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The object going into the portal has no momentum so it would be A.
No momentum in relation to what? Momentum doesn't exist in isolation.
Momentum relatively to the source game engine grid.
Everyone else is wrong. (Ragebait.)
Speed of approach = speed of separation.
If the box left the blue portal at a slower speed than it entered the yellow one, the top of the box would be moving slower than the bottom of the box, which would compact the box dramatically during the transition, but we can see that its size is unchanged and it is still square.
The top of the box is pushed rapidly out of the blue portal by the bottom of the box being thrust into the yellow portal. (The bottom of the box is pulled rapidly up into the air by the top of the box which is already moving quickly.)
Portals aren't real and so work however you want them to, but people rarely consistently apply their models.
I'd say A given how they work in the games though. Only the object's momentum is conserved. The portal doesn't transfer momentum. There may be a slight breeze coming out of the blue end as the column of air in front of the portal-plate is pushed in, but the cube is just going to flop out.
Speedy thing did not go in
Niether. Moving surfaces break portals instantaneously.
Portal 2 has moving surfaces, with the cop-out that it's accelerating surfaces that cause the portal to break.
spoiler
No matter that you literally put a portal on a different planet...
You can't place a portal on a moving surface in either game, so neither.
So the cube is just smashed?
It's a practical answer which is slightly upsetting because I wanted more discourse.
This was answered decades ago

In that situation both portals (the inside and the outside window frame) have equal, but opposite velocities and therefore cancel out any momentum from the person.
When dealing with OP's scenario, only one portal is moving.
Ragebait answers only
I'm giving so many people Fs on this assignment because you failed to read all the instructions.
The correct answer is B due to the graphical conservation of speed lines.
neither, no portal rules were given. Please create an Aperture support ticket.
"Speedy thing goes in, speedy thing comes out" as the cube isn't a speedy thing (no speed lines) going in, it won't be a speedy thing coming out.
Portals don’t stay on moving platforms.
But if they did, it would be A as the cube itself has no momentum.
B.
Momentum/velocity is not an intrinsic property of an object, it is a relative property between two objects in a frame of reference.
Behind the yellow portal is the part of the universe where the blue portal is. The yellow portal, and therefore the space where the blue portal is, has momentum relative to the cube.
Put yourself in the frame of reference of the cube. You see the yellow portal come toward you. Imagine there are objects on the other side of that portal. You see those objects rush toward you through the portal. Why would the objects just stop dead when you came through the portal? (If they did just stop, it would be as though you hit a wall, and you wouldn't actually go through the portal at all.)
According to a gravitationally accurate simulation a guy did for Youtube, the correct answer is_
... ah, ragebait answers only. Well, mission accomplished, probably >:3
For anyone who doesn't know, Optozorax on YouTube has made a finite element analysis simulation of gravity ontop of his portal simulation so we can get an answer to the question. The answer is both. Both happen depending on how fast the portal is moving and the where the second portal is placed in the gravity well.
Neither. The cube is not making contact with the portal at all, since the portal is on a stationary block with some speedy lines drawn on it. Speedy lines don't nake thingy go fast - everyone witb a gel-hairstyle knows that.
EVERY GIT KNOWS FAST LINES AIN'T DA TRICK! RED IZ WOT MAKES THINGS GO FAST!!!
"speedy thing goes in, speedy thing comes out."
So stationary thing goes in, stationary thing comes out.
Speedy or stationary relative to what?
To the portal if course. That's why it comes out speedy at the other end.
Option B. Portals already break a couple of laws of physics and can reverse entropy, but I like to think you should look at the speed of an object relative to the portal.
Speedy thing go in, speedy thing come out. Clearly explained in game.
It should be a.
Imagine if the cube was actually a long rod and the orange portal start with the column half way inside it. Then the orange portal moves, in this case it would be very odd for the rod to jump in this scenario like in case b, the thing you would expect would be for the rod to stay still (besides tipping sideways a bit) consistent with case a.
https://www.youtube.com/watch?v=B19nlhbA7-E
Not providing a link to alternative platforms is my ragebait
Was going to post the correct Answers (A) but then looked at the post and though na. But if you want to know more about portals and how they would work in real life check this out. Great guy.
You can't put a portal on a moving platform, it has to stop moving first, so neither can happen... Unless the moving surface is a celestial body at least the size of The Moon, I guess?
If the downward moving portal hits the platform and there is some elastic rebound, then the object will bounce outward slightly.
Rage bait answer: Portals can't exist, it is from a child's game.
The real answer is the enemies we made along the way
It would probably be A because of Newton's first law of motion.
because of that law it is B ;). the cube "teleports" into the reference frame of after the portal and in this frame it is highly in motion.
it's like you trying to jump on to a moving train, you first need to match the trains velocity (speaking relative to earth), then you are at rest in the trains frame.
this kind of thoughts is what makes special relativity so cumbersome.
I choose A because that would mean I could use the portal to fuck myself in the ass easier.
Momentum is conserved when passing through a portal. In the reference frame of the out portal, the object has no momentum, so it plops out.
The top of that masher is clearly protecting the cube from the rain, so I'm not sure how the rain is expected to shoot the cube out as in option B.
A.
The object's momentum is preserved. Movement of the entrance portal does nothing. Think of it like stepping though a door, except you're Buster Keaton and the door hole is falling on you.
I brought this up on another comment that's for some reason now deleted but, if the universe moves around you, would you not perceive it as movement?

Since nobody seemingly posted link to this absolute ... Idk, gold? It's about actually simulating space(-time?) with portals: https://youtube.com/@optozorax_en I see offspec's comment is mentioning the guy, yeah. Tldr answer is complicated.
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Ah, ragebait answers only. Ugh, worm! Arrrr! I am so angry roar grrrr.
you know only engineer/computer science nerds post on lemmy because nobody has called out that the box looks like the box from hellraiser.
no matter what you do to it, you'll probably end up in hell.