this post was submitted on 13 Feb 2026
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[–] warm@kbin.earth 47 points 3 weeks ago (4 children)

Avoid all AAA and UE5 games and youve dodged 90% of poorly optimized games.

[–] Damarus@feddit.org 18 points 3 weeks ago (2 children)

I've seen some terrible Unity crimes

[–] goferking0 2 points 3 weeks ago (1 children)

Which is one of my favorite games, although that's only partially due to mods but even vanilla Battletech will chug

[–] ripcord@lemmy.world 2 points 3 weeks ago

MGS 3 remake is just awfully optimized. It's insane.

[–] Broadfern@lemmy.world 7 points 3 weeks ago (1 children)

Even unreal engine 4 can be rough on mid-range specs.

Playing an 8GB UE4 game on my steam deck I’d get drops to 17 FPS in some spots.

Epic’s had a rough go for the last decade+ at this point.

[–] yuri@pawb.social 9 points 3 weeks ago (2 children)

i swear as soon as they stopped releasing new unreal tournaments the engine itself started getting more bloated and unoptimized with every new version.

[–] warm@kbin.earth 9 points 3 weeks ago (1 children)

Its more of a movie engine now than a game engine.

[–] yuri@pawb.social 2 points 3 weeks ago (1 children)

i wanna make a slop farming simulator game on ue2 or some shit, but finding old dev resources is a unique challenge. maybe i’m just looking in the wrong places.

[–] Quetzalcutlass@lemmy.world 3 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

You'd be hard pressed to find solid, user-friendly documentation for UE2 as the engine wasn't publicly available back then. There's official docs, but they're lacking compared to later editions.

If you really want to play around with old Unreal for some reason, the UDK (their first "free" release, based on Unreal Engine 3) might be your best bet if you can find a working download.

[–] yuri@pawb.social 3 points 3 weeks ago

yeah it’ll probably be easier to stylize a comparatively modern engine than it would be to deliver a modern feel with an old one.

thanks for the advice! ^^

[–] boonhet@sopuli.xyz 5 points 3 weeks ago (1 children)

My theory:

I think it used to be that the customers for Unreal Engine oftentimes weren't all these big studios at all. The only AAA games I personally remember from late 2000s and early 2010s that used UE, other than Epic's own games of course, were the Mass Effect games.

Now they've got investors to please (Tencent) so they keep pushing new features that look great in showcase trailers, for big studio execs to pick Unreal. And it seems to be working. Downside is that these things need to be used really carefully or sometimes not at all, but they're advertised as the end-all-be-all solution to make things pretty and easier to build. I'm talking about Lumen, Megalights, Nanite, etc.

E.g Nanite makes little to no sense for games where all your scenes are low complexity. You'll just lose a bunch of performance. It starts making sense when you have a lot of complex geometry and then it boosts how much you can actually do at the top end. Not every game needs it.

[–] yuri@pawb.social 3 points 3 weeks ago

this is a good theory!

[–] HubertManne@piefed.social 5 points 3 weeks ago (1 children)

I played elden ring and cyberpunk on my steamdeck and it was fine.

[–] warm@kbin.earth 1 points 3 weeks ago (2 children)

Cant speak for Elden Ring, havent even watched any, but Cyberpunk is a good example of a poorly made game.

[–] ColdWater@lemmy.ca 1 points 3 weeks ago

I can play comfortably at locked 50fps at high settings on my GTX 1660ti Laptop just fine, even if I enable raytracing to medium I still get 25-30fps and my GPU doesn't even support raytracing.

[–] Kolanaki@pawb.social 1 points 3 weeks ago

Cyberpunk never gave me issues, but Elden Ring has a ton of random things that cause the framerate to drop, especially in the DLC map.

[–] LiveLM@lemmy.zip 4 points 3 weeks ago

Look, I know Croteam had good reasons to do Talos Principle 2 in UE5 instead of the Serious Sam Engine but ouch owie oof my rx 580 🥲

[–] the_riviera_kid@lemmy.world 35 points 3 weeks ago

They should just make Proton DB official at this point, it would save a lot of time.

[–] Whitebrow@lemmy.world 15 points 3 weeks ago

As long as there’s a quick check mark for steam deck, steam machine, steam frame and then “custom” this sounds like a great idea

[–] givesomefucks@lemmy.world 14 points 3 weeks ago

That's actually huge as pc gaming becomes more and more divided...

If you're a generation or two behind or running low RAM, it doesn't matter how well it runs on brand new $5k machines.

You can filter any game based on matching specs and see how it handles.

I'd love to see them separate ratings for "technical" and "enjoyment" tho, but we're still pretty far from that level of granuality

[–] 30p87@feddit.org 13 points 3 weeks ago

Love that ProtonDB already has that (although with much less reviews than on steam)

[–] doug@lemmy.today 9 points 3 weeks ago (1 children)

I know it’d be rough, but I just want a player scope option. I know there’s websites that kind of do it, but finding games that accommodate 5 players instead of 4 is such a chore.

[–] Truscape@lemmy.blahaj.zone 5 points 3 weeks ago

I'd reckon that's a byproduct of the console standard, no?

[–] Tattorack@lemmy.world 5 points 3 weeks ago

No! How dare they add useful features! Why won't give they give MY shitty online game store a chance by not providing customers with useful tools!? This is so unfair! I gotta sue them!

[–] 0li0li@lemmy.world 4 points 3 weeks ago

I blame Nioh 3 for this ;)

An amazing game wrapped in unacceptable frame pacing, dips and lag. Took me over 3 days to go from total disaster to acceptable performance, using 4 different third party software and lots of trial and error with infame settings. I would have loved to know what rip people played on when claiming it as "smooth" XD

[–] saigot@lemmy.ca 3 points 3 weeks ago (1 children)

I really hope that it either automatically populates the field or is a one and done type of thing or else people won't use it.

Also this articles product placement was really weird and jarring to me. 3rd paragraph is basically just an ad read.

[–] DragonOracleIX@lemmy.ml 1 points 3 weeks ago

Steam already keeps a client-side log of the device's hardware specs. Hopefully it will just be as simple as letting Steam automatically parse through the relevent bits and attach it to the review.