this post was submitted on 19 Jul 2026
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[–] undefinedTruth@lemmy.zip 44 points 6 days ago (2 children)

Then going to the first vendor in town and forcing them to buy all your crap even though they clearly have no use for it.

[–] grte@lemmy.ca 47 points 6 days ago (1 children)

I'm not putting a gun to their head. If they are willing to buy this loaf of bread I found in a dungeon that hasn't been opened in 1000 years, that's on them.

[–] RebekahWSD@lemmy.world 22 points 6 days ago (1 children)

I loved that about Recettear, could sell food I found in a dungeon for god knows how long, and even for huge prices if things were marked up! Bad grain harvest this year? But some century old bread for like 200!!

[–] OwOarchist@pawb.social 10 points 6 days ago (2 children)

In BG3, though, old dungeons are full of rotten food that's nearly worthless at shops and will make you temporarily sick if you eat it.

(Though it's still odd that vendors are willing to buy extremely rotten food for 1 currency each. Honestly, they shouldn't be willing to buy it at all.)

[–] jaybone@lemmy.zip 15 points 6 days ago

Maybe they got some mad profitable composting business on the side.

[–] addie@feddit.uk 4 points 5 days ago

Suspends disbelief a little that the food is still rotting in centuries-old dungeons. Maybe should have some completely dried-out fungus in the vague shape of the food, that collapses into dust when your presence moves the air that's sat motionless for decades.

Not that the DnD economy makes any sense anyway, of course. Bret Devereaux, in amongst his other excellent writings, did an excellent explanation of why "gold currency" wasn't a thing in historical times; he's written specifically about BG3's armour problems as well.

[–] Gullible@sh.itjust.works 9 points 6 days ago

I’m pretty sure they can use a scroll of Soul Render, 87 apples, 4 bricks of osmium, and the left eye of god for something. They have a sawmill and a butcher

[–] abbadon420@sh.itjust.works 22 points 6 days ago (2 children)

You are too encumbered to run

[–] altkey@lemmy.dbzer0.com 13 points 6 days ago (1 children)
[–] JoeBigelow@lemmy.ca 8 points 6 days ago

Tell me about it brother.

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[–] Racoonwithbenefits@lemmy.zip 19 points 6 days ago

I always think, the game is designed to be beaten without using limited resources..

So obviously i should beat this part without it coz the next area will be harder and then i might need it

[–] orenj@leminal.space 7 points 5 days ago (1 children)

Im at a point in my life where I know I will not use consumables, so I just sell them to get permanent upgrades and cosmetics instead

[–] ddplf@szmer.info 4 points 5 days ago (1 children)

But they may be useful sometime

No, being surrounded by these overleveled enemies does not call for using this health potion

Nope, this boss is hard but I still have 113 carrots to eat

It's the final boss already? Huh, better save all my 692 health vials for the later stages of this fight

[–] orenj@leminal.space 3 points 5 days ago

But what if you had a cool hat during all three encounters tho. Think about it

[–] RejZoR@lemmy.ml 14 points 6 days ago (4 children)

Yup, that's me. Hamster extraordinaire. I always hoard everything that isn't bolted down, carry around 150 medpacks and I usually go for some kind of health regenerating capabilities which I prefer to use before I use medpacks so now I have 250 medpacks just in case for the boss. Then I finish the game with 245 medpacks left coz boss wasn't really that hard and my regenerating health perk did most of the heavy lifting anyway XD

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[–] REDACTED@infosec.pub 6 points 5 days ago

modifies the game files to increase carry weight and continues taking everything

[–] Axolotl_cpp@feddit.it 6 points 5 days ago* (last edited 5 days ago) (1 children)

Modded minecraft feels exactly like that

"Wait!! A strange flower"

"Ooh this fruit seems useful"

"A new wood, i should take the sapling"

"An enchanted book? Well you never know when it may be useful"

"A rainbow gem, it could unlock some powerful gear"

And then you barelly have any space left

[–] Supercrunchy@programming.dev 4 points 5 days ago (1 children)

GTNH suffers from this a lot, especially at the beginning 😅

Thousands of items, you always need to carry around at least 5 different tools because you constantly use them.

Even going mining fills up your inventory with so many types of the same ore (raw copper ore, crushed copper, impure copper dust, copper dust, ... ), not to mention if you decide to go loot a dungeon.

Also you unlock AE2 200h into the game, so good luck with your chests until then!

It's a fun modpack though, I still reccommend to try the 2.9 beta and laugh at the ridiculous crafting trees and how painful everything feels (try to craft a door, good luck!)

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[–] Cethin@lemmy.zip 8 points 6 days ago (1 children)

Any game like this that doesn't have a value/weight display somehow is not designed well. It's the single most important stat for most of them. Somehow Bethesda games still don't ship with it and it needs to be added with mods.

[–] Katana314@lemmy.world 5 points 6 days ago (1 children)

Arc Raiders doesn’t because it built the value of items around needs other than direct selling. It’s a nice way to get you to think about direct utility rather than monetary use. Honestly, in most good RPGs large sums of money are not all that useful.

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[–] IcedRaktajino@startrek.website 9 points 6 days ago (2 children)

Every time I play Skyrim:

"You are carrying too much to be able to run"

Inventory:

  • ...
  • 30 "Solution of Strength" potions

Me: But I might need those later.

[–] lightnsfw@reddthat.com 14 points 6 days ago (1 children)

I just cheat to make my carry weight huge when I play skryim or fallout. I am not going to be wasting time fucking around with an inventory limit. It's stupid.

[–] Viceversa@lemmy.world 6 points 6 days ago (1 children)

It's stupid

One might argue it's immersion

[–] lightnsfw@reddthat.com 6 points 6 days ago (3 children)

Being able to carry around 15 swords and 3 suits of armor is already breaking immersion. Drawing the line at 300lbs or whatever it is by default with no account for the bulk of the items you're carrying is just weird. Either be realistic about carrying things or don't.

[–] Lemming6969@lemmy.world 3 points 5 days ago (1 children)

A game is defined by its restrictions, otherwise it's not a game. It doesn't need to be realistic, it just needs to have something where at some point you must make a strategic choice.

[–] lightnsfw@reddthat.com 2 points 5 days ago (6 children)

The strategic choices should be about making the game fun and interesting. Not more tedious. All the carry weight limit is doing is making it take more trips to clear a dungeon, it doesn't add challenge to the game, it's just boring.

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[–] BackgrndNoize@lemmy.world 4 points 5 days ago (2 children)

I hate games with a lot of collectibles and hidden Easter egg stuff, since I'm a completionist and a hoarder, I waste so much time digging through things that lose track of the main missions and story and then the game becomes a drag

[–] Erusset@slrpnk.net 4 points 5 days ago

there is a few games I've seen that labels stuff as "junk to sell". that is nice and can be avoided

I tried a game called Crystal Project that was fun until I realized I hadn't left the tutorial area after an hour due to feeling the need to complete all the parkour puzzles. It turned out some were to be solved later, but this isn't obvious without spending time determining if it was a particularly hard jump, an impossible jump, or the wrong route altogether.

Lovely game but no. It'll drive me mad. I now understand why games often present challenges sequentially and make it obvious when a challenge cannot be completed until a later time.

[–] MonkderVierte@lemmy.zip 4 points 5 days ago

Btw, is there still no RPG that ties monetary worth to the probability of being robbed/atttacked at random?

[–] Draegur@lemmy.zip 6 points 6 days ago* (last edited 6 days ago)

I treat consumables as though they are power ups. I don't let myself keep more than 10 of them at a time UNLESS there is a specific point at which I'm scheduled to use all of them at once. Such as, if there is a particular boss battle where I am planning to go all out and curbstomp the enemy with extreme prejudice out of sheer spite.

Some particular foes I've encountered in the Trails of Cold Steel series really piss me off and I feel a distinct sense of pride when I don't even give those fuckers a TURN, leaning hard on time-elemental spells to grant my allies extra turns, and interrupt combo crafts too. Even though I was "scripted" to lose, I wanted to show them how fast shit gets real and they need to stop fucking around. If not for any other reason, i like to save time on a fight that doesn't deserve to be drawn out - WITHOUT surrendering.

Those arrogant shitbags talk a big game but I slapped that underestimating charade right off their smug goddamn faces before they get a chance to BLINK. I like to really get into playing the roles in my role playing games, you see, and narratively i like to think it's my party making the antagonists regret toying with us. They will remember that the only reason they survived was because they were holding back. And the next time ... NOTHING WILL HELP THEM. 😈

[–] Themosthighstrange@lemmy.world 6 points 6 days ago* (last edited 6 days ago)

I swear I spend more time doing inventory management in fallout than anything else in the game

[–] MonkderVierte@lemmy.zip 3 points 5 days ago* (last edited 5 days ago)

Oh, and the weird thingsda? Might figure it out later or be related to a quest (i don't have to run back here). Better take it.
You just broke the main quest chain.

[–] Septimaeus@infosec.pub 4 points 6 days ago

Those who say “socioeconomics is the dark truth of the marshmallow test” labor under blissful misapprehension of this fact…

A reality darker even still…

*opens player inventory, releasing avalanche of 65,535 marshmallows*

[–] CannedCairn@lemmy.world 4 points 6 days ago (1 children)
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[–] AnimalsDream@slrpnk.net 3 points 6 days ago (8 children)

This is the main thing that drives me away from the majority of isometric action rpgs, like Diablo 2. Insanely too limited inventory space. Also one of the reasons Torchlight 2 is still my go-to even after all these years.

Like seriously, for a game that sends a veritable flood of interesting loot your way, wtf is this D2?

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[–] kinther@lemmy.world 3 points 6 days ago

Struggling through Fallout Tactics right now and having to use the lockers they provide in each bunker, then moving all my ammo/healing/weapons to the next bunker. I CAN'T CARRY EVERYTHING DAMNIT!

[–] bjoern_tantau@swg-empire.de 4 points 6 days ago (1 children)

Play Gothic. No inventory limit.

[–] cannedtuna@lemmy.world 9 points 6 days ago

Hopefully it’s got a search function else I’m screwed. Just pick up items and into the void they go, never to be seen again

[–] WanderWisley@lemmy.world 2 points 5 days ago* (last edited 5 days ago) (1 children)

Ever play the legend of dragoon? Real gamers know the pain of that inventory.

32 items and no more! It was more realistic, but fuck mate. I'm playing as multiple people with dragon powers. I can suspend a little more disbelief for convenience.

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