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[-] onizuka89@programming.dev 238 points 10 months ago

For those wondering, it's most likely a jab at unity with it's new license model, as you could code in C# in it.

[-] M500@lemmy.ml 33 points 10 months ago

Is c# mainly just used in this engine?

[-] GigglyBobble@kbin.social 90 points 10 months ago

It's probably a tiny fraction of the C#/dotnet ecosystem. But hobbyist meme creators mostly care about games, I guess.

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[-] onizuka89@programming.dev 54 points 10 months ago

No, as other's have pointed out it's not. There are plenty of other areas to use it, even in other game engines. OP is just trying to make it seem funny by making the exaggerated narrative that it's the only use case for C#. If Boo was still around in Unity this joke would been accurate with that, don't think that was used anywhere else

[-] Shugzaurus@sh.itjust.works 50 points 10 months ago

It is also the language of DotNet framework so hardly.

[-] HiddenLayer5@lemmy.ml 18 points 10 months ago

I mean Windows is also undergoing enshitification it could still be true?

[-] gnutrino@programming.dev 15 points 10 months ago

Dotnet has been cross platform for a while now (so long it's not even called dotnet core anymore)

[-] Lmaydev@programming.dev 9 points 10 months ago

It's been cross platform and open source for like 10 years now.

[-] GigglyBobble@kbin.social 7 points 10 months ago

While true, businesses have it even harder to migrate to Linux (what else is there when talking enshittification?) than private users. Windows and dotnet won't go anywhere anytime soon.

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[-] amio@kbin.social 47 points 10 months ago

No, C# is a general purpose language that Unity has a botched, outdated version of.

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[-] amio@kbin.social 119 points 10 months ago

You think C# is a Unity thing?

[-] EnderMB@lemmy.world 77 points 10 months ago

I doubt the number of C# developers would drop even 1% due to Unity fucking itself.

[-] GlitchyDigiBun@lemmy.dbzer0.com 18 points 10 months ago

Me writing my silly little forms apps in silly little VS Pretty drop-down fields :)

[-] amio@kbin.social 11 points 10 months ago

Oh, VS is not "little", it's one of the bloatiest pieces of software on earth.

Also, Forms? How dare you. :p

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[-] makingStuffForFun@lemmy.ml 109 points 10 months ago

Ok. What am I in the dark about this time?

[-] turbodrooler@lemmy.world 94 points 10 months ago

Guessing it’s about Unity changing their royalty structure.

[-] Serinus@lemmy.ml 91 points 10 months ago

Which is kind of weird because most C# devs aren't doing games.

[-] r00ty@kbin.life 13 points 10 months ago

Yeah. Maybe c# game developers will drop. But they're actually a drop in the ocean.

[-] makingStuffForFun@lemmy.ml 43 points 10 months ago

Surely other engines use it? I know godot supports it. Not to mention half the business software of the world (pre cloud) seemingly built with it. etc

[-] turbodrooler@lemmy.world 49 points 10 months ago

Unreal, Unity’s primary competitor, doesn’t. Mainstream gamers seem to only know about the two. Anyway, it’s a meme. I use C# for exclusively boring corporate stuff, and will continue.

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[-] lobut@lemmy.ca 9 points 10 months ago

It's a joke built in hyperbole for sure. A lot of my friends are C# devs they're not going anywhere.

[-] squiblet@kbin.social 8 points 10 months ago

A whole lot more than game engines uses C#.

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[-] PixxlMan@lemmy.world 78 points 10 months ago

Thinking that C# is just Unity is a MASSIVE disservice to C# and dotnet imo. Unity's usage of C# is really crummy, basically relegating a very powerful language to working as a weird scripting language.

[-] modulojs@programming.dev 16 points 10 months ago* (last edited 10 months ago)

Absolutely. C# in Unity always seemed to me like a square peg in a round hole.

From my perspective (teaching game programming classes), it's incredibly clunky for beginners when compared to others. Unity needed a tightly integrated, noob-proof scripting language. Despite C# being the primary language, it's integration and setup with the rest of Unity seems surprisingly lacking, and, like you're referencing, you don't even get convenient use of the broader C# / Mono / .net ecosystem, which makes skills more portable. Even the "bad old days" of Flash/ActionScript were much easier for students, and results in more portable coding skills (e.g. at least transitioning to Web / JavaScript from Flash / ActionScript is easier)

It's much easier to teach same lessons / concepts using Godot, though sadly Unity is much better known. Hopefully the present pricing chaos might shift the needle a bit on this!

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[-] dylanTheDeveloper@lemmy.world 10 points 10 months ago

I'd say the same with Unreal and C++

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[-] kryllic@programming.dev 9 points 10 months ago

Agreed, I feel like if someone starts their C# journey exclusively in Unity, they won't have a solid foundation in the actual language, just that specific implementation of it as a scripting language.

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[-] xantoxis@lemmy.world 8 points 10 months ago

Not to mention C# is also the best way to write a Godot project.

[-] Omgarm@lemmy.world 75 points 10 months ago

Look at all these C# dev who don't know the witch hunts are starting in 2024.

[-] TheFerrango@lemmy.basedcount.com 18 points 10 months ago

Time to become a Visual Basic .Net developer

[-] Wild_Mastic@lemmy.world 7 points 10 months ago

Jokes on you, I am already one! (yes my company chosen dev language is really vbnet)

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[-] Rentlar@lemmy.ca 70 points 10 months ago* (last edited 10 months ago)

Nice meme. I'll just ignore the fact most C# devs aren't game devs but...

Many other engines use C#. Godot is compatible with it, for example.

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[-] Ddhuud@lemmy.world 56 points 10 months ago

Because the only possible thing to do in c# is unity stuff.........

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...

[-] fuck_u_spez_in_particular@lemmy.world 21 points 10 months ago

I mean why else would you want to use C# when there's Rust 🦀 and all the awesome tooling and libraries around it...

[-] duxuev@lemmy.world 21 points 10 months ago
[-] areyouevenreal@lemm.ee 13 points 10 months ago

Rust really isn't all that. Plus C# is used for all kinds of corporate stuff where Rust levels of performance aren't needed. It's also used in several other game engines

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[-] Lazycog@sopuli.xyz 30 points 10 months ago* (last edited 10 months ago)

Wait what? What happens in jan 2024?

Edit: ah, unity's new install based pricing.

[-] ledtasso@lemmy.world 22 points 10 months ago

Hot take (maybe?) C# looks like a great language, better than Java. I wish I had an excuse to use it.

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[-] Pfnic@feddit.ch 19 points 10 months ago

Because ASP.NET isn't a thing at all...

[-] gratux@lemmy.blahaj.zone 17 points 10 months ago
[-] HolyDuckTurtle@kbin.social 10 points 10 months ago

I hear Godot's own scripting language is preferable to C# if you're willing to learn it.

[-] jmcs@discuss.tchncs.de 21 points 10 months ago

C# is technically faster, but according to one of the cassette beasts' co-directors, you can maximize productivity and performance by doing most stuff in gdscript and skipping directly to c++ for the bottlenecks.

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[-] tomjuggler@lemmy.world 15 points 10 months ago

Fun meme but corporate job listings in my town contradict the premise.

Let them C# I'm sticking to C++ and Python.

[-] pkill@programming.dev 13 points 10 months ago

Rooting for Bevy so much rn

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[-] pleasemakesense@lemmy.world 11 points 10 months ago

Is it pissible for programmers to encounter a silly little meme without taking it serious and going into a frenzy explaining that actually its premise is wrong

[-] samus12345@lemmy.world 17 points 10 months ago

No, it would be pretty painful to piss something like that.

[-] FartsWithAnAccent@lemmy.world 7 points 10 months ago

Maybe you just need to drink more cranberry juice...

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[-] MrScottyTay@sh.itjust.works 9 points 10 months ago

C# is massive, .NET one of the biggest platforms for code is C#. Plus Godot, Unity's closest comparable competitor, also allows C#.

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this post was submitted on 14 Sep 2023
419 points (79.6% liked)

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