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[-] Zozano@aussie.zone 80 points 3 weeks ago

Who cares? Bethesda is long past the point of developing a good game.

They could take all the time in the world and it would still be shit because their formula for game development is pathetic.

[-] Xanis@lemmy.world 10 points 3 weeks ago

I won't discount them unless an Elder Scrolls or Fallout game drops and is garbage. 76 has turned around into an actually enjoyable experience, for instance. At the same time I don't particularly care if a studio pumps out good or bad as there will still be idiots preordering and buying day 1. I am more than happy to wait for the reviews. A good game is a good game, and a bad one, bad. Who develops it makes no real difference apart from an expectation.

Thaaaat saaaid: Todd, my dude, you do actually need to hurry up. A great entry into the Fallout universe would restore some of the old faith you have caused to fall away.

[-] gamermanh@lemmy.dbzer0.com 11 points 3 weeks ago

won't discount them unless an Elder Scrolls or Fallout game drops and is garbage

It was called Starfield and it dropped last September

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[-] Zozano@aussie.zone 10 points 3 weeks ago

This is one point I contend with: Fallout 76 didn't become good with patches. I'm not unconvinced that there's a conspiracy for Bethesda to create the impression online that the game became good with updates.

That's just me though.

[-] AProfessional@lemmy.world 6 points 3 weeks ago

I tried it after repeatedly reading it was good now. The main change is the servers work. If you disliked the structure or content it’s just more of the same. A few boring npcs were added I guess.

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[-] theonyltruemupf@feddit.de 10 points 3 weeks ago

I haven't tried Starfield because it's still getting patched, but Bethesda games are some of my favorites. Yes they're janky and everything but I love exploring and looting and they really nail that.

[-] Zozano@aussie.zone 18 points 3 weeks ago

There are some films I enjoy which are objectively bad, and that's okay.

If people want to enjoy Bethesda games, it's fine, each to their own.

However, if you want to talk about game design, there is a lot of evidence which supports the claim that Bethesda don't know what makes a (objectively) good game anymore.

Unfortunately, Bethesda are the only ones in town who are capitalising on "Bethesda style games". (With the exception of a few, like The Outer Worlds, and Cyberpunk 2077).

Bethesda's strong suit is their physical world building - but everything else has been getting worse.

The running joke is that the players mod the game to fix after launch. Except it's not a joke, and it's really not funny when the devs actually expect the community to fix their game. They could simply pay someone to implement every single fix from the UFO4P and UESSP, but choose not to. They do not care about quality.

[-] Grandwolf319@sh.itjust.works 4 points 3 weeks ago

Unfortunately, Bethesda are the only ones in town who are capitalising on "Bethesda style games".

I thought a lot of games are like that now. I personally love the fallout universe but hate the game style. Hate now things like horizon zero, Witcher, Elden ring, assassins creed and all those games have slow pace open world with huge RPG elements.

More like Bethesda game style become an industry standard. That’s my perspective though, im sure those who like the format don’t agree.

[-] Psythik@lemmy.world 10 points 3 weeks ago* (last edited 3 weeks ago)

Never play Starfield; it'll make you hate Bethesda, especially Emil Pagliarulo (the lead designer and writer of the story).

I used to feel the same way as you, until I played it. Now I have zero interest in anything Bethesda has coming out in the future. They've proven to me that they're incapable of making a modern game with a good story. Only thing that would convince me to play another title of theirs is if they finally ditch Gamebryo and never let Emil in the writer's room ever again, two things that'll never happen.

[-] kaffiene@lemmy.world 5 points 3 weeks ago* (last edited 3 weeks ago)

Pretty similar for me. I've been a fan of Bethesda since morrowwind but starfield was the last straw. It's a a slap in the face to fans

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[-] fibojoly@sh.itjust.works 4 points 3 weeks ago

Come on now, let's be honest : as long as the community keep doing the work for them, their games will be popular. All they gotta do is make it easy to make mods and the jankiness and stupid decisions can be patched over and made into something great that actually pleases everybody, because everybody can decide to fix what they want.

The problem is their delusion that people love their games as they are.

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[-] FinishingDutch@lemmy.world 59 points 4 weeks ago

Well, you certainly haven’t been rushing it so far, considering Fallout 4 released back in 2015…

[-] Mikufan@ani.social 17 points 4 weeks ago

Bro we are close to the 10 years mark...

[-] Summzashi@lemmy.one 5 points 3 weeks ago

In the meantime TES fans are literally dying of old age

[-] tal@lemmy.today 35 points 3 weeks ago

Okay. Can you license it to someone else?

Like, you've got an engine, which you paid a bunch of money to develop. But you're only making one game at a time in it, which limits the return. If another carefully-selected studio were willing to use the engine and had Fallout rights, they could put out a game. You did that with Obsidian and Fallout: New Vegas was an enormous success.

[-] vaultdweller013@sh.itjust.works 12 points 3 weeks ago

They dont even need to use the engine, chuck the IP at Inexile and let them make a new Isometric Fallout game again.

[-] Blizzard@lemmy.zip 5 points 3 weeks ago
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[-] Switorik@lemmy.zip 9 points 3 weeks ago
[-] tal@lemmy.today 5 points 3 weeks ago

The Starfield one is fine in my book.

[-] dylanTheDeveloper@lemmy.world 11 points 3 weeks ago

They do need to refactor their cell framework to support real-time streaming for interiors or cut down the load times to near instantaneous because modern titles do not need to have such long loading times apart from the initial load when the game boots

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[-] harrys_balzac@lemmy.dbzer0.com 34 points 3 weeks ago

Just like they didn't rush Starfield? Well, Microsoft told them to spend another year on it. I can't imagine what that version looked like.

[-] TachyonTele@lemm.ee 10 points 3 weeks ago

It looked worse than Redfall when that game was released. There was a leaker at that time that said Starfield was absolutely no where close to a game and they hadn't even figured out how to make it fun at all when Redfall went out.

[-] harrys_balzac@lemmy.dbzer0.com 5 points 3 weeks ago

Wow. Todd must have an amazing contract. Has Bethesda released an actual finished game since...what? Oblivion?

[-] TachyonTele@lemm.ee 12 points 3 weeks ago* (last edited 3 weeks ago)

Howard has been a gold mine for Bethesda. Him, Pete Hines (the PR guy), and Emil (the only writer they employ) are the three amigos. Their games are cheap, modders will fix everything for them, and they've held strong to their money at any cost don't call it mtx ideals that rake in the loot.

Notice how they only have two IPs. Elder Scrolls and Fallout. They've been coasting on lore that was created before Oblivion and Fallout 3 for decades. That's why Starfield fails so hard, they had to actually come up with new ideas for once.

Plus they also know how to throw banging release parties complete with private concerts. You didn't get rid of that guy.

[-] pkmkdz@sh.itjust.works 4 points 3 weeks ago* (last edited 3 weeks ago)

That's why Starfield fails so hard, they had to actually come up with new ideas for once.

I actually enjoyed Starfield's lore, it had interesting takes on sci-fi tropes and was pretty consistent.

If only it wasn't held back by ancient engine and gameplay elements weren't so disconnected, it'd have been fine

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[-] Etterra@lemmy.world 27 points 3 weeks ago

True, but you do need a new goddamn game engine.

[-] nyahlathotep@sh.itjust.works 19 points 4 weeks ago

I really wish we could go back to smaller scale rpgs that came out more frequently. Tighter, trimmer play areas with efficient stories. They don't need to have tons of side quests with mediocre at best writing. Just pare it down for shit's sake

[-] Kecessa@sh.itjust.works 17 points 3 weeks ago

Yeah it's too late to rush it, everyone has watched the TV show and is now interested in something else.

[-] ssm 16 points 3 weeks ago

The longer Bethesda doesn't touch Fallout the better, as I see it.

[-] NOT_RICK@lemmy.world 16 points 3 weeks ago

I want Obsidian to get another stab. I could see them pulling off something great with an improved engine and no sabotage like they got when they developed New Vegas.

[-] JakJak98@lemmy.world 16 points 3 weeks ago

As if they'd let that happen.

The last time they let another studio develop something, it blew expectations out of the water and as a result made their game built on their home engine look like hot dog water.

New vegas is by far the beat fallout game, if for no other reason, it's an actual role playing game, and not an action adventure game.

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[-] hal_5700X@sh.itjust.works 14 points 3 weeks ago

Todd last month. Todd Howard says Bethesda's trying to 'increase our output' with Elder Scrolls and Fallout 'because we don't want to wait that long either'. Make up your mind, Howard.

Based on 76, Starfield, and the Fallout TV show. The next Fallout and Elder Scrolls games is going to be a shit show.

[-] Marketsupreme@lemm.ee 10 points 3 weeks ago

What was wrong with the TV show? I thought It was pretty good

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[-] HeyThisIsntTheYMCA@lemmy.world 11 points 3 weeks ago

Of course not they make enough offa Skyrim

[-] son_named_bort@lemmy.world 7 points 3 weeks ago

I'm still waiting for the Atari 2600 version of Skyrim.

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[-] proper@lemmy.world 10 points 3 weeks ago

16x the wait

[-] JJROKCZ@lemmy.world 7 points 4 weeks ago

That’s true and I agree to an extent.. they really need to build a new engine for whatever release is next, starfield proved that the current one won’t cut it. People are tired of these tiny cities and copy/paste dungeons everywhere.

The next big Bethesda title should coincide with the new engine launch if Todd has his witts still. It also shouldn’t be 2030 before we see that new engine..

[-] TachyonTele@lemm.ee 5 points 3 weeks ago

They just spent five years upgrading their engine. They're not going to use anything else for ES6

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[-] Mikufan@ani.social 6 points 4 weeks ago

You need to make a fallout in Europe.

[-] nanoUFO@sh.itjust.works 12 points 4 weeks ago

They don't want to make it outside of American because reasons. I don't think their current team has the skillset to justify that idea. If it was Tim Cain I would believe he had a good reason. But current fallout writers aren't on par, so why not make it more interesting.

[-] Zahille7@lemmy.world 13 points 4 weeks ago

I think the good reason is that it's a satire of American society during the cold war.

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[-] Vakbrain@lemmy.dbzer0.com 7 points 4 weeks ago

Let's be honest, a fallout outside USA would render the weapons and ammos as rare as Elon Musk's well thought out tweets

[-] Mikufan@ani.social 6 points 4 weeks ago

Not necessarily, you'd just have to use different weapons, also... Fallout is a parallel universe why follow the laws of the real world? There is so much more potential in other regions of the world than there is new stuff they could add organically into fallout in USA.

I mean they wouldn't even need to risk their fallout IP for it, just call it something else.

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[-] Taiatari@lemmynsfw.com 5 points 4 weeks ago

They might need to rush it but I feel like they gonna do that anyway

[-] Titou@sh.itjust.works 5 points 3 weeks ago

I hope they'll take their time to make a great game, the best thing that could happen is that they take example on interplay's fallout. Thoses vibes should do a comeback in the franchise.

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this post was submitted on 16 Jun 2024
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