this post was submitted on 13 Feb 2026
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[โ€“] 7bicycles@hexbear.net 3 points 13 hours ago (1 children)

never stops being funny to me that this is such an issue and also that that issue has been solved by the charming janktastrophe: Deadly Premonition

[โ€“] doublepepperoni@hexbear.net 2 points 8 hours ago

Not to take anything away from Deadly Premonition (the ๐Ÿ) but that was only in one cutscene. The same technique has been used in Sims games since 2004 though

Like you don't need physics, just have a big flat mesh that goes over the character model

[โ€“] Snort_Owl@hexbear.net 20 points 1 day ago (1 children)

This can only be solved in star citizen and their advanced bed cover physics system

[โ€“] FrankLaskey@lemmy.ml 7 points 23 hours ago* (last edited 23 hours ago) (1 children)

Yeah doing cloth physics in this context is apparently really hard in game development

[โ€“] Snort_Owl@hexbear.net 6 points 23 hours ago

Cloth physics are basically a flat sheet of polygons that warp. Its doable it will just look really crap with severe clipping. For devs the effort to implement a thick bedsheet with weight and friction isnt worth it so rockstar will instead enforce crunch for shrinking horse testicles instead.

[โ€“] tombruzzo@hexbear.net 4 points 18 hours ago

The really detailed physx style cloth physics in Metro Last Light were pre rendered animations so it could be done that way

[โ€“] SorosFootSoldier@hexbear.net 11 points 1 day ago (1 children)

Only if the physics bug out and the covers go flying ragdoll style across the room.

[โ€“] LaGG_3@hexbear.net 5 points 1 day ago

Across the room? More like to the moon.