De_Narm

joined 2 years ago
[–] De_Narm@lemmy.world 13 points 7 hours ago (1 children)

Sure, let's vote for the richest person on earth to finally get someone to support us poor people!

[–] De_Narm@lemmy.world 5 points 19 hours ago* (last edited 19 hours ago) (2 children)

Played Mario RPG Remake this week. It's quite short and I was on vacation, so I finished the entire thing. It's fun, although the post game bosses did get annoying and I didn't beat all of them - maybe I'll finish them over the weekend.

Besides that, I'll join in on the fun and start Xenoblade X.

Oh, and I started a replay of Monster Hunter Rise with my partner. This time around, for every mission, we roll a random weapon each we have to beat it with, which is quite fun. After playing about 200h using the hammer exclusively, it's nice to slowly learn all the other weapons too.

[–] De_Narm@lemmy.world 8 points 1 day ago

Er selbst. Trump wurde 1992 das erste Mal in den Simpsons erwähnt und im Jahr 2000 hatten sie sogar einen Witz, dass er Präsident wird.

[–] De_Narm@lemmy.world 2 points 2 days ago* (last edited 2 days ago)

I loved FFTA, but I just couldn't get into FFT. Mainly because every other mission was to protect someone who half the time killed himself before I even got a turn - I stopped at the gunslinger, who got killed by some black mages about 30 times in a row.

Other highlights include my whole squad being flooded by chocobos breeding like rabbits and throwing stones being pretty much the only viable skill for a good chunk of early maps.

Hopefully, the 'enhanced gameplay' fixes problems like these. I'd love to give it a proper shot.

[–] De_Narm@lemmy.world 5 points 3 days ago

Well, yes. But it hasn't worked yet because it is so fucking dumb.

[–] De_Narm@lemmy.world 16 points 3 days ago (2 children)

Yes, it is okay for teenagers to watch porn. Pretty much everyone did, at least everyone I know. None of these people have any problems because of it. There certainly are people with unhealthy relationships to porn, but the same can be said about basically all things. You wouldn't ban video games because gaming addicts exist, would you?

A ban such as this only makes sense for things without any upside, like gambling. But exploring your own sexuality is a natural and healthy thing to do. Porn is an easy way to do that.

[–] De_Narm@lemmy.world 4 points 5 days ago

Funnily enough, while our takeaways about MP are similar, we come from different ends of the spectrum.

I think limiting MP as much as possible is integral to a great dungeon, because now every encounter is something to think about. How much MP do you spend? Is the EXP worth the investment? How much damage should you take - how much healing do you still have? And some more. The answer to the question "How can I survive this encounter with the minimal amount of resources?" will shift with your gear, level and resources. Dungeons are all about resource management.

If they are not, they become boring. Every encounter will be the same, and you just use the same moves, which are usually your strongest ones. The answer to "How can I defeat this encounter as fast as possible?" will be the same each time. Especially with Press Turn as implemented in Persona games. You start every fight with advantage and kill everything in the first turn, nothing short of a boss would ever hit you if you're not forced to use weaker moves or even rely on auto-attacks for some things to preserve MP. Also, without a limiting resource, endless grinding within a dungeon becomes an option, and I don't think it should be.

Sadly, outside some Persona games and Etrian Odyssey, a proper dungeon seems to be a lost art. Older Pokémon games kind of went for that sometimes, but with healing around every corner and before every major fight, there isn't much left there either.

[–] De_Narm@lemmy.world 3 points 5 days ago* (last edited 5 days ago) (2 children)

huSo, I just finished Metaphor today. My opinion remaind mostly the same as I already stated last month, I think:

Mild spoilerIt's a great Persona game with some big flaws not found in the previous ones:

  • MP regeneration is inherently un-fun. Either waste days, grind overworld mobs or have un-fun encounters where you stun the enemy, steal/regenerate MP each turn and then flee before the enemy can do anything - then stun again.
  • Due to MP regen, I believe, they made no effort to thightly design dungeons around MP. In P5R, playing on hard, I always found one of the three MP skull thingies, got booted out of the dungeon or reached the end right when I used up all my MP. In Metaphor, I don't think dungeons like the Skybound Avatar or Dragongod Temple are possible without wasting massive amounts of days or abusing MP regen.
  • The class system meant that I only ever used the first three party members. I invested so much into them by the time I got the last charater, using him would nerf my entire party. They basically only existed to generate Hero Leafs. The later members have good classes, but I could always just equip them to the first three.
  • Sometimes the game is so slow. Each day, you shower, search the pantry and maybe take a shit. When maxing a character or getting a new one, you unlock a lot of classes at once - all with an unskipable animation and some dialog. Same with Masks and Summons - crafting them is such a hassle, I never used either of the classes.
  • Lots of skills are overpowered. Nothing in the game can win against spamming Frozen Fortress Tactic or whatever the skill is called - the ice one that adds a ice weakness to enemies. Even Elegy of the Soul went down long before it casted the one-shot move on hard.

Of course, a lot of things are better too:

  • Overworld encounters are great
  • Getting a rank up each time you speak with a social link feels so much better
  • Actually travelling the world is fun, although the only time you even think about the route is in Brilehaven. Kind of a missed chance.
  • The rewind feature came in handy, even though I mostly abused it for stealing in the later game. Press Turn is always so snowball-y that the option is appreciated nonetheless.
  • I liked doing everything in a single playthrough. These games are so long, I won't replay them for missing social links and such. I won't for the secret boss either.
  • Generating A EXP items with maxed classes is awesome. Usually, I tend to dislike class systems because I feel forced to switch them up and play with un-fun ones just to not waste class exp and get completion bonuses - Xenoblade 3 is one of the biggest offenders. Metaphor completely solved this. However, having to click through that many Hero Leafs is tedious as all hell. Towards the end, you get 3-10 of these with a lot of encounters.

Overall, I'm curious what the Golden Royal Reloaded version does, but I don't think I'll touch it. Everything that makes these games special is just such a drag on a repeated playthrough.

Next up is either Mario RPG, Octopath 2, Xenoblade X or Baten Kaitos. I'll decide on that tomorrow, I think.

[–] De_Narm@lemmy.world 26 points 1 week ago

Bold of you to assume I even use auto complete!

[–] De_Narm@lemmy.world 40 points 1 week ago* (last edited 1 week ago) (3 children)

Well, and then there's the guy who made Balatro in Lua.

[–] De_Narm@lemmy.world 21 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

That's actually a common practice in some areas. I saw people doing it in London for example.

[–] De_Narm@lemmy.world 8 points 4 weeks ago (4 children)

Ich bin etwas zwiegespalten. Mehrweg ist immer besser, keine Frage. Ich will allerdings wenn möglich auch gar kein Plastik in der Nähe meiner Nahrungsmittel, gerade wenn sie warm sind. Dann lieber vor Ort essen, oder direkt selbst backen.

106
ich💩iel (lemmy.world)
submitted 4 months ago* (last edited 4 months ago) by De_Narm@lemmy.world to c/ich_iel@feddit.org
 

Das rote Flanellseil wird wohl auch die Brandmauer genannt.

 

Die Hoffnung stirbt zuletzt.

 

I'm just starting out with Godot and I've run into some strange or unwanted behaviors. Maybe some of you can help me fix them. I'm currently running Godot on arch linux with x11/i3 as my desktop environment.

1.) Godot got some really aggressive focus. The editor grabs the focus mid typing in other applications and suddenly I'm tying there. With i3 being a tiling manager, Godot is sometimes passively resized when I resize another window - of course it also immediately gets itself focused and messed the resizing up.

2.) The focus within Godot is even stranger. I can ctrl c + ctrl v nodes just fine on a freshly opened project. But once I've a clicked a single property in the import or inspector docker, ctrl c + ctrl v will work exclusively there. Even if the import docker is hidden underneath the scene docker where I'm clicking the nodes I want to copy/paste.

3.) The last one is about using an external editor. Whenever Godot encounters a bug, it will automatically open the script in question. Which is annoying because I use vim for everything and will throw warnings at me, that the file has been changed. I've looked through all editor settings and tried setting vim as my external editor but the behavior persists.

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