obviously cutting edge graphics still need talented artists who create all the textures and high poly models but at some point the graphical fidelity gained becomes minuscule, compared to the effort put into it (and the performance it eats, since this bleeds into the absurd GPU topic too).
There's also plenty of creative stylization options that can be explored that aren't your typical WoW cartoon look that everyone goes for nowadays. Hell, I still love pixel art games too and they're often considered to be on the bottom end of the graphical quality (which I'd heavily disagree with, but that's also another topic).
What gamers want are good games that don't feel like they get constantly milked or prioritize graphics over gameplay or story.
I just played Dragon Age Veilguard, and I'm now playing Dragon Age Origins, which was released 15 years ago. The difference in graphics and animation are startling. And it has a big effect on my enjoyment of the game. Origins is considered by many to be the best in the series, and I can see that they poured a ton into story options and such. But it doesn't feel nearly as good as playing Veilguard.
Amazing graphics might not make or break a game, but the minimum level of what's acceptable is always rising. Couple that with higher resolutions and other hardware advances, and art budgets are going to keep going up.
And I don‘t think games have to look that good either… I‘m currently playing MGSV and that game‘s 8 years old, runs at 60 fps on the Deck, and looks amazing. It feels like hundreds of millions are being burned on deminishing returns nowadays…
It's bullshit accounting, they're not spending it on the devs or the games, they're spending it on advertising and the c levels Paydays. There are a ton of really good looking games, that had what would be considered shoestring budgets, but these companies bitching about it aren't actually in it for the games anymore, its just for the money.
It's nice to see gaming covered in NYT at all. The article generally rings hollow to me. I'm not an industry expert, but:
- It's easy to be profitable when you're just making a sandbox and your players make the games, but at that point are you a game developer? (Roblox)
- High end graphics cards have become so expensive that people can't afford gaming with good graphics
- AAA developers aren't optimizing games as well as they used to, so only high end hardware would even run them
- AAA is more focused on loot boxes, microtransactions, season passes, and cinematics all wrapped up in great visuals. That's at the expense of innovative gameplay and interesting stories. Making the graphics worse won't get execs to greenlight better games, just uglier ones. And they'll still be $70.
- Even when games are huge successes and profitable, studios are getting bought and shut down (EA, Microsoft, Sony?), so it's hard to say the corps are hurting.
This article's reasoning is faith based. The cornerstone assumption is that industry profits and layoffs obey the preferences of the market.
To those who follow the industry, this is demonstrably false. What follows is the lack of awareness on full display:
and even though Spider-Man 2 sold more than 11 million copies, several members of Insomniac lost their jobs when Sony announced 900 layoffs in February.
It is hard for me to take seriously a hand-wringing industry that makes more money than most entertainment industries. Capitalism is the primary cause of articles like this. Investors simply demand moar each year, otherwise it is somehow a sign of stagnation or poor performance.
AAA studios could be different, but they choose to play the same game as every other sector. Small studios and independents suffer much more because of the downstream effects of the greedy AAAs establishing market norms.
We need unionization, folks. Broad unionization across sectors to fight against ownership/investor greed. It won't solve everything but it will certainly stem the worst of it.
Overall good article with some inaccuracies but the answer to the articles question is to me an easy no. The whole industry won't recover because its an industry. It follows the rules of capitalism and its a constant race to the worse and while good games by good people happen on the side, they happen in spite of the system. Everything else is working as expected and will continue until you pay per minute to stream games you rent with intermittent forced ads and paid level unlocks.
You know the budget is spent almost entirely on the art when you actually pay attention to the credits and you see names for like 250 artists, but only 3-5 programmers.
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