disco elysium insists upon itself
games
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
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3rd International Volunteer Brigade (Hexbear gaming discord)
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ITT: a lot of very good games that I'll never play because now I think they're all terribly, irredeemably flawed
What have we done
Morrowind's combat sucks even if I got very good at making it work for me. I get what they were going for, but it's a very weird thing to allow you to aim at people in first person and still have your accuracy determined by dice roll.
Life is Strange has a lengthy stealth section in a dream sequence near the ending which doesn't really add anything to the game but tedium.
256 comments
This was a sting op to figure out if hexbear is full of gamers and we failed
Valheim is broad but not deep enough and its success is mostly due to when it appeared. If it weren't in the early access cycle and the devs had made the game they wanted to make instead having the community poke and prod them it probably wouldn't be very fun.
Satisfactory is absolutely hampered by the unreal engine's limitations.
TLoZ: A Link to the Past, the enemy respawns get annoying when backtracking.
Chrono Trigger: Rewired my brain to make me like DBZ character design
TLoZ: OoT & MM: gave me nightmares which I was not expecting going into them from the previous games in the series
Super Metroid: led to me constantly waiting for MP4 but it's totally coming this year for sure. The sheer missile-sponginess of the bosses is kinda tedious I guess?
Any Tribes game: it will never be the same and I am sad.
Dwarf Fortress, Kenshi: I cannot play these anymore because I forget to eat in real life and I will die.
Red Alert series: Yuri was kind of a misstep I feel and limited the series' development.
Sim-Anything: Maxis selling to EA for a cash grab ruined one the coolest studios ever to exist.
Any Tribes game: it will never be the same and I am sad.
this one hurt me
Disco Elysium and BG3 are both incredibly well written, to the point where my first playthrough was so good, and so perfectly fit my head canon, that playing it again with different choices and playstyles just feels tedious, and an exercise in futility.
Helldivers 2 really needs some sort of end game content. The gameplay loop is fun, but i'm not even max character level, yet I have everything unlocked, all warbonds, and maxed out resources.
El Paso, Elsewhere is flawless and there is nothing to criticize, go buy it now you losers.
Binding of Isaac can be unfair, and while yeah that's kinda the point and mastery can overcome most of that, some rooms are laid out in a way that it's impossible to avoid damage. For example, a closet filled with spikes and a large troll bomb spawning and immediately homing in. This never feels good even if damage is avoided through pure luck (such as flight or explosion immunity).
Also most bosses are fine but they do love to add at least one bullshit boss per version. Rebirth brought us the dreaded Bloat, then in AB they added Hush, a bullet hellish, tanky completion mark boss that can only be attempted if reached within 30 mins or less. That wasn't bullshit enough, so in AB+ they added Delirium, another mark boss that is hidden somewhere on the largest map in the game among 6 other bosses (which included other end bosses). Before Rep there was only 1 way to guarantee access and that was by killing Hush (2 bs bosses in a row!) Oh and the fight itself is a disorienting chaotic nightmare and honestly never fun.
I don't think anything added in Rep compares to Delirium, though I'm never happy to see Scourge or Colostomia. Mother is difficult, but honestly getting to that fight is more annoying than the fight itself. Then Rep+ added the most devastating boss of all: barely functional online co-op that can delete your save.
CrossCode's pacing is a little strange, especially towards the start of the game which feels long and slow, and has a billion side quests available for doing much less interesting tasks compared to the later game side quests.
FFXIV has too little content being released once you actually get through everything they made in the last decade.
Mai won't STFU when you're doing difficult enemy battles in FF7 Rebirth. The camera won't stay locked to the enemy you are fighting so a kot of battles are framed sideways or away from thr enemy as they charge, mow you on your ass or repeatedly strong strike you. You can't know when they are about to because the camera is not showing the enemy it's showing you.
Oh you just finished a section. Let's FATAL ERROR even though the game so still going. So hopw "fatal" was that error actually? Ok let's just wait for them to stop talking get control....menu....save and a crash. But at least the game autosaved at the transition.
Dyson Sphere Program is ChInEsE!!!!!!
My only real gripe actually might be that I think terraforming shouldn't cost dirt. In the game, you can only plot down tiles if you have dirt that is used as currency, essentially. It's such a boring mechanic that I use a mod to make it free.
Not a favorite game, I do still like it though, but in Stardew Valley since I'm doing a modded run currently, I think the days should be 0.5 times longer and businesses should open at 8 instead of 9. Also the tractor should be an actual in-game item. Tweak it a bit of course because it's pretty game breaking since you get to get way more done in a day.
I might add more games if I think of a few.
My main criticism of DSP is that when I played after the combat update, placing down a Planetary Shield Generator caused some kind of absurd memory leak and now I can't play that save above 1 FPS.
Also, no symmetry or copy and paste for Dyson Sphere editing? I guess it made my first Dyson Sphere design feel almost therapeutic with the amount of menial yet satisfying work that I ended up doing, but every subsequent sphere I've made since then has made me bored beyond belief.
in Steambot Chronicles, it sucks that your character can't wear the fancy dress.
ETA: one criticism for two games, i love both project zomboid and terraria, but both of them suck to try to get working with a controller.
Cultist Simulator literally involves building an exploitative cult and sometimes sacrificing your followers so you can ascend higher. Though this does make for some interesting commentary when you can play as a priest who is still said exploitative cult leader or be exploited as an exotic dancer who must perpetually expose themselves more and more to the point you shed your skin and become a bug creature. Dwarf Fortress is hard, but losing is FUN! I feel like it sometimes incentivizes you to stop growing and be content where you are or not continue to dig ever deeper past a certain point when all the FUN comes from trying for infinite growth. Sure it has a high chance of killing your fort, but that's better than sitting around and nothing happening from a gameplay perspective.
I was thinking about saying Void Stranger is too long, but I can't decide if I actually feel that way. Indie games doing weird and esoteric things is a big part of what makes them cool. If there wasn't anything annoying, it'd be boring. Idk, it's not an easy thing to articulate.
The snake puzzle is bullshit though
CrossCode
The desert temple and the jungle area are too tedious even if they are as quality as the rest of the game. The story ending in the DLC was ass and
didn't resolve some things that needed to imo, mainly:
spoiler
Sidwell's fate
Rabi-Ribi
I can tolerate the fanservice because I have terminal weeb brainrot since childhood, but I can't recommend the game to anyone else even though it is a great metroidvania with awesome bossfights and music.
ZeroRanger
(endgame spoilers for ZeroRanger and Void Stranger)
The save-deleting gamble near the end of the game fits perfectly with the buddhism theme, as it symbolizes surrendering
your earthly attachments to achieve enlightenment, however I feel it violates some fundamental game design sanity rule.
This might be a me issue honestly, because due to ADHD I get frustrated with repetition easily. Doing it again in Void Stranger
was inexcusable though, it didn't enhance the value of the game as art in any way and seemed as something the dev did to
be quirky.
Breath of the Wild
It would have been a perfect game I could play forever if it had bigger dungeons and more than 10 enemy types.