all i needed to know was.. https://help.bethesda.net/#en/answer/69672
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Are you implying by that that mods are being prevented from operating? The second line implies the opposite .. "If you are experiencing gameplay issues while playing with mods, it's recommended you first try uninstalling your mods"
'Supported' could means that Bethesda will basically ignore any problem reports or support requests whilst mods (which are completely out of their control) are installed - seems reasonable to me.
This. When have developers actually put in support for mods, except for paid bullshit like the content store?
BG3 has a built in mod manager and (free) mod library.
Says mods are not supported, but then goes on to suggesting you uninstall mods if you're experiencing an issue with them.
Sounds less like the game itself can't be modded, and more like they can't provide support for issues stemming from mods. Which has literally always been the case.
Wtf happened to bethesda
Who will make the game then ? It’s like firing their entire dev team
Mods are not supported "officially" but check NexusMods and then get back with me
But no game officially supports mods, at first. Like 99% of mods for games are made without the developer’s assistance or blessing. That’s part of being a mod developer, figuring out how to do shit. I honestly want developer’s hands off of the community
That's absolutely not true anymore. Many games support mods now, and Steam Workshop is a thing.
Steam workshop isn’t mod support. It’s a place to get mods. Mods work without developer support, always have, always will.
But no game officially supports mods
If no game officially supports mods, why would an entire SDK to implement them exist?? Loads of games officially support mods through Steam Workshop alone.
This is definitely untrue and the reason some games have 18,000 mods and some games have 0 is almost entirely down to developer cooperation.
Sometimes if a game is using an existing engine that is known to be moddable, you can get a community built off of some pre-existing knowledge and kind of strike out on your own to build a mod. In most cases if the devs didn't build the game with mod support in mind you're not getting any mods.
I'm fairly sure Bethesda released Skyrim, Oblivion, and Morrowind with officially supported mod toolkits shipping on day one. The reason their games have official mod tools is to make it much easier to work with which leads to the huge number of mods in their games compared to other games, and contributes to the longevity of their games.
I recall there being a period before a mod toolkit where sanic, bonesaw dragons, and alternative mudcrabs were all that was on tap. Like 4, 5 months of “bonesaw is ready” feels right.
Ah, so it's going to flop hard, at least by Beth standards
They scared a lot of us away with Shitfield, if I can't fix it with mods then I'm not gonna bother even pirating that shite
Starfield? Try Fallout 76.
Hell, Fallout 4 was still not a great game, but at least it was functional and had a story. As soon as they announced that there was zero NPCs in Fallout 76, I knew that they COMPLETELY lost the plot, and the point of any of their previous RPGs.
Made in unreal engine so fewer bugs, in the very least.
Edit: I was wrong. Infinite leveling, duplication, and teleportation are still on the menu.
Nope! AFAIK Unreal is only used for rendering, not logic. So you'll get the bugs from Bethesdas engine with the performance of Unreal 5.
Why in the world would they shoot themselves in the foot like that?
Because they don't make money from mods and this was an obvious cash grab from the beginning. If Bethesda had any good ideas they'd be making a game out of them. They don't, so instead they're reselling you the same game they already sold you 19 years ago with a fresh coat of paint on it. A million people will buy it anyway because nostalgia, Bethesda gets their money, and whatever happens afterward is not their concern.
The horse armor being the deluxe upgrade bonus is actually funny. I'm very much fine with it. It's an intentional joke.
I'm less clear on the expansions being in the base game. Their messaging for the deluxe edition suggests they'd be part of it. Either way the messaging around it sucks and that's less funny.
All of the original DLC, including the infamous horse armour, is included in the base game. The Deluxe edition adds OST, art book, and some new armours, weapons, and horse gear that are new to the remaster.
So I understand correctly that the deluxe edition contains even more horse armour?
Because if, that is absolutely hilarious.
Correct, it does contain exclusive horse armour.
Yes that is correct. You can get a couple of unique armor sets from some new quests, some fancy new weapons, and 2 new sets of horse armor.
Its honestly really fucking funny.
Good to know, but that is EXTREMELY not how the Steam page reads:
The Elder Scrolls IV: Oblivion Remastered Deluxe Edition includes:
Digital base game
New quests for unique digital Akatosh and Mehrunes Dagon Armors, Weapons, and Horse Armor Sets
Digital Artbook and Soundtrack App
Shivering Isles and Knights of the Nine story expansions
Additional downloadable content: Fighter’s Stronghold, Spell Tomes, Vile Lair, Mehrune’s Razor, The Thieves Den, Wizard’s Tower, The Orrery, and Horse Armor Pack
Both the text and the image seem deliberately engineered to equivocate about this, which IMO sucks a lot more than actually selling some horse cosmetics as a ha-ha joke thing.
The Deluxe edition does have all those things. It's just that they are not all unique to the Deluxe edition. It is not unusual in my experience for releases with multiple editions to list everything in that edition, even if lesser editions also contain some of those things.
I have already returned it.
Runs like ass on the Steam Deck even though it's verified. As soon as you get out of the sewer, the framerate drops and it barely manages to keep 30fps with bad framedrops all over the place, even on lowest settings and then you get some muddy blur that looks far worse than the original and it's barely recognizable due to all the AI-Upscale rendering artifacts.
I have just played Cyberpunk 2077 and it ran and looked so much better on the same device (and after that horrendous launch I never thought that time would come, when I would use it as a good example).
Also I quickly understood why it's called a remaster. Pretty much nothing has changed except for Textures and Models and the few gameplay improvements (and let's be honest here, Oblivion desperately needs them), you can get a so much better experience with mods for the original and make it a really immersive game.
The probably missing mod support was the final nail in the coffin. I may install the original again, as I really like Oblivion, or maybe I will just wait for Skyblivion, as it looks so much better than anything I saw here.
My expectations for TES VI are getting lower and lower. I'm pretty sure this is juat a cheap testrun for Bethesda to check if they can get away without having to put any work into a new engine and just outsource the Unreal graphics to the lowest bidder.
I don't know why people still give bethesda money; they've clearly not had the players' best interests in mind for ages. Don't buy their cash-grab bullshit!
This is the only reason they remastered the game. They wanted to sell the horse armor again.
At least it’s not being sold separately.
My favorite official DLC for Oblivion is the Wizard’s Tower. I crashed the game stealing everything and storing it all in the attic.
It’s new cosmetic horse armor. The original DLC armors are included in the base remaster, at least.
Unless you need something, let's continue on to Weynon Priory
Am I the only person tired of remakes?
I have no issue with remakes themselves. Games are a kind of art, and good art should be kept alive for the next generations to enjoy. The problem to me is:
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the only thing big studios now want to put out remakes/remasters of the backlog they already made because its a safe and easy cash grab. One of the top comments about there being 7 skyrims and 2 oblivions before ES6 is soo real man. Its like all the people who founded the companies who were responsible for creative novel design/story that gave big titles their soul in the 2000s no longer exist in the industry except a few indie devs. Now all big game companies are just run by business associates without a shred of humanity outsourcing everything for a quick buck.
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Graphics have plateud from late 2010s and onward. Remastered and remaked stuff made a lot more since for the ps2/xbox and backwards, with the ps3/x360 1080p resolution it made a little less sense but I could still understand them porting like TLOU to ps4 at 4k or whatever. But now were remastering games that came out 5 years ago at 4k and trying to sell it as some huge graphical overhaul worth the asking price. Maybe im insane or old but my eyes can barely tell the difference between 1080p and 4k, going from 4k to 8k is like the same picture with slightly different shaders.
Marketing asshats: so... How do we get more people talking about the release? No press is bad press remember!
DO THE PAID HORSE ARMOR THING!