this post was submitted on 18 Dec 2025
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[–] Agrivar@lemmy.world 43 points 5 days ago (2 children)

Bonsai supports massive worlds. The current version supports a maximum world size of ~1 billion blocks, cubed. At one block per meter, that's the distance from earth to the moon, 2600 times, in every direction. The view distance is the entire world, all the time. Yes, you read that right. In Bonsai, you can see in a straight line from Jupiter to the sun.

Jumping Jesus on a Pogo stick!! That's impressive.

[–] SharkAttak@kbin.melroy.org 5 points 4 days ago

That's true, but as we have seen several times a huge world isn't enough, you also have to put something interesting in it. Anyway I don't want to seem a Negative Nancy, it's incredible that this engine can create such a huge world without requiring hundreds of GBs.

[–] bernhoftbret@lemmy.world 5 points 5 days ago

Agreed.

IMO people often forget how far gaming has come over the last 30 years. These kinds of stats help put that all into perspective.

[–] supersquirrel@sopuli.xyz 7 points 4 days ago (1 children)

Do people use this with Luanti?

[–] lime@feddit.nu 2 points 4 days ago (1 children)

luanti is an engine and so is bonsai. i don't think they can be "used together".

[–] supersquirrel@sopuli.xyz 0 points 4 days ago (1 children)

I would think for bonsai might be useful for custom terrain generation for luanti multiplayer servers.

[–] lime@feddit.nu 1 points 4 days ago (1 children)
[–] supersquirrel@sopuli.xyz 1 points 4 days ago* (last edited 2 days ago) (1 children)

like how people use custom terrain generating tools to spruce up multiplayer Minecraft maps!

[–] lime@feddit.nu 2 points 4 days ago (1 children)

but those tools are built for minecraft right? this is a different system with (presumably) a different format, and from what i can see, no builtin terrain generation algorithm. it would be easier to just build one in luanti.

[–] supersquirrel@sopuli.xyz 1 points 4 days ago* (last edited 4 days ago) (1 children)

Not necessarily or exclusively? I am talking about tools like this..

https://www.avoyd.com/avoyd-voxel-editor-documentation.html

edit sorry feeling a bit oversensitive this morning I guess

[–] lime@feddit.nu 2 points 4 days ago

no apology necessary, i find it an interesting question. i was aware of things like worldedit but using a pure voxel editor for terrain work is new to me.

i think the relationship is probably reversed here though, it's more likely that tools like avoyd can be made to export things for use in luanti and/or bonsai.

[–] deltaspawn0040@lemmy.zip 2 points 4 days ago

I tried to run this so many times and it just gave me a blank screen. Can anyone confirm that they got it running?

[–] Amoxtli@thelemmy.club 0 points 5 days ago (7 children)

Not many games use voxels extensively.

[–] londos@lemmy.world 13 points 5 days ago

I bet this will be good for the games that do.

[–] cole@lemdro.id 6 points 5 days ago

space engineers does

[–] deltaspawn0040@lemmy.zip 2 points 5 days ago (1 children)
[–] GreenKnight23@lemmy.world 1 points 4 days ago

all I heard was 6 7

[–] I_Jedi@lemmy.today 1 points 4 days ago
[–] mx_smith@lemmy.world 1 points 4 days ago
[–] Gork@sopuli.xyz 2 points 5 days ago (1 children)

Last one I remember that used voxels was Delta Force 1, released before 2000

[–] seathru@quokk.au 2 points 5 days ago (1 children)

Minecraft? Second only to Tetris in sheer number of sales.

[–] M137@lemmy.world 0 points 5 days ago

Minecraft isn't actual voxels, it's just a game with cubes.