193
Make it hurt (lemmy.world)
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[-] mindbleach@sh.itjust.works 4 points 2 days ago

"My dearest Delilah, how I long to sit with you and our beautiful daughter..."

Okay sure but this guy jumped out of a bush with a flaming axe and said he'd eat our spleens. And Vilrod here identified the axe as +1 against spleens.

[-] GraniteM@lemmy.world 43 points 3 days ago* (last edited 3 days ago)

"Drenched from head to toe in the blood of your opponent, you stand over their crumpled body."

"Sweet! I loot the corpse. What do you I find?"

"A small note: 'Note to self: get cure for horrible blood plague.'"

"...fuck."

[-] Kolanaki@yiffit.net 15 points 3 days ago

"Ah shit... I think I just killed the protagonist of Bloodborne."

[-] sundray@lemmus.org 6 points 3 days ago
[-] Archpawn@lemmy.world 1 points 2 days ago

Lesser Restoration is a level 2 spell that tons of classes can cast and has no material components. Getting cured of the horrible blood plague isn't that difficult.

[-] MouseKeyboard@ttrpg.network 6 points 2 days ago

And then there's my fighter, who killed three pirates after hearing about their hopes and dreams.

[-] Maimakterion@ttrpg.network 2 points 2 days ago

... this list contains like 3 items phrased differently ~7 times each.

"This person had a family/friends" "This person was supporting someone else" "This person liked their pets"

repeat ...

[-] PM_Your_Nudes_Please@lemmy.world 1 points 15 hours ago

Well yeah. The goal is to humanize the person they just killed, to make the players potentially regret their murderhobo ways for a brief moment. And one of the fastest ways to make a character (at least shallowly) altruistic is to have them pet the dog. Do something kind for something/someone innocent. It’s often used to show that an antagonist isn’t entirely evil, and is acting against the party due to a specific goal (rather than simply being evil for evil’s sake).

It’s the inverse of the “kick the dog” trope, where a character does something obviously evil for no narrative purpose other than proving that they are evil.

[-] jjjalljs@ttrpg.network 17 points 3 days ago

This reminded me of how system really affects player behavior. I was playing a game where doing some things would trigger a check to avoid consequences.

There was a lot of "I'm gonna shoot him" -> "ok but you'll have to roll for humanity loss" -> "...fine, nevermind, I'll talk to him instead"

[-] leftzero@lemmynsfw.com 3 points 3 days ago
[-] jjjalljs@ttrpg.network 10 points 3 days ago

Vampire: the requiem 2nd edition

[-] Aielman15@lemmy.world 29 points 4 days ago* (last edited 3 days ago)

DM: Trying his best to write an emotional moment

Player: I play the flute while I loot the dead kid's body

[-] mossy_@lemmy.world 30 points 4 days ago

"Great I'll put it in the bag of holding. How much is it worth? I rolled a 20, you have to tell me"

[-] _lilith@lemmy.world 18 points 4 days ago

Be proud. You were a fine warrior. Your only mistake was your choice of master. Let the winds lift you, to a higher place.

[-] sundray@lemmus.org 7 points 3 days ago

You loot the kobold's body. You find a note that reads:

"Dear Krag, I miss you so much, and I pray for you to return soon. Our clutch of eggs is due to hatch, and more than anything I want the first thing they see is their devoted father..."

[-] smeg@feddit.uk 11 points 3 days ago

Remember to save these for when the party are getting a little too "morally grey", because unless you're running a "dark and gritty" campaign then it will discourage them from ever wanting to get in a fight!

this post was submitted on 03 Jul 2024
193 points (97.5% liked)

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