this post was submitted on 28 Jun 2026
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I want to share something about the Chinese gaming community on Steam, and I'm genuinely curious how it compares to the rest of the world.

Quick background:
China's gaming market has a unique history — we went from an era where piracy was basically the only affordable option (legitimate games could cost a large portion of a monthly salary) to now being the largest Steam user base in the world. That shift shaped our review culture in interesting ways. (Many players still use second-hand marketplaces similar to eBay to buy cheap game keys or accounts.)

Disclaimer: I don't speak for all Chinese players. This is just my observation based on common discussions in Chinese online communities, and I'm sure I've oversimplified some things. I'm sharing this to invite comparison, not to claim we're special.


Reasons Chinese players give POSITIVE reviews:

  1. The game itself is genuinely fun (e.g., Red Dead Redemption 2) — this is pretty universal.

  2. The developer's redemption story feels moving and genuine.
    Example: Cyberpunk 2077. Beyond fixing bugs and releasing the anime Edgerunners, there's a specific story that earned huge goodwill.
    In 2022, a young fan and model maker passed away from a muscle disease. His mother took over his online shop, taught herself 3D modeling from scratch, and continued his unfinished work. When the developers learned about this, they added the fan as an NPC (a cyberware doctor character) in the Phantom Liberty DLC. His mother later said she would learn to play the game herself.
    This resonated deeply because it echoed the NPC's personality — a kind, loyal mentor figure who treats the player like family even in a grim world. It showed how games can connect real human stories, which means a lot to players.

  3. It promotes Chinese culture globally (e.g., Black Myth: Wukong — this was a huge source of national pride).

  4. The developer showed clear, consistent growth over time (e.g., No Man's Sky — we love a good comeback story too).

  5. Excellent localization for Chinese players (high-quality translation, full user interface support, and voice options where possible). Games like the Resident Evil series get extra appreciation for this.


Reasons Chinese players give NEGATIVE reviews:

  1. The game supports many smaller languages but skips Chinese entirely.
    Example: The indie game BZZZT (from a Czech developer). It included support for languages like Czech, Polish, and Turkish, but no Chinese. The developer publicly complained about negative reviews from Chinese players, calling it "blackmail." This backfired and sparked more backlash. He later apologized and added Simplified Chinese support.
    Many see skipping the world's largest market as a sign of disrespect.

"I know this one can look unfair from the outside — I shared more context in the comments, if anyone's curious."

  1. Big mismatch between marketing promises and the final product (overhyped features that don't deliver).
    Example: Hollow Knight: Silksong (2025). After years of waiting, the difficulty felt excessively punishing compared to earlier promises of being more accessible. Early bosses hit very hard, progression was slow, and some design choices felt hostile rather than challenging. The Chinese review score dropped sharply, while the original game was beloved.

  2. Immediate price drops or perceived betrayal after purchase (feeling punished for buying early).
    Example: Diablo IV. Day-one buyers saw big discounts shortly after launch, special offers that didn't compensate existing owners, regional price changes, and eventually the base game being given away for free. This created a strong sense of "why support early if late buyers get better deals?"

"I know sales happen everywhere — this one's less about the discount, more about the silence around it."

  1. Developers show noticeable disregard for Chinese players.
    Using the BZZZT example again — publicly shaming reviewers and appearing to dismiss the entire Chinese player base as a problem felt disrespectful.

  2. The game is simply not fun or fails to meet core expectations.
    Example: Little Nightmares III (2025). The Chinese review score dropped to around 14% positive ("Overwhelmingly Negative"). Common complaints included repetitive puzzles, stiff level design, long loading times, weak co-op, and a big drop in the horror atmosphere that made the first two games special.


My question for overseas players:

  • Which of these reasons resonate with you?
  • What would you add or remove from the lists?
  • What's YOUR personal standard for leaving a positive or negative review? (For example: How many hours do you usually play? Do you focus on fun, value for money, technical quality, developer behavior, etc.?)

I'm not trying to start a "which region is better" debate — just genuinely curious about how different gaming cultures approach the same act of reviewing a game.

(Please go easy on me — this is my attempt to summarize common trends, and I've probably oversimplified. Looking forward to your thoughts!)

top 26 comments
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[–] fdnomad@programming.dev 3 points 53 minutes ago* (last edited 50 minutes ago)

Slay the Spire 2 got review bombed by Chinese players after a balance patch (its in early access) nerfed an easy playstyle that trivializes the game and bypasses all challenges. Apparently they felt directly targeted by that and took it very personal.

I rate games by how fun they are and the price value. I'll downvote microtransactions but otherwise I couldn't care less about the culture of the game or developer.

[–] Coelacanth@feddit.nu 3 points 1 hour ago

Some of this is very hard for me to relate to, because I come from a small nation with extremely high fluency in English and a tradition of using subtitles rather than dubbing. So I can't help but think: English is the Lingua Franca of the world. If a nation has the resources but refuses to prioritise educating their population in English out of a sense of national pride, then that's not the rest of the world's problem. You can be isolationist if you want, but that is on you.

And similarly I can't relate at all to giving games positive or negative reviews based on how good or bad they are at being propaganda for your nation. I don't like nationalism, actually I think nothing good ever comes out of hardcore nationalist thinking.

My only grounds for reviewing a game are evaluating the game on its merits. Is it fun? Is it well made? Does it provoke interesting thoughts or feelings? Do I think this is a worthwhile use of someone else's money and time? If it's a sequel, does it live up to the previous titles and continue the series in a satisfying fashion?

[–] VonReposti@feddit.dk 33 points 4 hours ago (2 children)

The thing about language is probably the stupidest hill to die on. If you're a small European indie dev, chance is you know somewhere between 2-5 European languages shared among the devs (maybe even a few more). It'll be free to join forces and create the translations for some of those. Voice acting can also be quality-tested in-house if your game includes that. But if you need to add Chinese you'd often need to hire external QA. I wouldn't get mad either if a Japanese, Korean, or Chinese game didn't support anything from the western hemisphere besides English. I'm not even mad that the amount of games that support my native tongue is likely less that 1%. If they didn't even support English? That's fine too. That game isn't targeted me anyway, and I would leave it alone. I don't go review bomb Fortnite either because it's not for me.

[–] ParlimentOfDoom@piefed.zip 0 points 36 minutes ago

It’ll be free to join forces and create the translations for some of those.

It'll take away dev time they could be working on other things. Those devs get paid for their time. That is not free. In fact, depending on the type of developer, it may actually be cheaper to get someone else to do it, as software devs tend to be on the higher end of the earning scale for office drone type jobs.

[–] Triumph@fedia.io 4 points 2 hours ago

That's fair, but it sounds like the dev reacted very badly. Could have all been avoided if they just said "Yeah, you're right. But I'm working with what I can, and I'd love to add Chinese. I want to do it right, and I'd love your suggestions."

[–] mlg@lemmy.world 2 points 2 hours ago (1 children)
  1. War Thunder is objectively crappy for every nationality unless you're a rich russian whale who eats stalinium for breakfast
[–] Brewchin@lemmy.world 1 points 1 hour ago

Found the fellow Grind Thunder player. 😄

Honestly, I'm most likely to ignore reviews by people in the PRC. At best, my interest will be to see if PRC reviews differ from US or European reviews, and lean towards games where the PRC is opposite of the West. I might also compare both to Japanese reviews.

[–] Mr_Wobble@thelemmy.club 29 points 6 hours ago* (last edited 6 hours ago) (1 children)

I personally could not care less about a company's growth or redemption arc when it comes to how I feel about a game.

I would also tend to avoid games that are focused on being patriotic or nationalistic.

Is this game fun? That's really my only criteria.

[–] hirihit640@sh.itjust.works 5 points 5 hours ago (3 children)

Do you give a ratings bump for smaller studios and indie games? For example giving an indie game a 7.5/10 instead of a 7/10 if it was a small studio?

[–] huey_m@reddthat.com 5 points 3 hours ago

Not directly but cost:fun ratio definitely comes into play which often favors indies. A $5 game will get a lot more leeway than a $60 one.

[–] Mr_Wobble@thelemmy.club 3 points 4 hours ago

Nope

Besides, most user reviews these days aren't even that granular. Its thumbs up or down usually, X/5 stars sometimes.

[–] False@lemmy.world 1 points 5 hours ago
[–] Wrufieotnak@feddit.org 14 points 6 hours ago (1 children)

Thanks for that compilation, it's always interesting to read about different cultures.

my reasons for positive review:

  • having fun (or liking the game for singular astonishing positive parts, if the whole game has some.flaws)
  • wanting to support smaller studios (I'm more forgiving for a 1 person studio instead of AAA) if I think the game is still worth to be supported

My reasons for negative review:

  • shitty behaviour by developer after my buy (removing content, adding shit content like microtransactions, etc.)
  • unfun
  • technical problems that majorly impact my enjoyment

In general I give most things the benefit of the doubt and can enjoy certain positive parts in a mostly bad game. so my reviews are mostly positive, as I curate already strongly what I buy.

While I can understand why / how most of the reasons you talked about came around, I'm a bit baffled about the missing chinese localisation. Does that mean a significant number of chinese players buy a game simply to give it a negative review on steam? In the steam store it's shown what languages are supported. So if you can't speak any of those languages, why would you buy it?
If the localisation is bad, then I can understand buying it and giving it a negative review due to feeling scammed.

And I can give you an explanation for the number 1 negative reason: Poland, Czech republic and Turkey are all regionally close(ish for Turkey) to each other and you have it in your mind as European. Similar to probably Chinese having Korean in their mind, which most Europeans likely don't think about.
Maybe the translation company they asked had those languages and so they ordered it. And yeah, I can understand the developer. If I never intended to support a language due to unfamiliarity and then those language speakers are giving me negative reviews... feels unfair.
Entitlement is the way I would describe it. Again, I can unterstand people wanting to play something and I can unterstand feeling left out for your language not being supported. But then buying the game and giving it negative reviews for that? Just don't buy it or make community translations like so many others do.

[–] frenchfrynoob@lemmy.world 3 points 5 hours ago (1 children)

"That's a really fair question, and I appreciate you asking it in good faith. Let me explain the context that's probably missing.

First: Why buy a game with no Chinese support?

For many Chinese players, buying a game without Chinese isn't a mistake — it's a bet. We buy it hoping the developer might add it later, because it's happened many times before. Games like Dying Light, The Witcher 3, and Dark Souls all added Chinese post-launch after community feedback. So when Chinese players see a game that looks good but has no Chinese, they buy it — not to leave a negative review, but to signal: 'We're here, we're paying customers, and we'd love to play your game properly.'

The negative review isn't the goal. It's a message.

Second: Why leave a negative review instead of just not buying?

That's where Chinese platforms work a little differently. On Steam in China, the review system isn't just for other players — it's also one of the few direct ways to communicate with developers. A negative review with 'Please add Chinese' is often seen as a polite request, not a punishment. Developers regularly respond to these reviews and add languages based on demand. So to Chinese players, it feels like a normal way to get attention — not 'entitlement,' but 'this is how the system works here.'

I completely understand why that looks weird from the outside. But for us, it's not about being angry — it's about being visible in a market we spent 20 years being invisible in.

And just to be clear: Most Chinese players don't buy games specifically to leave negative reviews. That would be expensive and pointless. We buy them because we want to play them — and we hope the review will help make them playable.

Hope that helps explain the logic behind it. Thanks for the thoughtful question!"

[–] Wrufieotnak@feddit.org 10 points 5 hours ago (1 children)

Ah okay, thanks for explaining the background. Now I can understand it better.

Is it not possible to use the discussion forums on steam for that translation request?

[–] frenchfrynoob@lemmy.world 5 points 5 hours ago (1 children)

"That's a really good question. I think the honest answer is: most Chinese players just don't think of Steam forums as the primary way to communicate with developers.

There are a few reasons:

First, Steam is not fully accessible in China without a third-party tool (often called a 'game accelerator' or VPN). So the forums — and sometimes even the store page — aren't something everyone casually browses. It's not impossible, but it adds a layer of friction.

Second, and I think this is the bigger one: we're just not used to forum-style communication anymore. For younger Chinese players, the internet culture shifted from forums to apps like WeChat, QQ, or Bilibili a long time ago. Replying in a forum thread, or sending an email, feels like a much more 'formal' and slower way to communicate. Leaving a review, on the other hand, is quick, familiar, and doesn't require switching context.

Third, many Chinese players actually do use reviews as a way to say 'please add Chinese' — not out of anger, but because they've seen it work before. Developers often respond to review trends faster than forum threads, especially when a game gets sudden attention from a Chinese streamer or YouTuber. That visibility creates pressure, and the developer decides whether the Chinese market is worth investing in. And honestly? Most players understand if the answer is 'no' — they're not demanding, they're just signaling.

So yes, forums exist. But for most players, a review is just the path of least resistance. Not the most logical path — just the most familiar one."

[–] Wrufieotnak@feddit.org 4 points 4 hours ago

Thanks again!

And curse you social media! I want my forums back!

And yeah, while it's negative for the developers, I can understand that people use the options they have seen to work.

[–] Wildmimic@anarchist.nexus 10 points 6 hours ago

I mainly give positive reviews to games where you see and feel that it is a labor of love by someone who has a coherent vision of what their game should become. This fits for example Star Valor , Tiny Rogues , Core Keeper , (and of course Terraria), Repetendium , Utopia must Fall and so on. Bonus points if the Devs actually have an eye on the Steam Forums - for communication with their players and to accept Bug Reports - they can have a discord if they want to, but don't make it mandatory.

Workshop support is a big plus from my side! It's very much the same reason i like things i can repair myself - it simply increases the lifespan of the game for potentially decades. That is good value!

Language support is dead last for me. English isn't my birth language, but nearly every media i consumed in the last 30 years has been in English, and most german voice actors are absolutely awful in my opinion compared to the original - the only exceptions are games that were actually developed in german-speaking areas, like the Gothic - series.

Promoting my local culture is also not important to me. I have my own culture at my doorstep - i'm more interested in what other cultures do. Nationalism is a pretty hard no from my side.
I also don't care about quick price swings since i am a patient gamer; my last preorder was Cyberpunk 2077, and then i had to wait years until it was finally ready to be played the way it was supposed to. That taught me that it's for the best to just wait anyways; It's cheaper, and it's more stable.

[–] CosmoNova@lemmy.world 6 points 6 hours ago (1 children)

There‘s a current trend in AAA to not properly localize games in other languages than English and many German players are very vocal about it in comment sections of reviews on Youtube.

If you‘re an indie game it‘s kind of expected to not ship with a German voice over but Germans expect it when they pay upwards of 50€ for a game.

Things simply are properly localized in Germany. People expect things to be German. Even Nintendo understood that when they started to voice Zelda games for example. I think a lot of AAA studios are about to learn this the hard way.

[–] Korkki@lemmy.ml 3 points 4 hours ago (1 children)

Finnish game studios don't even bother to add Finnish subtitles in the games half the time and nobody cares, because nobody expects them to, or even makes a fuss when they don't, and the devs wouldn't care even if some people would, since domestic market is an afterthought. Such is the fate of a small language zone, lol. It's a bit weird if Chinese isn't among the first 2-6 languages to get translations, if they care about widest possible global market and sales, and the game isn't just in english with no language options at all. I don't know if it's harder to get good Chinese translators in some places to do that kind of work to get both message and the tone right?

[–] Coelacanth@feddit.nu 1 points 1 hour ago

It's also not just that the domestic market is an afterthought, but that fluency in English is so high that nobody cares. Same here in Sweden. Everyone speaks English anyway so no point wasting money on translation to our own language.

[–] mrfriki@lemmy.world 6 points 7 hours ago

I find surprising that being fun is the first reason for a positive review but the last for a negative one.

I can't speak for western gamers in general but for me reason for positive and negative reviews are thee same but inverted: good game, as in fun, good gameplay, controls, settings, story and graphics and being a good PC game/port.

[–] OhNoMoreLemmy@lemmy.ml 2 points 5 hours ago (1 children)
[–] Wrufieotnak@feddit.org 3 points 4 hours ago* (last edited 4 hours ago) (1 children)

Well the question is why would the difficulty be such a strong point in China but outside it isn't? The translation thing makes more sense in my opinion. Why would Chinese players be worse than non Chinese ones? The difficulty of Silksong was criticised outside of China as well, but it didn't lead to such low scores

[–] OhNoMoreLemmy@lemmy.ml 4 points 1 hour ago

Oh he's just using an LLM to write all the posts. That's why it's garbage.