I haven't paid over £35 on a game in years. Quite a few games are free now too, though some have kinda scummy cash shops.
Games

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I haven't paid over $20 in 5 years. I honestly can't justify spending more than that on a video game. I don't care how good: price will drop eventually, and I will wait.
Whole community with that mindset btw!
!patientgamers@sh.itjust.works
The only game I couldn't wait for in the last 15 years was Clair Obscur: Expedition 33. That shit broke down my walls in more ways than one 🥲
Same here, only exception: Baldurs Gate 3, because i loved the mindset of the devs and i knew from their prior games that they deliver quality. That was more about supporting Larian with extra cash.
That's what indie games are for, instead of these absurd-budget blockbusters that often aren't even fun, but also, the world just needs to be cheaper to live in. Games are first on the chopping block because disposable income for entertainment is always the first to collapse.
Unfortunately, some genres struggle going indie because they're too expensive to develop and aren't guaranteed to sell well. There is a reason PlatinumGames can't afford to make Bayonetta if Nintendo doesn't put up the money, for example, and almost every indie studio that attempts a similar feat has to spend years and years in early access.
The Genokids developer has been working on the game for +5 years and has only 2 chapters to show for it. Mahou Arms released on Steam in April 2020, and is still in early access today.
The world has become too expensive for some things to comfortably exist, or exist at all, unfortunately.
Become a patient gamer. This winter sale, I bought probably 25 games totaling around 30 dollars. It's enough to keep me busy for the next 5 years.
This... Put games on your wishlist, set your wishlist to only show sales, and sort by price. Then only buy games from that list when they go on a significant sale. Plenty of decent games out there regularly go for $5-10 or less. With very few exceptions I refuse to pay more than $20-30 for a game and, even then, only if they're like 50% off and not likely to come down.
Also... stop pre-ordering games. They'll still be there when they do go on sale. You don't need to play them as soon as they come out. Conquer that FOMO shit and develop some integrity.
stop pre-ordering games. They'll still be there when they do go on sale.
Yeah but then I wouldn't get the sick Cardi B Wet Ass Pussy character skin 😮💨
I set a rule not to buy any game util i finish what I already have. I have not bought anything for the last two years. Any game that interest me is going to my wishlist for now.
You don't even have to be that patient these days. I got Arc Raiders 3 weeks after release for 60% off, it was like $18.
You can go AAA for cheap no problem, people just need to not get FOMO‘d out of their minds and half-resist the compulsion to jump on the next shiny thing immediately.
The newest DOOM is around 27 Euros rn and not even a year old. Buy on release - or worse yet, pre-order - and you‘ll get the worst deal (financially as well as technically).
Game prices are fine for me because I literally just wait until they‘re at a point where I don‘t see them as a waste of money anymore. In the meantime, there‘s 203 untouched games in my Steam library that had reached that price at some point in the past already. Not even mentioning the hundreds of games I got for free between GOG, Prime, and Epic.
And, not buying immediately you get to know if the shiny is real or is just a painted turd. Or if it disappears after a couple months.
Basically do the same thing. Until a game hits $20 or less, I won't purchase it. For $70, I would rather buy something useful like new shoes.
Games should be cheaper to make, too.
See, that's the conundrum: big companies make huge investments and want a ROI. They dump 100+ million dollars on a game with a team that's over 200 people and expect 10x money back.
Shit has ballooned out of control in the corporate world and Indies have to fight tooth and nail against each other, bigger players, shovelware and older titles
How much of that money goes into marketing, and executive pay checks?
Have you met our lord and saviour, retro gaming?
Great news!
They are!
... Just typically not the overproduced and overpriced corpo ones.
Wanna drive down AAA game prices?
Stop paying them!
Support your favorite indie or AA game today!
Don't like games with predatory microtransactions?
You'll never believe this, but you can also just stop playing games with them!
Get all your friends onboard with the plan, fight the man!
I haven't spent more than $30ish bucks on a game since ... 2013?? I think the last game I paid full price for was gta5 on ps3
Do y'all not know about the bargain bin and steam sales...? Is everyone so up to date on their backlog you can't wait a few months for that price to drop to 50%
It doesn't take long, Doom the dark ages has already hit that discount a few times iirc
Or live with AA and indie games like many of us do, at tell AAA publishers to get fucked by not spending money on their live-service crap.
Aren't inflation-adjusted prices for video games quite low, comparatively? Charts like this comes up in a quick search: https://infographicsite.com/infographic/console-game-prices-inflation-adjusted/
Atari 7800 Game Devs knew what's up lol
Every time - every single time - I've purchased a major AAA game anywhere close to the release window in the past 10 years, it's been a mistake. Pay a shitload more for a half baked, buggy, unfinished mess.
At this point I just don't buy big time releases within 6 months of launch. Even when I'm certain of the game itself, it just ends up being a mistake.
Just don't buy Triple A titles.
The last "AAA" title I bought was elden ring for 30$ (unless you count Silk Song)
There are plenty of indie style, A or AA studios that are in the 5-30$ range.
The more people who move over to that type of mindset and buy from small titles, the more apt that large companies are going to lower their prices.
No they don't. For every indie dev who made it there are 100s of software engineers doing some voodoo math 90 hours a week to make my triangle look cool getting paid literally half my salary.
Y'all screech and bitch constantly about an absurdly healthy and competitive industry. It's tiresome.
Pricing is dictated by what someone is willing to pay for it.
For me, $70 USD is too much for the average game that is being sold at that price tag because those types of games(AAA/AAAA) are:
- Broken at launch
- Unoptimized/framegen crutch
- Basic features missing
- Nickle and dimed to all hell
Again, not all, but the average AAA slop title usually has one or more of the above points.
BUT, that doesn't mean that Indie games at $20 USD are a "steal" or "bargain" either. There are many Indie games I bought at their launch(Silksong), but others I have waited for a decent sale.
If everyone stopped buying games at $70 USD then prices would fall and/or projects going forward would be re-evaluated to either keep costs/expectations down. But people are paying the $70 USD so that price point is here to stay.
A fifth thing for your list: formulaic and predictable af
Why are 90% of AAA games a dude with a gun? How many iterations of dude with a gun can we possibly get?
The $60/$70 price tag on video games from major makers is an entry fee, it doesn't get you the full game anymore. You have to pay for luxury editions, expansions, microtransactions of some sort, battle pass. It's cheaper to start a tabletop miniature army than play video games now.
Last game I paid over €20 was Remnant from the ashes 2, and it was €50 with a whole year of DLC content included. Most of the games announced this week like the sequel to Kena, will buy when they are €20 too. You get the game at a fair price AND actually finished.
The only wise approach in these times of unfinished and half-assed games. Just wait a year or so. Added bonus is the discount 😊
Yeah but the IMPERATIVE IS ON US to make sure that the industry (AAA, AA & Indie) are on their best behaviour.
Like as an example, a game that looks like it would run on potato PC should run on one
Or do not allow a game to cross the recommended requirement of 8 GB ram etc...
Check out ITAD then... lots of ways to make sure you get stuff super cheap.
I am too drunk to form an opinion, but sure, make games (and everything) cheaper please
They already are. It's called - sales.
The problem are people going out in droves, willingly spending $70 or more on special editions. They've caved to FOMO and it is a them problem.
We're still in the best age of gaming where there are sales in all directions.

