Moss

joined 2 years ago
[–] Moss@hexbear.net 1 points 11 hours ago

Going on r/mensfashion you'll see a million posts saying "is this okay?" with a guy wearing a suit or a shirt and jeans and all the comments will say "too bright." If anyone has an interesting outfit they get called weird

[–] Moss@hexbear.net 2 points 11 hours ago (1 children)

It's good to approach life with a positive mindset towards making mistakes and growing. But making mistakes and growing sure fucking sucks. I've grown a lot over the past year and it's because I've had the worst year of my life

[–] Moss@hexbear.net 10 points 1 day ago

I bought an Honor after Huawei got banned in Europe and they have both been the best phones I've ever owned. Very cheap, great battery life, sufficient camera, lots of storage, great performance.

Honestly I don't respect people who drop 500 bucks on an iPhone just because they're loyal to the brand.

[–] Moss@hexbear.net 6 points 1 day ago

That's just because you've heard the most absurd things he has to say. His rants about drag queens and queer people are genuinely sickening

[–] Moss@hexbear.net 12 points 1 day ago (1 children)

Everyone who goes bouldering also plays Baldur's Gate and Stardew Valley and Minecraft and is very likely to be queer. I do not know why

[–] Moss@hexbear.net 17 points 1 day ago

I ended up accidentally selecting a group of queer and neurodivergent friends by accident before I knew I was either of those things. But in college right found it really, really hard to fit in with my neurotypical housemates, until one with ADHD moved in. I never felt like I was on the same level as the neurotypicals, because they aren't exhausted just by being alive and doing tasks

[–] Moss@hexbear.net 3 points 2 days ago

i just finished deltarune chapter 4 and oh my god i love it so much. im being so serious when i say

(silly spoiler)it ends with sans fucking your mom

[–] Moss@hexbear.net 16 points 3 days ago (1 children)

No one wants to go through a character arc these days

[–] Moss@hexbear.net 13 points 3 days ago

DELTARUNE TODAY ‼️‼️‼️‼️‼️‼️‼️

Kris my beloved non-binary protagonist finally returns

[–] Moss@hexbear.net 8 points 4 days ago

Like Frodo and Sam have this massive climactic, exhausting final push to get to mount doom and then they accept death, and then everyone but the hobbits gets a send-off, and then... There's like this weird little rebellion plotline and Saruman is being a weird low-stakes villain? Like Saruman feels like a cartoon villain in this, not in an overly evil way, but just his plan is stupid and lame and then he just gets kicked out and dies. The tone is really weird, 19 hobbits and 70 (!) men die, and no one really cares that much, and it just isn't that important.

Thematically I guess it's important to show that the old ways are truly gone, and even the Shire wasn't safe from the war, but then it's stated that the Shire immediately became a safe place again and pretty much went back to normal. So like what's the point of this at all. Tbh it's the only time in all three books that I've not enjoyed reading that much.

[–] Moss@hexbear.net 11 points 4 days ago (2 children)

When I was in college I could barely read fiction. It took me about a year and a half to read the Fellowship of the Ring and the Two Towers

Over the past few days I finished the Two Towers, started and finished the Return of the King. I read most of the Return of the King today, about 300 pages. It feels so, so amazing to have my attention span back and being able to read again

Also the scouring of the shire is a weird chapter right? Like I'm not alone in thinking that it's a weird final quest after the story has ended?

 

DELTARUNE TOMORROW DELTARUNE TOMORROW DELTARUNE TOMORROW

susie-wide susie-concern susie-baffled susie-laugh ralsei-splat ralsei-upset ralsei-blush ralsei-ms-paint ralsei-angry ralsei-wut ralsei-pout ralsei-doobie berdly-smug berdly-actually noelle-what noelle-flushed noelle-flushed kris-love spamsus no-i-in-pezza kris-love ralsei-dragged-off ralsei-wave ralsei-pretty berdly-rose

We have so many Deltarune emojis I can't put them all in

[–] Moss@hexbear.net 69 points 5 days ago

The resilience of the Palestinian people is truly inspirational

 

Their colour is so misleading, because red food should be like really tangy and strong. Either sweet like a strawberry or cranberry, or savoury like ketchup. Tomatoes taste like they should be a pale green or yellow, but they're red. It's fucked up.

 

I've been living with depression since I was 14. It felt inescapable, but for a couple of years, I was doing really well. I stopped going to therapy, I was able to handle bad things, anxiety wasn't tearing me apart, I had goals I wanted to achieve. Then in the last two years of college, my depression came back worse than ever. Trying to get better isn't even on the table, right now I'm just trying to want to get better.

But for a few years, I was able to think to myself that I was happy, and that depression was a thing of the past. For the life of me, I can't remember why. I feel like I'm doomed to be stuck in a cycle of falling in and out of depression for years at a time at best.

But has anyone actually come out of depression, for real? Is it possible to say that you dealt with your depression and you are genuinely happy, or at least want to be happy, and you think you will be that way for the rest of your life? Because I genuinely don't see how people are supposed to be happy.

Also did we used to have a mental health comm?

1
I miss bugs (hexbear.net)
submitted 3 months ago* (last edited 3 months ago) by Moss@hexbear.net to c/doomer@hexbear.net
 

I'm not a huge lover of bugs but I fucking miss seeing them around. When I was a kid only like ten years ago I would go outside and see huge lines of ants and moths flying around and caterpillars in the bushes of my dad's garden. I noticed one summer that I hadn't seen ants in a while, and bees were a precious rare visitor.

The ecological collapse is happening right in front of our eyes and we can't fix or stop it because rich people don't have enough money. We have to just kill everything so that the most evil people in the world can get more money.

 

PPB? Too good! Stop posting it!

Beanis? Too good! Stop posting it!

I need incomprehensible posts. I need posts that are poems about slop. I need the phrase "McDonald's Sprite" repeated 33 times. I need this weed to stop doing whatever it's doing rn

 

Wanna disclose that the only ttrpg I've played in depth is dnd 5e, so other systems might offer interesting answers.

TLDR I want to make combat more interesting as it progresses, not less

So combat in dnd is what should be the coolest and most entertaining part of a story, but is often the slowest part of a session. Most of combat is spent waiting for your turn. When it is your turn, sometimes, you'll swing twice with your sword, miss twice, and that's it, that's all you can do. Even when you hit, the consequences are often just an invisible number going down. Not very interesting, there's next to no input from the player, and this is mostly just the dice deciding everything. No room for roleplay or storytelling here.

So how, from a game master's perspective, can we make combat more interesting? A straightforward solution is to just have a bit of story content in each turn. Describe a fighter missing their attacks as "you are locked in combat with a warrior, who narrowly blocks your blows. The sound of steel on steel rings through the battlefield." Doing this for every turn is exhausting for the DM, where they have to try to give a flavourful description for everything, but every now and then can give more vivid images to your players.

Dialogue is another way to insert storytelling into combat. I've seen no DMs ever enforce the "6 seconds of dialogue per turn" rule in dnd, because it just sucks. Have the antagonist exchange barbs or shout their ideology at the players. Have them discuss their past with the player. Describe it as them shouting at each other over the wind, or the sound of war around them. Again, this can't be inserted into every turn, or it too will become monotomous.

So what about mechanical ways to elevate a battle? Legendary actions in dnd serve this purpose, to allow an NPC to perform actions when it isn't their turn. This helps to alleviate the action economy problem and makes the NPC seem a lot more active and dangerous. If a boss can attack when you don't expect, it makes the mechanics fade back into the background a little bit as your players realise how powerful this character is.

I think debuffs are the most frustrating thing to happen to players. Being able to do less without any long-term change to your characters is just annoying. Getting disadvantage on an attack means your character is less impactful in a session. As a player, this sucks. Imo, debuffs should be avoided unless they either apply to everyone fighting, including your enemy, or they advance a character's story. My DM actually achieved both of these scenarios. They designed a combat encounter where difficult terrain was cast by an opposing spellcaster, and their fighter and ranger could navigate difficult terrain easily. This made us realise that the enemy had planned their attack to our specific environment (forest) and that they were particulary dangerous in this specific location - but if we meet them again under different circmustances, they will lose their advantage. In another encounter, one player, who's character has been lacking control of their own life, was suffering massive debuffs from a character who was trying to control their mind. They had to make saving throws every turn, but the stakes were a lot higher than just missing the next attack - losing a saving throw could permanently change their character.

Debuffs are hard to pull off, but buffs aren't. Imo buffs are the easiest way to escalate a fight - have your NPC become stronger and more dangerous as a fight goes on, rather than them losing resources like health and spell slots. Have your NPC become stronger after losing a certain amount of health, or even have a second and third phase with different attacks and new descriptions - this makes a boss fight feel much more tense. You could also give your player a weapon that becomes stronger after landing more hits or something, or an accessory that halves their hp and gain advantage on every attack. This makes them feel like they're becoming cooler and more powerful as the fight goes on, too.

Are there other systems that better escalate combat? I find that combat in dnd becomes more predictable the longer it goes on due to the system of health and spell slot attrition. Characters in a fight only lose resources, but don't become stronger at all. A lot of power fantasies have fights become bigger and more bombastic as they go on, because that's fucking cool, but that doesn't happen by default in dnd unless you try to make it happen. So do other players or game masters, or anyone with experience in other systems, have anything to weigh in on? My ideas are just ideas and I haven't actually tested these, so I would love to hear from others.

this ended up being a lot more text than i intended.

 

Time sensitive question btw

 

Anything I write with a placeholder name feels bad and then I get stuck trying to think of a better name. I've already designated too much of the start of the alphabet to side characters, it needs to be something easy to read if its coming up over and over again in the book.

 

This is the question

 

Also in like book 12 or something they get a bipedal pig who wears clothes as a pet

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