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For me it's Diablo II. Granted I've played my fair share of D2 since launch, and also recently on a private server with a comrade from hexbear, but I still feel like years later the game didn't grab me as much as D1 did.

Granted I don't hate D2, but for a game that I keep coming back to, D1 takes the prize.

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[-] AstroStelar@hexbear.net 3 points 22 hours ago* (last edited 22 hours ago)

Granted, I haven't played it myself yet, but Mega Man Star Force 2 is that for a lot of fans of that series. The first game already got a lukewarm reception because of how it was simultaneously "just more Battle Network" and "not simply more Battle Network", but it has a very heartfelt story and some people are turning around on it when they can judge it on its own merits instead of constant comparisons to Battle Network, which has better gameplay. It still sold a decent number of copies.

The second game basically killed whatever momentum the series had by then. The story got dumbed down significantly which made it feel even more like Battle Network (although it still has its moments), the space theme was lost to "lost civilisations" shenanigans that many fans weren't interested in, the gameplay changes were meh and you frequently had to navigate through a maze-like "Sky Wave" with a too high encounter rate. Sales numbers were well below expectations.

The third game has the best gameplay by far and a story close to or as good as the first game, but the damage was already done. It sold the least of the three games. But at least the series ended on a high note with very few loose ends.

[-] DanicaTheRebel@hexbear.net 13 points 1 day ago

Might be a hot take, but Mass Effect 2.

I love Mass effect, despite its flaws, but Mass Effect 2 was the game that derailed the series and basically forced Mass Effect 3 to have an unsatisfactory ending. So many concepts from Mass Effect 1 like the cipher, visions, Virgil, the Thorian were completely abandoned in favor of one giant video game length side mission. Sure the suicide mission was kind of cool, but at the end of Mass Effect 2 we learned almost nothing about the reapers from the last game.

But Cerberus is by far the worst mistake. From Shepard's POV, they literally witnessed Cerberus do grotesque, inhumane experiments throughout ME1 only a month before game start but the writers forced us to join these space Nazis. Cerberus is comically evil and is constantly doing cartoon villain experiments. Also, the space Nazis somehow have it in their hearts to spend billions of credits so that Shepard can save humanity.

[-] VARXBLE@lemmy.dbzer0.com 2 points 21 hours ago

I cosign this hot take 100%. All these years later ME1 is the only entry in the trilogy I can replay start to finish.

Hotter take: I've never even played ME3 because ME2 was such an off putting slog.

[-] novibe@lemmy.ml 5 points 1 day ago* (last edited 1 day ago)

The main writer of ME dropped off during the writing of ME2 and they abandoned a lot of his ideas.

I loved the ME trilogy, but after ME1 it really wasn’t about the themes and ideas, just the characters.

Also looking back they’re some of the most lib propaganda games ever like jeez

[-] SSJ3Marx@hexbear.net 5 points 1 day ago

Yeah I can sign off on this. As the series went on it became clear that Bioware wasn't interested in a lot of the things that made ME1 such a breath of fresh air for video game sci fi and rpgs, and by the time you get to ME3 it's like you might as well be playing a Star Wars game.

[-] GeorgeZBush@hexbear.net 23 points 1 day ago

Breath of the Wild and Tears of the Kingdom. TOTK isn't a bad game, but it does feel like a 70 dollar add-on to BOTW. It just didn't capture the magic.

[-] SSJ3Marx@hexbear.net 3 points 1 day ago

I really hope that they find some synthesis between the BOTW formula and the classic Zelda formula, TOTK was really disappointing on that front and I don't want 3D and 2D Zelda to remain schism'd in terms of design the way they currently are.

[-] Comrade_Mushroom@hexbear.net 10 points 1 day ago

I like TotK but the engineering mechanic is pretty laborious. You have a lot of freedom but only a small percentage of what you try works, and because of the clunky interface it takes a LONG time to make multiple attempts.

[-] GeorgeZBush@hexbear.net 7 points 1 day ago

As much fun as it was building ridiculous vehicles and crucifying Koroks, it got tiresome pretty quickly. It actively dissuades me from going back to it as much as past Zeldas.

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[-] Belly_Beanis@hexbear.net 7 points 1 day ago

Lords of the Realm 3. I have no idea what they were thinking making everything real-time. Custom games were still fun for pitched battles, but the city management portion was yucky. They even had cool mechanics going on like different lords to put in charge of counties giving different abilities.

Heroes of Might and Magic VI. Five was one of the series' best entries. I couldn't even get VI to load without crashing. My fault for buying Ubisoft.

Call of Duty was a breath of fresh air when it came out in 2003. CoD2 improved the campaign, but had some mid multi-player. CoD4 was a decent "not Counterstrike." Everything has been downhill since. Moving from WWII to present day was also a mistake and I blame CoD for white supremacists taking over online spaces. At least in Battlefield, people used to get banned for slurs. By CoD4, servers weren't even bothering anymore.

Speaking of Battlefield, 1942 was GOAT. Vietnam was okay, but felt more like a mod (chasing America out of Hue was based, tho). Battlefield 2 limited how many bots you could play with...which defeated one of the main reasons to play. It's all been downhill from there and they jumped on the "Modem ~~Wehrmacht~~ Warfare" train after CoD started getting that DoD fed money.

There's more, but these were my main focuses of hate.

[-] REgon@hexbear.net 4 points 1 day ago

Yeah what the fuck happened with HoMM 6?

Five was one of the series' best entries.

Second only to 3.

[-] GlueBear@hexbear.net 12 points 1 day ago

Overwatch 2. How they fucked up the maps, the matching, the ranking system are all case studies on how to not make a sequel.

But that's not the worst fucking part that shocks me.

The worst part that shocks me to this day, is how they got me to actually miss loot boxes.

They fucked up with the prices for skins and hid all the semi valuable stuff behind a season pass that is always 20$.

I'm not paying ~1/4 the price of an entire AAA game for one season pass.

They didn't even put the coolest skins in the season pass, those are like 10-15$ on their own.

[-] robot_dog_with_gun@hexbear.net 14 points 1 day ago

maybe not "came to", i disliked the old republic when they said it would be an mmo and destroyed all hope of a third single player bioware rpg

does new vegas -> fallout 4 count?

[-] KimJongGoku@hexbear.net 15 points 1 day ago* (last edited 1 day ago)

Warcraft 3 was my absolute favorite game back then, I must have wasted a thousand hours on just custom games through the years.

Needless to say, the followup being the somewhat successful Word of Warcraft made sure there would never be an actual sequel in a genre I actually like lol. And then much later they decided to "reforge" the game and the less is said about that, the better angery

[-] SSJ3Marx@hexbear.net 4 points 1 day ago

It's wild that they bungled WC3 reforged when SC Remastered was such a home run. They even managed to shake up the pro meta a bit by fixing the old sprite limit bug and making Valkyries viable, and it turns out that doesn't break the game!

[-] Kuori@hexbear.net 9 points 1 day ago

I must have wasted a thousand hours on just custom games through the years.

yesssssssss there is another

[-] bumpusoot@hexbear.net 8 points 1 day ago* (last edited 1 day ago)

I also. I still have about 5GB of custom Warcraft 3 maps I passively downloaded over so many years. I can't let go, they were too great. WC3 continues to have been the portal to some of the best TDs to ever exist.

[-] TheFinalCapitalist@hexbear.net 6 points 1 day ago

wc3 TD games consumed a large portion of my childhood. i know theres quite a few decent standalone TD games now but its not the same

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[-] AtomPunk@hexbear.net 14 points 1 day ago

Does Elden Ring count?

As a follow-up to DS3 (yeah I’m not counting Sekiro in this), enemies move too quickly, boss movesets a little too erratic and the world way too open for my tastes. I’m a grown-ass person with things to do, I don’t wanna waste the two hours I have to myself each day dicking around and getting dicked-down for exploring some corner of the map, only to find loot that doesn’t apply to my build. It doesn’t respect my time.

I also don’t think I’m alone in thinking that replayability is harmed by making progression more of a slog than other Souls games. I need to grind more enemies (that are spread out, mind you) to level up my VIT stat so I don’t get 1-shot by bosses.

Build variety and boss-runs were definitely improved over other entries, I will admit. If these QoL improvements were made in a Bloodborne follow-up (peak souls imo), it might be the best Souls game made. Maybe I’ve outgrown the franchise tho; the tryhard-edgelord culture it invites is not for me.

[-] peppersky@hexbear.net 3 points 1 day ago

A smaller Elden Ring would have been a less bad game but also a considerably less good one. When I played through that game at release I had absolutely no idea where the edges of that gameworld were, and it allowed me to be lost in it in a way no other game has managed to. I'd not trade that feeling for any amount of replayability.

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[-] NephewAlphaBravo@hexbear.net 13 points 1 day ago* (last edited 1 day ago)

Magicka 2 is the exception that proves the rule "yes, even pve games need nerfs sometimes." Being an unrestrained self-endangering idiot-god was fundamental to Magicka's charm, and reducing the player's threat to themselves and everything around them ruined that.

[-] autismdragon@hexbear.net 14 points 1 day ago* (last edited 1 day ago)

I've played a ton of Sims 4 but I hate almost everything about it except that it has group conversations. 2 and 3 are amazing games.

[-] CarmineCatboy2@hexbear.net 13 points 1 day ago* (last edited 1 day ago)

the saddest, most depressing thing about the sims is that ultimately the community just... laps it up. sims 4 is eternal now because its the most lucrative and popular the sims has ever been.

the upswing is that i like paralives' artstyle.

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[-] Yukiko@hexbear.net 13 points 1 day ago

Dragon Age: Origins was a fantastic game and one I play to this day. Dragon Age 2 was hot trash. Dragon Age Inquisition was also hot trash. Why BioWare couldn't just leave the formula alone and improve upon it is beyond my comprehension.

[-] SSJ3Marx@hexbear.net 4 points 1 day ago* (last edited 1 day ago)

Honestly I fucked with DA2. I liked the idea of having the whole game center around a city, and playing through vignettes of a major person in that city's life. Where it fell short for me are the same places DA1 fell short - the writing was fine when it was building up a conflict, but fell to pieces when it came time to resolve that conflict. Oh I'm sorry did you think that this was all about how some institutions dehumanize their victims and cause the very problems they seek to resolve? Actually it's just a demon and every single bigoted person gets totally vindicated.

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[-] AFC1886VCC@reddthat.com 10 points 1 day ago

Dying Light 2 is one of the worst sequels I've ever played. The first game was excellent, they just fucked everything up in 2.

The Far Cry series was good up until 6. 6 is utter pish.

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[-] bumpusoot@hexbear.net 8 points 1 day ago* (last edited 1 day ago)

I love and truly adore a niche Space RTS game called "Star Ruler" that came out ~~10-odd~~ 14 years ago. With the 'Galactic Armoury' mod, it's so fucking cool. You get to run your empire while designing and build ships of increasing complexity, and eventually insane sizes, custom fleets with a mothership with a repair bay with a big laser (or ten thousand tiny lasers) or you can harvest/blow up a star and eventually you can build giant thrusters on your planets and fly your planets around like they're spaceships and fill them with rocket silos and shield generators and ugh. The only game I've enjoyed to seriously incentivise fundamental tech tree specialisation, too.

Star Ruler 2 had none of that, and made me spend most of my time dealing with a frustrating diplomatic cards system, and it had a decent ship builder, but it just wasn't the same. It's probably objectively an okay game, but my disappointment was huge, all I wanted was a better engine, sleeker UI, tighter interfaces, nicer graphics, etc. and it was instead basically just a different game.

I still regularly replay SR1, something about it captures an aspect of my imagination nothing else has.

[-] buh@hexbear.net 16 points 1 day ago* (last edited 1 day ago)

I love the original Halo trilogy but tbh I don’t care for any of the Halos after ODST

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[-] SpiderFarmer@hexbear.net 11 points 1 day ago

Dawn of War 1 & 2 were both great games in their own respective ways, then 3 came out and somehow combined the bad aspects of 1 & 2.

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[-] 7bicycles@hexbear.net 10 points 1 day ago

Guild Wars 1 was a MMORPG-lite that had instanced territories outside of towns (and even those were instanced, albeit much larger) where you could take up to 8 people with you. Crucially, every class had about one thousand skills you could combine pretty freely and you could second class. You could do some DnD-Tier bullshit combinations of stats with those, given all the weird status effect thingies it gave you to play around with

And then Guild Wars 2 is just WoW

[-] lorty@lemmygrad.ml 2 points 6 hours ago

I enjoy GW2 a lot but they really should've called it something else.

[-] NephewAlphaBravo@hexbear.net 6 points 1 day ago

I do like some GW2 but I totally understand. Hell of a game that was, wish I could find my account info lol

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[-] buckykat@hexbear.net 12 points 1 day ago

KSP. KSP 2 was a cash grab that got abandoned before it even got out of early access.

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[-] RamrodBaguette@hexbear.net 5 points 1 day ago* (last edited 1 day ago)

FEAR 1 and Wolfenstein TNO were some of my favorite games of all time so it’s only natural their sequels fell short.

In FEAR 2’s case, while it’s a rock solid shooter in its own right, it’s so obvious just how much it was trying to fit in the mold of the “gritty modern military shooter” that was predominant at the time (especially MW2). Stripping the tactical shooter elements like leaning still irks me.

For Wolfenstein 2, they tried to shake up the gameplay formula of TNO/TOB but the end result was something I was never quite satisfied with. To list some issues, Stealth went from being hilariously too easy to being a convoluted mechanic that I rarely ever used after the first engagement. Them splitting the Assault Rifle of the first game into the SMG and StG took away the entire point of the AR being a reliable weapon that was competent in most situations and replaced it with a useless peashooter (on higher difficulties) and cheesable death cannon respectively.

[-] ItsPequod@hexbear.net 10 points 1 day ago

Ooh this one is easy, Red Dead Redemption is a tight action game with a solid if sterotypical cowboy story about the end of the Wild West. Red Dead Remption 2, despite it's technical improvements in basically every way failed to draw me in even after hours of trying. I dunno what it is, maybe I just really am not interested in "the Gang in it's heyday" prequel hook, or maybe it's just how much Rockstar decided to try and make the game into a weird simulator instead of a video game. Played a ton of the MP with friends, as our own little posse rocking around, I made a cool half-native looking dude with a top hat and that was fun, but then we ran into the problem of Rockstar just giving up on wrapping any of the live stories they developed so that's a half-dead game right there. Hard to sell infinite money cards with the cowboy game I suppose.

Evil Genius is a pretty fun little strategy game from like 2004 that was an homage to old bond movies and the cold war, it was buggy as hell but it had some really neat ideas and charm to it and I really liked playing it. Evil Genius 2 is the over-polished sequel that utterly failed to live up to any of the first games energy, the art style got all the weird edges sanded off and has no character of it's own, and I feel like the new team just didn't really vibe with the classic's idea. I dunno maybe I should give it another go but it just rubbed me the wrong way.

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[-] jjjalljs@ttrpg.network 13 points 1 day ago

Diablo1 had more of the rogue like roots. Diablo2 was more overtly cartoony and loot-grindy. It became no longer a question of "can you clear the game?" but "can you clear bosses quickly for good loot?". Diablo3 went even farther in this direction. I didn't play 4.

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[-] Gorb@hexbear.net 11 points 1 day ago

Dead space 1 is perfect and has no flaws and is one of the most visually striking games of the generation that doesn't feel like it aged a day since it came out.

Dead space 2 was meh and 3 is turbo poo

[-] UlyssesT@hexbear.net 11 points 1 day ago* (last edited 1 day ago)

Dead space 2 was meh

I give them credit for giving Isaac a voice and not thoroughly ruining the game's atmosphere because of it.

Stomping around yelling FUCK and SHIT as a properly frustrated and traumatized technician was great, as was

spoiler"FUCK YOU, AND FUCK THE MARKER!"

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[-] Formerlyfarman@hexbear.net 10 points 1 day ago* (last edited 1 day ago)

Age of empires 2 is amazing 3 is dogshit.

All total war games since shogun 2 are bad.

Supreme commander 2 is a disappointment.

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this post was submitted on 25 Oct 2024
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