this post was submitted on 23 Oct 2025
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Fallout

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cross-posted from: https://piefed.social/c/games/p/1403604/fallout-4-anniversary-edition-reveal-trailer

Seems like bethesda is taking a break from re-releasing skyrim every few years. hope this doesn't break mods this time

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[–] ummthatguy@lemmy.world 20 points 4 months ago (2 children)

Fuck sake. They announced ES VI in 2018! Instead of that we're getting Fallout 4 Turbo Remix 7 SE.

[–] simple@piefed.social 13 points 4 months ago (1 children)

You can blame starfield for that

[–] Kolanaki@pawb.social 10 points 4 months ago

If Starfield had been good, this announcement would simply be the second remastering of Starfield.

[–] Romkslrqusz@lemmy.zip 3 points 4 months ago

instead of

Yup, it took the entire team that was working on TESVI stopping what they were doing to get this out the door.

Can you believe they had the audacity to update Fallout Shelter 3 days ago?!

/s

[–] cmnybo@discuss.tchncs.de 14 points 4 months ago (1 children)

Why would anyone give Bethesda more money for the same game, but with all the mods broken?

[–] lath@piefed.social 5 points 4 months ago

Ask the many customers addicted to buying crap.

[–] Kolanaki@pawb.social 11 points 4 months ago* (last edited 4 months ago) (2 children)

Yay! Another random major update that's gonna fucking break all my mods. 🥲

[–] CosmoNova@lemmy.world 5 points 4 months ago (1 children)

Crazy how instead of capitalizing on the TV show‘s success they keep breaking their games. I wonder if Bethesda will even see the end of this decade under Microsoft. Not that I particularly care anymore.

[–] P00ptart@lemmy.world 1 points 4 months ago

I'd be more concerned about society lasting that long. I know fallout 5 won't launch because well be living it by then. Maybe not necessarily as radioactive, but there's no way society is functioning 15 years from now when the logical timeframe that 5 would be done. I'm confident we'll see TES VI.

[–] Romkslrqusz@lemmy.zip 4 points 4 months ago (1 children)

Curious to see if this ends up being an update or a separate install like Skyrim’s anniversary.

If it does wind up being an update, GOG has it on sale for $10 right now - you can install a specific version and it’ll make Fallout London installation breezy.

[–] Kolanaki@pawb.social 2 points 4 months ago* (last edited 4 months ago)

Considering the accuracy of leaks out of the studio refently, it's going to be exactly like the AE version of Skyrim, according to the rumors I've been hearing about this from before this announcement. This thing already got pushed back at least twice before this official announcement was even made.

[–] the_crotch@sh.itjust.works 4 points 4 months ago* (last edited 4 months ago) (1 children)

There's not really a lot to update in fallout 4 unless they drastically rewrite parts of it like the flawed crafting system. Weird they did this instead of giving 3 the oblivion remastered treatment

[–] Romkslrqusz@lemmy.zip 2 points 4 months ago

instead of

Most of the work for Oblivion Remastered was the UE5 graphical overhaul handled by Virtuos, a completely separate studio.

Even then, companies have separate teams for separate projects, I sincerely doubt that we’re getting this “instead of” a FO3 remaster; TESVI, etc

[–] ICastFist@programming.dev 2 points 4 months ago

I suppose the anniversary is for all the bugs that Bethesda refuses to patch

[–] TotallynotJessica@lemmy.blahaj.zone 1 points 4 months ago (1 children)

It will break mods and that is probably partially the point. If it's like the Skyrim Anniversary Edition, it'll throw in some of their shitty non voice acted quests with items that are too interesting to fully ignore.

[–] uniquethrowagay@feddit.org 4 points 4 months ago (1 children)

People keep saying Bethesda does these kinds of updates to intentionally break mods. Why would they do that? They explicitly encourage modding.

[–] TotallynotJessica@lemmy.blahaj.zone -1 points 4 months ago (2 children)

They want the benefits to popularity modding brings, but without them not being able to capitalize on it. The free modding scene far outstripping their paid mods hurts their ability to sell them, thus frequently updates to force the community to be on the backfoot keeps them in line.

The same tactic is employed with Minecraft in their transition to frequent, small updates that break compatibility over larger, less frequent updates. They want to funnel people into their paid mod system on the "Bedrock" version of the game, but "Java" edition has a wealth of extensive mods that really put their efforts to shame. Breaking compatibility isn't the only reason they do it; frequent updates create a hype cycle to keep the game relevant, but it is a factor for the money people.

[–] Romkslrqusz@lemmy.zip 2 points 4 months ago

The only logical explanation

It couldn’t possibly be that maintaining compatibility for 70+ thousand different mods that not every player is using would be a feat of impossible proportions

[–] brucethemoose@lemmy.world 1 points 4 months ago

The free modding scene far outstripping their paid mods hurts their ability to sell them

The majority (dare I say the vast majority) of the paying player base does not use mods to that extent.

Same with Minecraft. Vanilla compatible server modding is massive, but the major client-side modding user base (eg Forge and Fabric) is microscopic in comparison.


This isn’t a case of malice, I don’t think.

Bethesda likes modding, but they’re kind of ignorant of the community intricacies, and just want their little MTX laden re-releases. Otherwise, they would have incorporated the sea of free fixes themselves and/or more actively attacked modding like Rockstar.

Mojang is (or at least was) an extremely conservative developer. They move at an absolute snails pace compared to the client modding community, and almost totally ignore it outside of some MCP stuff. It’s unfortunate, but it also kept Minecraft from enshittifying too fast.