this post was submitted on 07 Jul 2026
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[–] FourteenEyes@hexbear.net 29 points 5 days ago (3 children)

No, there's some justification for his attitude. id genuinely has been a massive influence on the industry on the technology side of things. The first Doom engine was revolutionary. John Carmack straight-up invented new math for shadow calculation in id Tech 3. Microsoft made a really stupid decision here.

[–] eternauta@hexbear.net 15 points 5 days ago (2 children)

Carmack seems to be a libertarian creep, but he was committed to open sourcing each version of the engine. That ended when MS got involved.

[–] Keld@hexbear.net 13 points 5 days ago

It ended a decade before they got involved. Their first non open source engines was released in 2011, they got microslopped in 2021

[–] FourteenEyes@hexbear.net 5 points 5 days ago

His politics suck ass for sure but he is a legendary programmer for a reason

[–] BelieveRevolt@hexbear.net 14 points 5 days ago* (last edited 5 days ago) (1 children)

It's hardly the same id Software anymore, Carmack left over a decade ago. Everything they've done in the last 20 years has ranged from ”meh” to ”decent I guess”. Nobody uses idTech anymore.

Imagine bragging about working on Rage, lmao.

[–] bobs_guns@lemmygrad.ml 3 points 5 days ago

The modern idtech is still quite technically impressive compared to unreal imo.

[–] chgxvjh@hexbear.net 5 points 5 days ago (1 children)

Yeah but he is writing about the reboots. What has that got to do with developments from the last millennium. The mythos around idsoftware is the main reason these games sold.

[–] FourteenEyes@hexbear.net 14 points 5 days ago (1 children)

Doom Eternal et. al are also just good games

[–] chgxvjh@hexbear.net 5 points 5 days ago (2 children)

I don't know anyone who care about the doom reboots.

[–] Carl@hexbear.net 15 points 5 days ago

Doom 2016 was huge when it came out, in part because it felt like shooters had been stuck in the slow post-CoD mud for way too long. But that was a decade ago.

[–] Orcocracy@hexbear.net 6 points 5 days ago (2 children)

They’re fine. They’re not especially revolutionary, in fact quite the opposite since they lean so heavily on nostalgia for much of what they are.

It is useful to have another 3D engine alternative to Unreal, but having Microsoft in ultimate control of that meant that it was never especially dependable for anyone.

[–] chgxvjh@hexbear.net 6 points 5 days ago (1 children)

The newer engines after Quake3 weren't super relevant.

[–] vanDerVaartBlackenedRanch@hexbear.net 6 points 5 days ago (1 children)

I feel it's worth noting that up until COD:Ghosts, the entire COD series was built on top of the q3a engine

[–] chgxvjh@hexbear.net 4 points 5 days ago (1 children)
[–] ryepunk@hexbear.net 3 points 5 days ago

I think source might actually be built off the original quake engine. A quick google does seem to confirm this.

[–] FourteenEyes@hexbear.net 4 points 5 days ago

Doom Eternal's optimization was fucking insane though, shame that isn't the standard