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In case you forgot. (lemmy.world)
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[-] Rooki@lemmy.world 64 points 1 year ago

Python has to be another clown with their error messages

[-] Turun@feddit.de 15 points 1 year ago

Which part in particular? They were improved in 3.10 and 3.11

[-] jjjalljs@ttrpg.network 10 points 1 year ago

Most python error messages are pretty straightforward so I legitimately don't know what you're talking about

[-] UnfortunateShort@lemmy.world 11 points 1 year ago

I was gonna say, next to C++ you better don't shame other languages for their errors. Otherwise I wish you some "fuck you: error in library used in library used in template of template:: some template object is not correct type of template obejct"-type bullshit.

[-] superduperenigma@lemmy.world 53 points 1 year ago
[-] Fades@lemmy.world 1 points 11 months ago

they’re gonna be looking for army guys

[-] DarkenLM@kbin.social 31 points 1 year ago

Say what you want about it, but it will not go down without using everything in the vicinity as a weapon if ammo runs out. While others go down, they will be kamikazeing themselves to get the job done.

[-] MrPoopyButthole@lemmy.world 18 points 1 year ago

.catch(error) { }

"I dOnt lIkE tYpEsCrIpT. iT aDdS uNnEcCeSsArY cOmPlExItY."

Well I don't like the PTSD I have from trying to refactor your God awful native JavaScript codebase. It has enough magic strings to summon the Dark Lord himself.

[-] blackn1ght@feddit.uk 10 points 1 year ago

"you don't need types, just use unit tests!"

[-] thenofootcanman@lemmy.world 4 points 1 year ago

Totally man. Let me just cast this date to a date so I can be sure its a date.

[-] orca@orcas.enjoying.yachts 15 points 1 year ago* (last edited 1 year ago)

I write JS/TS daily and I agree with this lol.

I’ve offset it with Golang lately.

[-] Badland9085@lemm.ee 9 points 1 year ago

Ehhh, golang’s pretty down there for me too. Sure, you have types, but the way you “implement” an interface is the sussiest thing I’ve seen in most well-known programming languages. Not to mention all the foot guns (pointers for nullables is a common one, and oh, if you forgot that a function returns an error, and you called it for its effects, you’ve just built a possibly very silent bomb) you end up building into your programs. I use in prod, and I get scared.

[-] orca@orcas.enjoying.yachts 2 points 1 year ago

I’m pretty new to it. The types and struct stuff are a bit hand-wavey, but I like how quickly I was able to ramp into it. I built a simple API with it in a few hours.

[-] Badland9085@lemm.ee 1 points 1 year ago

2 things I like about golang is just 1) the ease of getting someone to start work, and 2) goroutines. I have no complains about goroutines cause I’ve barely used it, and when I do it’s been fine. The first point though, I’d say the simplicity of the language is a double-edged sword — it’s easy to learn with little surface to cover, but it forces you to implement a lot of basic machinery you find in other languages by yourself, and so your codebase can get clunky to read really quickly, especially as your project grows.

Not trying to dissuade you from learning golang tho. I think it’s a good language to learn and use, especially for small simple programs, but it’s not the great language many try to say it is. It’s… fine. There are many reasons why it grinds my gears, but I’m still fine with using it and maintaining it for prod.

[-] orca@orcas.enjoying.yachts 2 points 1 year ago

“Clunky” - this hit it on the head for me. When I was initially getting started, some of the setup and boilerplate felt awkward. It feels very barebones, which I can see the benefit if you’re not a fan of opinionated, but as a project grows, it seems like a dark corner that technical debt and spaghetti code would amass.

[-] AeonFelis@lemmy.world 7 points 1 year ago

Go has the pitfalls you'd expect from an abused configuration language, not from a modern statically typed language.

[-] 4am@lemm.ee 12 points 1 year ago

Until today I thought being a typist just meant you could press keys quickly

[-] PP_BOY_@lemmy.world 10 points 1 year ago
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[-] desmosthenes@lemmy.world 8 points 1 year ago

lol is the web a joke to you? jk

[-] tsonfeir@lemm.ee 21 points 1 year ago
[-] skullgiver@popplesburger.hilciferous.nl 8 points 1 year ago* (last edited 10 months ago)

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[-] tsonfeir@lemm.ee 1 points 1 year ago* (last edited 1 year ago)

I’m not really sure why this image chose to put JavaScript and python in with C# and Rust. Just one of those anti-JavaScript nuts

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[-] desmosthenes@lemmy.world 4 points 1 year ago* (last edited 1 year ago)

I still use PHP in like 1/8 client projects - it’s fast as shit now ^^ lolol

[-] tsonfeir@lemm.ee 2 points 1 year ago

I’ve been a PHP developer for 20 years. I concur.

[-] blackn1ght@feddit.uk 0 points 1 year ago

Serious question: what's the use case for using PHP in greenfield projects? Is the client dictating the use of PHP or your own choice?

[-] tsonfeir@lemm.ee 1 points 1 year ago

I use PHP as a back end language for an API. The front end is Vue. It’s fast as fuck, runs anywhere, doesn’t need tons of dependencies, and just does what I want it to.

The environment is all on-premise, so that does limit our options… but I’d still pick PHP.

[-] Quik@infosec.pub 1 points 1 year ago

That is, indeed, the case.

[-] flambonkscious@sh.itjust.works 2 points 1 year ago

This is some great content, but where would vbscript and .wsf files sit (do they even get to join the team?)

[-] dukk@programming.dev 6 points 1 year ago

Well, who do you think they’re hiding from?

[-] SnowdenHeroOfOurTime@unilem.org 1 points 1 year ago
[-] Tartas1995@discuss.tchncs.de 1 points 1 year ago

I disagree with the meme but mostly because I think all programming language are fucking clowns at times. I Don't think that you should use typeless languages for huge projects but I also think that for a little Js library, Js is fine.

this post was submitted on 26 Sep 2023
554 points (92.6% liked)

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