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submitted 7 months ago by mr_MADAFAKA@lemmy.ml to c/steamdeck@sopuli.xyz
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[-] Max_P@lemmy.max-p.me 150 points 7 months ago

This is why I have respect for Valve. They're willing to invest into changing the status quo instead of seeing it as not profitable immediately. They're playing the long game, and they've put their version of Linux into millions of hands. They've built hardware for it, they've invested a ton into Wine/Proton, they've invested in open-source graphics drivers. They're actively fixing up third party games to the point some of them run better on a their handheld than decent Windows PCs. And a good chunk of it is open-source and given away for free to everyone to use.

Meanwhile Sweeney is just there whining that Linux is too hard. They can't even be bothered to try.

I would give money to Valve just so they keep going. I have no desire to buy an Epic game they're not even willing to try to at least make it easier to run in Wine.

[-] Skies5394@lemmy.ml 53 points 7 months ago

Meanwhile Sweeney is being litigious instead of inventive.

Not that the lawsuits don’t have merit, just very interesting to see the vast difference in focus between the two companies.

[-] dauerstaender@feddit.de 25 points 7 months ago

I am all for valve in terms of games, even though I don’t like the buying but not owning things stuff I would always prefer Steam over anything else. They earned my trust, something no other non-human entity will ever get. This company just has it figured out.

[-] ColeSloth@discuss.tchncs.de 12 points 7 months ago

It's what can be done only with a private company and some decent people in charge. Once you go public your company loses its soul.

[-] derpgon@programming.dev 9 points 7 months ago

Valve is one of the few companies left that are not just a pure investor-pleaser and actually do some meaningful progress rather than changing the colors of their button every so often.

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[-] smeg@feddit.uk 92 points 7 months ago

If we only had a few more programmers

Poor, poor Epic, a tiny startup barely making it to the next month with their 3000 employees and $5B annual revenue

[-] TigrisMorte@kbin.social 53 points 7 months ago

Translation, "You do all the heavy lifting and then I'll jump in to enjoy the results while I complain about it."

[-] savvywolf@pawb.social 50 points 7 months ago

There's an interesting issue here that shows Linux support is a cultural thing, not a business thing.

They've presented it as "it doesn't make sense to financially support Linux due to low player count." But they don't need to provide official support, they just need to tick a box and say "yeah, we don't support this, do it at your own risk."

From a purely financial point of view, Linux support is almost free. If you release your game, a bunch of developers off of your payroll will just add Linux support. You don't even need to give them technical support because they use an unsupported platform.

To use business lingo, blocking Linux support is just leaving money on the table.

But I think a lot of companies feel like they have to have full control of everything. That everything they do most be fully supported and approved by them. That they are scared of letting the community take charge of things because it might tarnish your brand or whatever.

They are worried that there'll be graphical bugs or something and that'll make Fornight look bad, so it's better for their brand image to just block everything they don't have control over.

It's a worrying pattern I've seen in a few places, including Mozilla of all things.

... Or maybe it's just that Epic are too stubborn to accept help and contributions from anyone else, especially their "enemies".

I have been wondering why they don't just take Heroic launcher and add a skin around it to make an "official" launcher. It's probably just because they are too prideful to support anything open source or Valve. They think that they need to make their own thing, rather than using existing code.

Sorry for the rambling post, but I think this situation is more due to an unhealthy company culture than "lol 2% market share" as they present it.

[-] Mango@lemmy.world 10 points 7 months ago* (last edited 7 months ago)

Pro individual agency? Linux.

You'll own nothing and be happy? Micrapple

We can take an easy guess at which one if these things Epic is.

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[-] paultimate14@lemmy.world 43 points 7 months ago

Sweeney does not want to contribute in any way towards making the steam deck more profitable.

I think he actually wants a monopoly. He wants to be, functionally, the only digital storefront on PC. And doing anything that could help Valve, even in another market, would detrimental to that goal.

[-] Holzkohlen@feddit.de 7 points 7 months ago

I'd rather not play games at all if Epic ever gets a monopoly. Though I would of course keep playing games, just without paying for them. Epic won't see as much as a single cent from me.

[-] chrishazfun@lemmy.world 43 points 7 months ago

Famously understaffed and broke Epic Games.

[-] CleoTheWizard@lemmy.world 34 points 7 months ago

This is another reason Epic games will lose everything to Valve. Their storefront is useless and is a money loser. But even if it weren’t, valve is moving themselves to be the gaming king of Linux. Where no competitor exists meaningfully. Maybe GoG?

[-] FluffyPotato@lemm.ee 12 points 7 months ago

GoG doesn't even have a Linux version so yea, there is no competition. Some games on GoG that are natively available in Linux have an installer for manual install but that's it.

[-] ananas@sopuli.xyz 34 points 7 months ago

Sweeney has had a chip on his shoulder with Linux for at least 15 years. It's honestly a bit weird since if you look at stuff before around 2005, he had quite a different tone.

[-] torvusbogpod@lemmy.world 8 points 7 months ago

Yeah they used to ship Linux executables on the same disk for Unreal didn't they?

[-] averyminya@beehaw.org 6 points 7 months ago

Legend has it xX-1337_gnu_h4x0r-Xx once stalked Tim Sweeny in Unreal 2004. That led to the development of Unreal 2: The Liandri Conflict, where that same Linux user hacked Tim Sweeny's character model to his own grandmother. It was Xbox only, but still somehow the Linux user killed him, at Tim Sweeny's own video game! He just couldn't handle that so he took 2 years to develop the technology to block all Linux users out of sheer spite. He accomplished his goal in 2007 when finally, Sweeny's mission was completed with Unreal Tournament 3. It was so successful that no game from Epic since Unreal Tournament 2004 has had a Linux release.

But that wasn't enough for Tim Sweeny. He needed more, he needed.... Control. Afterall, we all know Gears of War 1 sales for PC were terrible because of pirating, which only Linux users do. Time passed and in June 2012 an opportunity arose, an offer that he could not refuse. Tencent, a multibillion dollar investment company purchases just under half of the shares of Epic Games. His own words, "Tencent's directors are super valuable contributors whose advice and participation helped make Epic what it is today." And thus, the adoption of the live service model arrives with Fortnite: Battle Royale.

Unfortunately for Tim, Beijing's gaming laws culled any revenue from Fortnite China, but that doesn't matter. Tim Sweeny's goal was complete, being able to now buy out any game he desires and kill Linux support for it before it can even begin, even going so far as to actively remove support for it from existing games. With gamers faith in Epic now Dauntless from free games and their image as pioneers of developer first PC gaming, we can finally go to today.

The release of LEGO Fortnite and the other modes. See, there was a competitor to Epic Games that inspired Tim Sweeny deeply. Roblox. The game where you spend money to play games people have made, all without ever leaving the store. A concept that Tencent has successfully established elsewhere, but one that hasn't quite fully succeeded in the United States (except of course for Steam, the actual anti-christ of PC gamers). But no longer, now gamers of all ages, young and younger can see the value of Epic Games all-in-one game, Fortnite. Soon, Tim Sweeny's goal will be complete by extinguishing all games on Linux. But the Pariah Valve ruined that plan by releasing... the Steam Deck. The Linux device that steals candy from babies and money from developers.

Linux. Not even once. It turns your children into striped sock wearers who will grow up to not understand why having everything centrally located in one account is actually a good thing.

[-] Treczoks@lemm.ee 21 points 7 months ago

Jokes on him. There is a whole infrastructure to make windows games work on linux, except those that are explicitely programmed not to work on that.

[-] Shiggles@sh.itjust.works 20 points 7 months ago

Are there really that many people up in arms about this? Fuck epic and fuck fortnite, but were there really that many steam deck users that even wanted to play it in the first place? I see no issues with epic continuing to make dumb and short sighted business decisions, so long as somebody salvages unreal if they ever crash and burn.

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[-] Skates@feddit.nl 20 points 7 months ago* (last edited 7 months ago)

I recently had a game I was waiting for released on steam and epic. The steam version (with some supporter pack stuff, because I like the dev) was $100, while the epic version was less than $50(with the same extras). I considered for a moment buying it on epic, but then I thought - "fuck, it's epic games" and bought it on steam instead. I just couldn't handle the thought of epic fucking games being in charge of my ability to play the game. I don't trust them. Not even if all their shit is 50% off.

Idk much about business, but if you can't be trusted to be reliable even when you're offering massive discounts, maybe you don't have a lasting business on your hands.

[-] mr_MADAFAKA@lemmy.ml 11 points 7 months ago
[-] pipariturbiini@sopuli.xyz 24 points 7 months ago

Not related to Steam Deck, but this caught my eye:

As soon as we thwarted their effort, they went around to 27 different developers and offered each one a payoff to undermine any effort we had to get their games onto our store exclusively. Activision and Riot and Supercell had direct distribution plans that they were planning on; Google paid them not to pursue those plans. Just direct blatant violations of anti-competition law, it’s crazy a company of Google’s scale would do that.

So Tim is stating that Google making exclusivity deals with applications developers is breaching laws and should be stopped, but Epic having exclusivity deals on their own stores is okay and not anti-competitive. Hypocrite much, eh?

[-] jaharkes@lemmy.world 10 points 7 months ago

I believe what wormtongue was saying here was that Google was paying developers to abandon their plans to release exclusively for the Epic store.

It doesn't mention forcing anyone to drop Epic, or other platforms. Not sure what is anti-competitive aside from forcing the Epic store to compete on their merits (price/platform support) instead of their exclusive game deals.

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this post was submitted on 13 Dec 2023
263 points (96.1% liked)

Steam Deck

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