If the remake has quality voice acting and they don't replace real time with pause combat with turn based, I might actually buy it.
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I'm just playing baldur's gate 3 for the first time, never played this type of game before but I'm loving it. Thought I'd be put off by the turn based combat but I'm getting the feel of it and it's good. If they can do a remake that meets this standard I'll definitely be buying it.
Dunno why I like the combat in BG3 when I hated it in fallout. Not quite the same, but still.
Same. Never played turn-based combat before, but it feels like the only sane way to control several characters at once. Can't fathom any other way.
They can dangle the original co-lead designer in front of me all they want, my faith in Hasbro doing something good with this is almost zero. Also David Warner has unfortunately passed, and nobody else could ever deliver a better Irenicus, so I don't know how they'll deal with that problem (assuming they want the game fully voiced now). Please don't let it be AI David Warner acting from the grave. Also please get Jim Cummings back, I believe he's still working and I don't want another Matt Mercer Minsc.
Baldur's Gate 2 is an amazing game, and in one sense I would want it to reach more players. But I also kind of... don't want it fucked with. Maybe I'm just grumpy and stuck in the past. A more elegant ruleset than 2E and a more intuitive gameplay style than real-time-with-pause would be great. I just fear that everything else (ie: the parts that actually matter) will suffer.
But line must go up, I guess. After the success of BG3 it was only a matter of time.
The delivery of Irenicus was so good that every time Irenicus wasn't on screen, I was asking, "Where's Irenicus?"
I could pick almost anything he ever said in the game honestly, but this line always stuck with me. I'll spoiler tag it just in case since it's a pivotal moment.
spoiler for a 25-year old classic
I cannot be caged.
I cannot be controlled.
Thank you so much for the spoiler tag. Although I grew up with Infinity Engine games (and its predecessors in the gold box series), I never actually finished BG2 and am playing through it for the first time now.
Even 25 year old stores still have people discovering them for the first time.
Don't do this! I don't wanna die!!!
Silence, dog. You have no purpose but to die by my hand.
David Warner's performance turned an edgelord line like that into a dispassionate badass. BG2 just won't be the same without him.
The line that stuck with me most was where he picked a random-ass woman, briefly told her life story, and then said, "and now she's dead", and killed her in an instant. All-time great villain.
Your pick is probably an objectively better call (and better scene), I just remember being in awe the first time I saw that scene as a kid and really feeling how powerful Irenicus was. As if it wasn't already apparent enough from the opening, where his delivery is equally dripping with similar nonchalant disdain at these flies who think they can lay a finger on him.
I wish BG3 had an antagonist half as strong as him. Maybe it's just me but the super spooky gigabrain of doom was just not it.
BG3 has plenty of other strengths over its predecessors. It's just not its main villain. Gortash and Thorm were both great, but our attention was divided amongst several antagonists rather than how much of the spotlight Irenicus got.
Ketheric was good, in general I felt like Act 2 was where the game peaked for me. I didn't really feel like Gortash was all that great of a villain honestly, although part of it may be that he got introduced so late. And Orin was absolute dogwater so that didn't help the impression of Act 3 for me.
I feel like they needed a stronger throughline antagonist, even the big brain is introduced very late. Maybe doing something with the Emperor instead of "not all Mind Flayers are evil, actually! Hey, would you like to fuck one?" would have been better for me, I don't know.
But I think an Elder Brain is just inherently less compelling as an antagonist than something more human, and I'm not really sure how to get around that.
For me the main boss of BG3 was Raphael. He's the one who established an ongoing personal antagonism throughout the game, and the fight with him was unforgettably dramatic. Everything after him was a protracted denouement.
I personally did not get the feeling that he was a "main boss" due to the way he was dispatched sort of to the side of the main plot. So for me it felt more like "weird that a side quest is getting this much fanfare", even though I loved the moment itself.
But I absolutely agree that he was by far the most charismatic, impactful and narratively supported villain. There are a lot of things about BG3 that I seem to have liked way less than the general public, but I did love Raphael. I wish he was the defacto final boss and main antagonist.
It's one of the pitfalls of a novelistic game with multiple branching paths; a story where Raphael is the main villain might easily work out to be the best possible story, but it's more about what you think is the best story.
I've beaten BG3 three times and I go after him every time. It's not about the loot, the XP, or even the theme song. It's because the brain was just a problem that needs solving, but I had a score to settle with Raphael.
Is the game actually that branching? It always felt pretty linear to me, although granted I only played it once myself and watched Welonz and Mapocolops Let's Plays of it. Like sure, you can have some player agency on a micro level in the moment-to-moment stuff, but the story is the story. It's not like Witcher 2.
Or did you just mean Raphael? I guess the player might have some agency on how much to engage with him.
bg3.wiki/wiki/Endings is a pretty long page. Witcher 2 has, what is it 16 endings? There's at least that many here, but I'll grant that not a lot of the possible endings feel meaningfully unique, just stylistic preferences. That might be the real shortcoming, the fact that when your enemy is "absolute mind control monster", there are only so many ways to win that are meaningfully different.
Well, what I am talking about when I'm talking about branching narratives is not really endings. There are tons of games with tons of different endings, especially these types of combinatorial endings where they're cut together out of various parts that answer individual side quests and whatnot. Many games can technically have hundreds of "different" endings, but they're not branching narratives.
I always use Witcher 2 because it is a very rare example of a truly branching storyline. Siding with Roche or siding with Iorveth means getting two completely different experiences. I didn't really see that in BG3. Imagine if you could join up with the Absolute in Act 2, not kill Ketheric and have a completely different Act 3 where you're buddies with the trio? That would be a branching story.
As far as I can tell in BG3 the main story beats just kind of have to happen, and you might get some flavour one way or the other or some fake choices but the story is the story.
Thanks for clarifying, got it. Yeah BG3 isn't branched, at all. That kind of game script is a lot rarer, for obvious reasons. It's a shame, those kinds of choices always end up feeling more substantial than whose company you keep, how you kill people, or who you have sex with.
Yes, agreed. It's perfectly understandable why we're not really getting games like Witcher 2 or to a certain extent Dragon Age: Origins with any kind of regularity. Any executive signing off on the budget for a truly branching storyline game would need to be absolutely unhinged. I hope some of the now-larger independent studios might give us something like that in the future, but otherwise it seems to be relegated to the genre of cinematic choices-matter games like Until Dawn and what have you.
My favorite is the monologue set that begins with “Life… is strength. This is not to be contested…”
But why? Arguably, the only thing missing from bg1/2 enhanced editions are controller support, other then that they're perfectly playable.
I mean, if you can handle 2e, which many people can't.
Well, for one, they're OLD. Some people like that vintage fleur, some others were literally born after BG2 was released.
As someone from the latter category (and who is planning a family, oh time), I can't imagine playing this in its current state. I'll need a serious remaster before I can approach it. For the time being, only BG3 is playable to me.
There are people born from people born after bg2 released.
You could definitely make 2e a little more user friendly by skipping THAC0 and just having big numbers be better like everything else.
I find this trend of remaking a popular game in the middle of the franchise, then expanding from there in both directions to be a little annoying. Baldur's Gate and BG2 make a lot more sense when played in chronological order.
It would be a challenge to pull off without lower level caps under 5e.
And even lower level caps under 5.5e, and even lower lower caps with the subscribers only content on dndbeyond
I'm not interested in reliving the past.
Hhmm, hopefully this will be good.
Hard pass. Beamdog's EEs are all the update the games really needed.
Modern audiences absolutely will not try to understand what THAC0 is, and that means leaving 2E rules behind. You do that and you don't have BG anymore.
And, yes, I'm saying BG3 "isn't BG."
Why is 2e so important for you for the game to be BG?
Because it's what everything was built for. Translating it to 5E would completely change the feel of the game.
Oh, I thought they made it for story, gameplay, fun and such things, not for the obscure and overcomplicated ruleset.
For real! You might actually hit things more often if they didnt use THAC0. /s
First fight of the game with the PC and that random assasin flailing at each other with daggers until someone gets lucky and the other guy falls on their weapon 😂