this post was submitted on 02 Jun 2026
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[–] ampersandrew@lemmy.world 21 points 1 day ago (4 children)

That was a pretty brutal 20 minutes. If the game was coming out on a platform I own, even if I was excited for how the combat works, that was barely interactive, and I wouldn't be looking forward to sitting through that again. In The Legend of Zelda, you hold up for about a second and a man immediately gives you a sword; I couldn't help but think of that during all that story setup.

[–] criss_cross@lemmy.world 3 points 19 hours ago (1 children)

Ironically it’s what I hated about twilight princess at first which was how on rails it was for the first 3-5 hours.

Afterwards it opens up and is great but that intro is such a mood killer.

[–] TotalCourage007@lemmy.world 2 points 3 hours ago

Long intros really can ruin my interest for games. If your game doesn't hook me llike a roguelike it failed.

[–] Katana314@lemmy.world 4 points 1 day ago (1 children)

I think God of Boy also had some pretty long cutscenes, and it could be forgiven as they’re very well written/acted. You kind of just have to be primed for it.

[–] ampersandrew@lemmy.world 2 points 1 day ago

I played the 2018 one and not Ragnarok, and that might be true, but what an awful way to introduce people to this game during a showcase, lol.

[–] Kolanaki@pawb.social 12 points 1 day ago (1 children)

I recently played Hell is Us, which is a soulslike game, and you don't get a weapon or see any combat for like the first hour or two of the game. I almost thought I was playing the wrong game.

[–] jacksilver@lemmy.world 2 points 1 day ago (1 children)

Was it worth it once the combat did start? I had been slightly interested in that game.

[–] Kolanaki@pawb.social 2 points 23 hours ago* (last edited 22 hours ago) (1 children)

Eh... The combat itself is pretty lackluster. Not a lot of variety in weapons, the monsters are pretty uninspired (humanoids with holes for faces are the main trash mobs, while bosses are basically just geometric shapes and colors), and even on hard only the bosses are difficult, and not because they are hard exactly, but becsuse they're just shapes their animations suck at telegraphing what they're about to do.. While it is a soulslike at heart, its focus is more on puzzle solving, exploration and dialogue. It's actually more like an actual RPG than any other soulslike I've played except when it comes to character development (it doesn't have any aside from how you grow in the story).

[–] jacksilver@lemmy.world 1 points 20 hours ago

Thanks for the info, that sounds like it may be worth passing on. The story looked like it had potential, but I heard mixed-poor reviews when it came out.

[–] Blackmist@feddit.uk 3 points 1 day ago (1 children)

Pretty much all story heavy games are like this now, and have been for some time.

Uncharted 4 was like 2 hours in before you even got to shoot anyone.

[–] ampersandrew@lemmy.world 3 points 1 day ago

I was disappointed in Uncharted 4 for a few reasons, but it's got other components to its gameplay loop besides shooting, and some of them are better than the shooting too. I'd expect this new God of War game to have some light puzzles and decisions around gear, but they couldn't have baked more of that into the opening 20 minutes? Kingdom Come: Deliverance II just last year is very story-heavy, but they're gracefully integrating introductions to mechanics ("tutorial" has connotations that don't really apply here) all the way through the first 5 hours of the game while setting up the story. Even the introduction to your own character allows you to make decisions around how to spec out his character sheet.