this post was submitted on 17 Jul 2026
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[–] Rivermoonwolf@lemmy.world 3 points 2 days ago (1 children)

Man, we're never getting Elder Scrolls VI, are we?

[–] CitizenKong@lemmy.world 1 points 1 day ago

At this point I'm not sure if I want another one, if it's done in another permutation of their creaky Creation engine.

[–] DupaCycki@lemmy.world 3 points 2 days ago

Worst gaming news I've read this year.

[–] BananaIsABerry@lemmy.zip 2 points 2 days ago

I personally really liked the oblivion remaster, despite what so many people said. I would love to see a similar remaster of FO3 and New Vegas. Seems like a great excuse to play through them again.

It feels like every comment section about any game is just negativity nowadays. I wish people had more measured excitement about things instead of unrealistic expectations and endless nitpicking.

[–] BurgerBaron@quokk.au 29 points 3 days ago (1 children)

Neither studio has impressed me in a long time, especially Bethesda, and that was before gutting the team and promising more layoffs of the next 12 months. Unhappy skeleton crew and they're doing engine upgrades.

[–] frongt@lemmy.zip 1 points 3 days ago (2 children)

They're not doing engine upgrades. They're throwing in more graphics (visual effects, higher resolution assets) and bolting on some features, but the core engine has barely changed.

[–] Cethin@lemmy.zip 1 points 2 days ago (1 children)

First, those are all engine upgrades. What do you think an engine is? Second, it has barely changed from when? Morrowind? It's essentially an entirely different engine. Starfield? How would you know?

[–] HK65@sopuli.xyz 1 points 2 days ago (1 children)

An engine is the collection of core runtime features on top of which gameplay features and assets are put on.

A 4K texture pack and a few particle effects aren't an engine update, it used to be available through mods.

What an engine update would be for example is seamless interior cell loading, or seamless high density cell loading for example.

Or better texture streaming, so on. A better engine would mean same exact screenshots, but more FPS and less loading screens.

[–] Cethin@lemmy.zip 2 points 2 days ago (1 children)

You're right on the first paragraph (though it sounds like it's pulled from Wikipedia). The last one is a tiny subset of engine upgrades possible. Another is, for example, different rendering methods. FO4 added support for PBR textures, which doesn't improve performance and only changes graphics, but it adds new capabilities. The same would be true if they add raytracing support now, or many other things. Another possibility is adding a similar technology to Nanite on UE. There are tons of graphics only improvements that could be made.

Anyway, there's no way to know what they're doing. Yeah, they've been disappointing, but you don't know anything. You have no information on what's being done, and you seem to not actually know what an engine upgrade could be.

[–] HK65@sopuli.xyz 2 points 1 day ago

It wasn't pulled from Wikipedia, I am an engineering manager and thus I spend a lot of time defining technical stuff for non tech people of varying aptitudes.

But I guess you're right, NY train of thought was that people tend to equate game engine with look and feel, while most of it is not that.

[–] slazer2au@lemmy.world 5 points 3 days ago (1 children)

Assuming they are doing the work and haven't outsourced it to an external company like they did with Fallout 76

[–] Forester@pawb.social 5 points 3 days ago

Bethesda Austin is a Bethesda company it's not external

[–] UntouchedWagons@lemmy.ca 16 points 3 days ago (3 children)

New Vegas doesn't really need a remaster, it just needs its horribly broken engine fixed.

[–] fraksken@infosec.pub 6 points 3 days ago (1 children)
[–] fraksken@infosec.pub 4 points 3 days ago

Should have been an update of shitty code, but let's sell it as a new game anyway

[–] BurgerBaron@quokk.au 6 points 3 days ago (1 children)

It'll be like Oblivion I'm assuming. Old Gamebyro engine running underneath Unreal Engine coat of paint. So it'll have the same memory leak cache crashing issue New Vegas does is my bet.

[–] Cethin@lemmy.zip 2 points 2 days ago

Honestly, I would bet it doesn't. NV is bad because it was rushed, and there was a system to clear the cache (which is why 3 doesn't crash nearly as often), but they failed to place it in enough locations. Also, there are mods to fix it. I would actually bet on a more substantial fix though, but who knows.

[–] AceFuzzLord@lemmy.zip 2 points 2 days ago (2 children)

Unless both games are as broken and buggy as the original New Vegas was, I'm probably gonna skip. The bugs and crashes are one of the things that have kept me liking New Vegas. You never know when it's gonna crash.

[–] Blackmist@feddit.uk 2 points 2 days ago (1 children)

Did you ever play Skyrim on the 360? It sounds like you'd have enjoyed that.

[–] AceFuzzLord@lemmy.zip 2 points 2 days ago

I tried it when I was growing up on 360 but never got far, just like with Fallout 3, New Vegas, and Oblivion. Never got far before stopping for some reason. Still haven't beat F3 or Oblivion, but I have planned on potentially at some point playing my dad's copy of Skyrim on 360. Mostly for things like the enchanting loop glitch thing and a few others.

Though all that has been put on hold because of another game.

[–] Cethin@lemmy.zip 2 points 2 days ago (1 children)

If you're interested, you can know exactly when it's going to crash. You can measure the memory usage and know the exact loading screen it will fail.

[–] AceFuzzLord@lemmy.zip 2 points 2 days ago

As a heathen with a single monitor who plays the game in full-screen, I think I'll take my chances with the random crashes. Makes the game more fun, IMO. Especially since I have had a couple random crashes outside loading screens. Game decided to just crash while fighting enemies. Unpredictable, yet oddly amusing because they so rarely happen for me.

[–] ZkhqrD5o@lemmy.world 1 points 2 days ago (1 children)

Hard skip. Fallout 4 was trash, only good part was that it was a good mod foundation. Lol. Remember Starfield? They had YEARS to make that it was, well, itself.

[–] scholar@lemmy.world 1 points 2 days ago* (last edited 2 days ago) (1 children)

~~Bethesda aren't making this one; Obsidian are.~~

[–] Famko@lemmy.world 2 points 2 days ago (1 children)

Not correct, Obsidian are making a non mainline Fallout game, kinda like New Vegas. Bethesda are working on Fallout 5 themselves, as the article states.

[–] scholar@lemmy.world 1 points 2 days ago

Ah, my mistake

[–] Broadfern@lemmy.world 7 points 3 days ago (1 children)

I’ll sooner believe Star Citizen will be released than ES6 at this point

[–] ryannathans@aussie.zone 0 points 2 days ago

SQ42, the single player star citizen, is due end of this year. Streamers apparently getting access from October

[–] rozodru@piefed.world 6 points 3 days ago (2 children)

How about you do one thing at a time Bethesda before announcing more bullshit. you haven't even released the new eldar scrolls yet and you're already putting the next fall out into preproduction?

[–] Cethin@lemmy.zip 2 points 2 days ago (1 children)

I hate comments like this from people who don't know what they're talking about. Preproduction is not the same as actual production. It's figuring out what the game is going to be. Deciding on location, mechanics, story concepts, and things like that. They need this so, when they're ready to start working, they have a broad outline of what technologies and resources they will need to create. It involves only a handful of people, and it's essentially entirely conceptual.

The alternative is you wait until development is done on the previous project, and then you fire a bunch of staff while you figure out what the next project is. Then you rehire again. Obviously this is stupid and wasteful, so it's best avoided.

As for the remakes and Obsidian, it is not being handled by Bethesda directly. They'll probably be checking in and offering help, but it'll be mostly hands off.

[–] Forester@pawb.social 5 points 3 days ago* (last edited 3 days ago)

They aren't Obsidian is. Microsoft owns both and put Obsidian back in the wheelhouse after canceling Obsidians current projects.

As far as a remaster goes that's not a full house affair for Bethesda and they will probably send that to the 76 studio to reskin. They already made a lot of assets that will easily be recycled.

Id wager what will happen with 5 is Obsidian writes it and directs the major story lines while Bethesda provides engine and art support

[–] frongt@lemmy.zip 7 points 3 days ago (1 children)

And I'm sure it'll be on the same old ancient engine with decades-old bugs and other jank, just with another layer of hacks.

[–] mnemonicmonkeys@sh.itjust.works 2 points 3 days ago (1 children)

Do you really think Unreal Engine has been completely remade every version? News flash: it hasn't. No game engine has. They all get upgrades to meet new demands over time.

But you clearly haven't played a Bethesda game since the original release of Skyrim, or you'd have seen it.

[–] Forester@pawb.social 1 points 3 days ago (1 children)

Netimmerse is still in there buried under all the spaghetti

[–] Cethin@lemmy.zip 1 points 2 days ago (1 children)

Probably not really. Maybe some code, for some very basic systems that work perfectly fine, but likely not much. The same is true for UE, like the comment above says. There's still some original UE code from the 90s in UE5 (and 6), and that's totally ok. In fact, it's smart. If it perfectly handles the job with no errors, changing it for the sake of change only creates opportunities to introduce new unknown bugs.

[–] Forester@pawb.social 1 points 1 day ago* (last edited 1 day ago) (1 children)

NetImense is late 80s but I digress. It's the reason we are still stuck with framerate tied physics. (Shared rendering and physics per tic.)

[–] Cethin@lemmy.zip 1 points 1 day ago (1 children)

It's the reason we are still stuck with framerate tied physics.

No, it isn't. There are plenty of engines that have had that issue and have fixed it over time. Bethesda could. The reason it still exists is because of either incompetence (which won't be fixed by switching engines; if anything it'll be worse for a while) or because it isn't a priority.

[–] Forester@pawb.social 1 points 1 day ago* (last edited 1 day ago) (1 children)

I think you do not understand. All of Bethesdas games are frame rate physics locked because of netinense code that has never been replaced. It could be replaced yes but it has not been overhauled as it is a core system that many other systems are bolted onto

Netimense > Gamebryo > Geck > Creation kit same DNA .

There's a reason all the 3d files are .nif Netimense Format

[–] Cethin@lemmy.zip 0 points 1 day ago (1 children)

The point of this conversation is that they have upgraded the engine, as all engines are. It is not limited because it came from Netimerse. It's limited because they haven't fixed that issue. It can be fixed is the entire point of the discussion. They should not swap engines just because of the heritage, or all engines would have one version and then are abandoned.

[–] Forester@pawb.social 1 points 1 day ago (1 children)

It literally is limited because of the code from netimmense Which was originally a MMO engine ties framerate to physics

They have updated the engine many times iirc. We are on creation kit 3 now so that's about 8 major revisions since netinense

This is not an issue with the engine it's an issue with the netimense code at the heart of the engine.

You have utterly confused me with your last bit, you do realize that the list I used were all engines bethasda has used all built upon the previous right.

[–] Cethin@lemmy.zip 1 points 22 hours ago (1 children)

literally is limited because of the code from netimmense Which was originally a MMO engine ties framerate to physics

It's a problem that needs to be solved, but it isn't a hard limitation. Limitation implies it's something that can't be changed. Also, it isn't because it was an MMO engine. It was incredibly common at the time. It was simpler to have one thread that handles physics and game logic in sequence. Almost every engine did this. I'm pretty sure Unreal Engine was this way to start with. If you say the engine is bad because it has this then Unreal Engine is also bad.

This is not an issue with the engine it's an issue with the netimense code at the heart of the engine.

What? Code is not bad because of where it comes from.

You have utterly confused me with your last bit, you do realize that the list I used were all engines bethasda has used all built upon the previous right.

This conversation is about an engine being bad because of its heritage. Yes, they've built on the engine, as they should. You should almost certainly not write an engine from scratch. You'll just write the same code that already exists again because 90% of the functionality is the same and already there. You think it's bad because some old code exists. That's a stupid position to hold. That doesn't make an engine bad, and it can all be modified to fit modern requirements.

[–] Forester@pawb.social 0 points 17 hours ago (1 children)

I can only conclude your troll or you just don't grasp the English language

[–] Cethin@lemmy.zip 1 points 16 hours ago

Lol. What an idiot. Oh well.