this post was submitted on 03 Jun 2026
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[–] rizzothesmall@sh.itjust.works 22 points 21 hours ago (1 children)

There's not only one digital games platform out there, there's just only one that's really good. That's the opposite of a monopoly, it's just being better than the competition.

[–] semperverus@lemmy.world 8 points 11 hours ago (1 children)

I've seen some law nerds explain it recently as:

De-jure monopoly=the one we all think of (the bad one). This comes about through dirty tactics, anti-consumer practices, and backstabbing.

De-facto monopoly=the one Valve is (and not illegal). This comes about naturally as customers independently choose one company over all others for nothing other than they like them better.

[–] demonsword@lemmy.world 2 points 4 hours ago

There are natural monopolies, too: things like water and electricity utilities

[–] MimicJar@lemmy.world 36 points 1 day ago (2 children)

It's important to differentiate between being a monopoly, and engaging in monopolistic behavior.

Valve, to the best of my knowledge, isn't doing anything that prevents or stifles competition. As a monopoly it's important to investigate them from time to time to ensure this remains true. But if they're just putting out the best product and everyone is choosing to use them, then it's not really a problem.

[–] nous@programming.dev 23 points 1 day ago (2 children)

Forced price matching could be considered a abuse of their position. If a dev cannot sell on another store for less (even if that platform takes a smaller cut) then that makes reduces the need for others to use a different platform to get a cheaper deal. Devs cannot use pricing to save you some money while drawing you to a platform that gives them a larger margin. All of which means that there is less incentive for valve to reduce their cut of the sale to be more competitive. This is what some lawsuits against valve are arguing ATM I believe.

[–] ReluctantlyZen@ani.social 10 points 23 hours ago (1 children)

But that rule is only when using steam keys for distribution on other platforms no?

[–] ardrak@lemmy.world 8 points 22 hours ago* (last edited 22 hours ago) (1 children)

Yes (or at least it was how it used to be, don't know if it has changed) if you were selling steam keys outside of steam you should price match the steam price. If you are distributing the game some other way you can set any price you want.

[–] 46_and_2@lemmy.world 9 points 21 hours ago (1 children)

I think this is true, because I've definitely seen games on sale at Epic that have lower price than their Steam version.

But then I get into the quandry if I want to "own" it on Epic's platform over Steam, and I usually don't 🫤

[–] Corkyskog@sh.itjust.works 1 points 10 hours ago (1 children)

I don't play enough games to have a poney in this race, but why do you care if you are already using Epics platform for some games? What benefits does steam platform bring that others don't?

[–] Nugscree@lemmy.world 1 points 2 hours ago

All the extra's it brings;

  • Valve supports Proton which allows any game in you library to be played with on Linux or even on Mac if your device can run it
  • Common redistributables which automatically get installed for the player if needed
  • Notification system
  • in game micro transaction handling through Steam
  • Multiplayer API's you can hook into (like matchmaking)
  • A complete stat and achievement system
  • Chat and friends system
  • Steam cloud for save games
  • Steam input, so controllers just work for your game (even Epic will point you to this)
  • Digital Rights Management (DRM)
  • Error reporting
  • HTML API so you can show HTML pages in your game
  • Persistent inventory system
  • Key system so you can give them away, or sell them on other platforms
  • Leader boards
  • Remote play (couch co-op over the internet)
  • Voice chat
  • Steam Workshop
  • Valve anti-cheat (VAC)
  • Steam VR layer that allows any vr device, even has a controller remapper build in
  • A customer support team that will actually help you, the customer, instead of throwing roadblocks left, right and center
  • The store has a gift option, Epic does not (as far as I know), so you can buy a game for someone else and gift it to them via Steam

Epic has:

  • A store, that has popups and pulls straight back to the store which is very annoying
  • Multiplayer (EOS), which is free for anyone to use
  • Unreal Engine
  • A CEO that actively shits on things Valve related and in the past has shared his dislike for Linux

Epic has had plenty of time to copy the success of Steam by just using their blueprint, but they won't switch to being customer friendly, so instead Tim Sweeny (Epic CEO) is just hating on them (Valve). The other launchers are just terrible to begin with, the EA launcher has been buggy from the start and really unstable, Uplay is equally as bad. The only real competitor is GOG in my opinion, but they are small in comparison to Steam.

[–] iForgotSpells@sopuli.xyz 8 points 23 hours ago* (last edited 23 hours ago) (1 children)

EDIT : Found it.

I've seen this being said mostly on reddit but haven't seen any source/reference to this claim. Is this like an NDA that devs sign ? Has anyone reported on this/archived it ?

[–] ripcord@lemmy.world 13 points 18 hours ago

EDIT : Found it.

OK, where?

[–] DomeGuy@lemmy.world 7 points 23 hours ago

There are some games tbat are sold on both steam and other platforms. Many of these games have external modding communities. Steam provides slick integration for "workshop" mods, which helps drive sales.

A few years back steam used to allow fairly open API access if you acquired the game elsewhere and just wanted the mods. And then they turned it off, but still allow direct anonymous downloads. A decision that only makes sense if they wanted to lock in any steam-adopted community to make going elsewhere difficult.

Turning off something people were using to avoid potential competitors is kinda exactly what would count as "monopolistic behavior" if Steam were to be ruled a monopoly by a court

[–] orclev@lemmy.world 133 points 1 day ago (10 children)

Multiple companies have tried to become the de facto games store and every last one of them has failed not because Steam uses its dominant position to crush them, but because not a single one of them has been willing to invest in the features, capabilities, and pro consumer policies that Steam has. Every single one of them thought that doing the bare minimum and then throwing cash at ads and publishers would be the path to victory. It wasn't. Yeah, Steam may be effectively a monopoly, but it's because nobody else really wants to compete with them at their level. The closest anyone has ever come is GOG.

[–] PlasticExistence@lemmy.world 64 points 1 day ago* (last edited 1 day ago) (3 children)

No other company has invested more in trying to free our PC games from Microsoft either. On top of that, Valve’s investment still benefits the entire FOSS ecosystem.

I worry about what the company will look like when Gabe isn’t there anymore, but for now, I keep buying on Steam because I want to vote with my wallet, and I vote for Linux and FOSS.

That said,

Asked about this rule, Newell repeatedly denied it exists, even when shown internal communications seemingly showing Valve employees enforcing it: "Valve does not have a policy or practice of dictating prices to third-party software developers on other platforms." When asked how Valve would react if it ever happened, Newell initially said he was confused by the question and then added, "Many of our partners and many of our customers are quite happy with the service that we're providing."

This isn’t the first time I’ve read this, and if Valve is using their position to keep prices higher, then that is bad behavior that needs correction.

[–] PineRune@lemmy.world 19 points 1 day ago (3 children)

if Valve is using their position to keep prices higher...

I can literally go and buy games on sale at 50-90% off during any of the multitude of sale events that are constantly happening.

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[–] 9488fcea02a9@sh.itjust.works 28 points 1 day ago (6 children)

Ideologically, gog is the winner for me.... EXCEPT they refuse to have a native linux client, so i stick with steam

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[–] nous@programming.dev 20 points 1 day ago (6 children)

Yeah, Steam may be effectively a monopoly, but it's because nobody else really wants to compete with them at their level.

Steam has two types of customers. Us the gamers where we can decide which platform to use. They have an effective monopoly on us because they provide a good service. But with a large game library we are locked into steam as well and cannot just switch to a different platform. If valve ever did decide to be evil then we are screwed.

But developers are also customers of valve. And this is arguably where valve makes their money. They take a cut from the developers sales. Devs cannot just use a different platform without cutting out a huge userbase. This gives valve a real monopolistic control over developers.

[–] Earthman_Jim@lemmy.zip 8 points 1 day ago (1 children)

"Locked in"? "Can't"?

Huh?

Can't people just use all of the stores if they want? Steam doesn't lock you out of the xbox app, or the ubisoft store or whatever as far as I know.

[–] nous@programming.dev 4 points 1 day ago (1 children)

You can choose to buy new things on other platforms. But you lose access to everything you bought on steam if you choose not to use them anymore. That is a form of locking to their platform. You cannot just move you library to another platform.

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[–] brachiosaurus@mander.xyz 15 points 1 day ago (2 children)

This person is a billionare who own an entire fleet of mega yachts, his money mostly come from a proprietary third party software launcher where people don't own their games. You shouldn't trust this guy more than you trust facebook or amazon ceos.

[–] qwerty@discuss.tchncs.de 6 points 21 hours ago (1 children)

I trust him more than Jeff or Zuck.

[–] PlasticExistence@lemmy.world 1 points 17 hours ago

Same although that’s a truly low bar to clear.

[–] liinux@pawb.social 4 points 20 hours ago* (last edited 20 hours ago) (2 children)

I'm not Gabe #1 fan but neither his hater, but I think that this is a little different. Amazon and specially Facebook markets depends on your information, while Valve's depends on what gamers buy (between other things that I don't know) but I don't really thing that Valve care that much about stealing or sharing your info, they really care about how many money they can suck from you.

[–] iglou@programming.dev 1 points 12 hours ago

The comment wasn't comparing the companies, but the CEOs. Gabe doesn't care about Steam users anymore than Zuck cares about Facebook and Instagram users.

Gamers are just biased because of how appealing Steam is with its sales and vast catalog.

[–] gurty@lemmy.world 3 points 17 hours ago (1 children)

Steam. Microsoft Store. PS Store. Epic Store. GoG.

To name a few.

Where the fuck is the monopoly supposed to be?

[–] OldChicoAle@lemmy.world 1 points 16 hours ago

I can't remember the last time I bought a game on Steam.

[–] cyberpunk007@lemmy.ca 27 points 1 day ago (8 children)

Yes, and I buy usually first on steam, second on gog. I buy on gog to own it. I buy on steam because its fucking easy to play on Linux with.

Valve does good work and they've never personally fucked me over. Until they do, I will continue to buy their shit and they are a company that supports Linux gaming and makes things easily repairable and provides docs to iFixIt

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[–] Lost_My_Mind@lemmy.world 27 points 1 day ago (10 children)

I wouldn't say "enormous choice".

Realistically it's either Steam, or Epic.

Sure, GOG technically exists, but that's a very niche audience. It's amazing for what it is, but when new AAA games come out, you won't see them on GOG. It's great for retro games, and it's basically a monopoly on getting DRM free exe files, but I wouldn't say GOG is even trying to compete with Steam.

Epic IS trying to compete with Steam, but.....they're just SO bad at it. I've heard that Epic's free games do little more than act as a consequence free way to be demos for people who later buy the game full price on Steam.

So, Epic is another option to Steam.....but, is that it? That's like saying Coke has plenty of competing colas, except Pepsi doesn't exist, and RC Cola is technically competition that nobody chooses. That's Epic. The RC Cola of gaming.

[–] adarza@lemmy.ca 18 points 1 day ago* (last edited 1 day ago) (2 children)

That's Epic. The RC Cola of gaming

brutal.

(pretty accurate, but brutal)

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[–] favoredponcho@lemmy.zip 19 points 1 day ago* (last edited 1 day ago) (1 children)
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[–] makeshift0546@lemmy.today 8 points 1 day ago* (last edited 1 day ago) (1 children)

👌

Be a random developer and release a successful game without steam at all.

Dumb ass.

Chads in here love to axe billionaires until it's this guy.

[–] auzy1@lemmy.world 13 points 1 day ago* (last edited 1 day ago) (5 children)

Why not mention WHY he's successful (not because they act like a toxic monopoly).

The Steam libraries provide cloud backups, live streaming, remote play, transparent linux support, controller support, licencing. All this stuff is a few lines of developer code. Even multiplayer support over the internet they facilitate and is apparently a few lines of code. And, that excludes steam's awesome handling of dependencies, so you don't get weird DLL errors 10 years after buying a game. It's because he gives people what he wants.

https://partner.steamgames.com/?ref=stebet.net

https://partner.steamgames.com/doc/features

This is the stuff nobody talks about.. But, it provides the tools so small developers CAN compete with bigger ones.

Many of us with games we purchased 10 years ago, are finding they still work in Windows, and often also work in Linux now too (without any effort on their part), because Steam assists with dependencies, portability, linux-compatibility and libraries. Whereas, even Wii U stuff you need to re-buy for switch.

For me, Linux support was a huge draw card actually (GOG still don't have an official one), and they're one of the huge reasons why Linux is still competitive in the desktop market (whilst Wine has existed for a long time, Linux Steam made it seamless via Proton, and you can't even tell which ones are running proton, and which are native anymore in most cases). Steam aren't really competing against other game developers either (other than with Half life), and they're not blocking any of their customers from using multiple platforms. They're certainly not forcing exclusives

[–] JohnEdwa@sopuli.xyz 5 points 1 day ago* (last edited 1 day ago) (1 children)

Also, provides free steam keys for devs they can sell or give out freely elsewhere.

Imagine if Apple allowed people to sell their apps on their own website, but you'd still get the license on the app store, without Apple getting their 30% cut? Valve literally does this.
Basically the only rule is that the prices should be the same on all platforms.

[–] Funwayguy@lemmy.world 3 points 22 hours ago

This is the part that the "walled garden" arguments I see conveniently ignores so often. Humble games and key reselling, good and bad, exist because of this rule. That 30% otherwise covers Steam dealing with sales, key distribution, payment providers, and all the legal liabilities that comes with that for you. Unless you can securely and continuously run your own shopfront below that 30% margin, there's not a whole lot of incentive to do so... But Steam isn't stopping anyone, not even Epic in fact. The so-called wall is like a foot high.

The DRM isn't even that deep either and has known tools to remove it if you want. It exists as a bare minimum requirement for copyright law and Steam friends but not much else, hence why publishers often use things like Denuvo still.

We don't 'defend' Valve's monopoly so much as they really aren't doing anything special to maintain it besides making Steam libraries accessible on more hardware. They compete by merely existing in the same space.

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[–] darkmogool@feddit.org 7 points 1 day ago

"buy games" that's the neat part: you don't

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