this post was submitted on 08 Mar 2025
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Game Development

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[–] RightHandOfIkaros@lemmy.world 50 points 4 weeks ago (4 children)

Its not too advanced. It encourages developers to be lazy and develop unoptimized games.

[–] digitalnuisance@lemm.ee 0 points 5 days ago* (last edited 5 days ago)

Nothing annoys me more as a AAA dev than weird, annoying armchair critic nerd-ass dweebs thinking we're "lazy". Okay, you try this shit, then. I have the UE5 editor open right now, and I'm busy squashing bugs and optimizing our game. I've been doing it for 18 hours a day for months, sometimes 7 days a week. This stuff is way harder than you think, even with the proper amount of time, money, staffing and expertise.

[–] drasglaf@sh.itjust.works 15 points 4 weeks ago

This and DLSS.

[–] soulsource@discuss.tchncs.de 2 points 3 weeks ago

I would not say "lazy".

There are a lot of bold promises in Unreal Engine 5 advertisements, that get taken up by publishers and producers - and then end up in the game budgets...

And then, near the end of the project, when it turns out that performance isn't good because the advertisement promises have been a bit too bold, there is no money for optimization left...

[–] bjoern_tantau@swg-empire.de 28 points 4 weeks ago (2 children)

Hellblade 2 looked and ran great on my Steam Deck. Fortnite must be running great or millions of kids would complain. So I posit that it is not the engine's fault.

[–] dormedas@lemmy.dormedas.com 16 points 4 weeks ago

Yep, developers will optimize their game for their wants and needs. It’s not the engine’s fault, it’s the developers’ for using techniques that don’t perform well on current technology. Unreal 5 could run well on launch on then-current technology.

[–] fibojoly@sh.itjust.works 1 points 3 weeks ago

I'd love to know why Fortnite crashes so damn much on my machine despite being so non-demanding a game. But yeah, it's rarely the engine's fault.

[–] Evil_Shrubbery@lemm.ee 5 points 3 weeks ago* (last edited 3 weeks ago)

Lmao what shitty title (about a game engine that works on phones).

So no, but also it sometimes takes years to dev a game, and even if the engine would be unoptimised for two current hardware gens, that's fine too.