this post was submitted on 14 Jun 2025
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[–] NigelFrobisher@aussie.zone 19 points 6 days ago (1 children)

Wouldn’t it be intragroup if your party are all banging?

[–] AnUnusualRelic@lemmy.world 1 points 6 days ago (1 children)
[–] redhorsejacket@lemmy.world 6 points 6 days ago

FATAL, now roll an anal circumference saving throw.

[–] LovableSidekick@lemmy.world 12 points 6 days ago (1 children)

Memes are good at presenting false dichotomies for people to nod knowingly and say yeah, that about sums it up.

[–] Atlas48@ttrpg.network 1 points 4 days ago (1 children)

genuinely, how are these not mutually exclusive, then?

[–] LovableSidekick@lemmy.world 1 points 4 days ago (1 children)

These examples seem mutually exclusive, but I'm not sure why you're asking that. I'm saying the RPG landscape is much more varied than two opposing edge cases - which is how memes tend to misrepresent the world.

[–] Atlas48@ttrpg.network 1 points 2 days ago

it felt more like two examples posited, to me.

[–] LovableSidekick@lemmy.world 2 points 6 days ago

Both of what are valid?

[–] drunkpostdisaster@lemmy.world 0 points 6 days ago

Most the time when people say 'no in game racism' they mean 'these races are bad and these races are good!'

[–] ThisIsAManWhoKnowsHowToGling@lemmy.dbzer0.com 83 points 1 week ago (1 children)

Ten bucks says the first group hasn't had a single character die in the whole campaign, and the second group is all on their second characters due to the Sybian Incident

[–] DragonTypeWyvern@midwest.social 15 points 6 days ago (1 children)

That's because the first group does their mimic checks

[–] Swedneck@discuss.tchncs.de 2 points 1 day ago

the first group is actively avoiding death, because it's realistic to not want to die

the second group has characters jump into sarlacc pits because hoo hoo hee hee funny

[–] Zagorath@aussie.zone 67 points 1 week ago (15 children)

Safety tools shouldn't be lumped under style of play, IMO.

[–] Susaga@sh.itjust.works 50 points 1 week ago

Yeah, if anything, they're MORE important in a gritty game with death and racism. The further a campaign is likely to go, the more you need to know what's "too far".

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[–] sundray@lemmus.org 47 points 1 week ago (1 children)

"And your character?"

"Three kobolds named Jeff."

[–] Swedneck@discuss.tchncs.de 2 points 1 day ago

Jeff, Geoff, and Jeffrey

[–] match@pawb.social 43 points 1 week ago (5 children)

D&D? No thanks

buys yet another no-violence rules-light queer indie rpg book

[–] GFGJewbacca@midwest.social 24 points 1 week ago

Love me some Thirsty Sword Lesbians.

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[–] Siethron@lemmy.world 29 points 1 week ago (4 children)

I want the first one but with high magic. Do you know how compelling the story can be when you're fighting racist oppressors who have access to 'Wish'?

[–] ICastFist@programming.dev 4 points 6 days ago (1 children)

"I wish for all wishes made after this one to fail spectacularly"

[–] Khrux@ttrpg.network 1 points 5 days ago

I'm the opposite, I want romance, character death, low magic, a later era (1700s theming more than 800s), safety tools out the wazoo and in-game bigotry that my party can rebel against.

[–] LovableSidekick@lemmy.world 2 points 6 days ago* (last edited 6 days ago) (1 children)

Yes, the term "in-game racism" is pretty broad. Does it mean anything that's not a human, elf, dwarf or halfling has a KILL ME sign on it? Or when elves and dwarves don't get along? Or that character races are called "races" instead of "species"? Is it racism when character race influences stats?

[–] Archpawn@lemmy.world 4 points 6 days ago

What if someone things humans are fine, but is against variant humans?

I knew it's just optional rules, but I think it's funnier to think of it as an in-universe race of humans.

[–] match@pawb.social 20 points 1 week ago

sir, a second wish has hit the hightower

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