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[-] Blackmist@feddit.uk 31 points 2 days ago

It needs to either become a generic commodity like a TV, or it will die.

We can't have this fragmented system. Imagine if you needed a Sony TV for PS, one for Xbox, one for PC, a standalone one that could run it's own exclusive content...

It's good tech, and the immersion is unparalleled, but greedy company are going to burn it to the ground it so they can rule the ashes.

It's fucking madness that you can't even use it to watch 3D movies on Netflix etc. There needs to be a generic box that accepts USB or HDMI input from all devices so you can at least use it for things other than gaming, even if it just puts it all in a big virtual screen.

[-] Flocklesscrow@lemm.ee 7 points 2 days ago

Yep. The Corporate demand for siloed ecosystems is self-defeating. There are other examples of the same paradigm with VHS v Beta, DVD Audio vs SACD, Dvd vs LaserDisc etc.

Frankly, I don't really care if the tech dies- the companies that "support" it are too flimsy to be counted on as going-concerns, they're just fighting their own downward spirals.

[-] Vespair@lemm.ee 26 points 2 days ago

I blame Meta. My Oculus Rift CV1 was working great until some random software update and now for some reason it won't read my sensors as being connected via USB3.0 cable despite them being so, instantly rendering my expensive VR device a giant paper weight.

I'm still salty about Oculus starting out crowdfunded then selling to Facebook. What a fucking betrayal.

I loved my original oculus. I thought it was very well built. I loved it right up until having a Facebook account became mandatory... now I love my value index.

[-] angstylittlecatboy@reddthat.com 32 points 2 days ago

Half Life Alyx is like if we got Super Mario 64, and then four years later the games influenced by it just didn't come.

[-] ClassifiedPancake@discuss.tchncs.de 17 points 2 days ago* (last edited 2 days ago)

Sony gave up on the VR2 before it was even released. No promotion, hard to even find the games in the store, no free VR games in PS+, barely any investment in developers and exclusives. I don't understand why anyone would expect a better outcome.

[-] angstylittlecatboy@reddthat.com 6 points 2 days ago

PSVR2 died because it's not backwards compatible with PSVR1.

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[-] mindbleach@sh.itjust.works 4 points 2 days ago

Sony gave up on VR when the PS5 launched without it.

[-] HawlSera@lemm.ee 13 points 2 days ago

I imagine when you treat VIRTUAL REALITY BEING REAL NOW as a fad, develop like two or three games for it, then never do anything with it again.. yeah I imagine the market would decline...

[-] Rhynoplaz@lemmy.world 79 points 3 days ago

I got a quest 2 a few years back, and it blew my mind. We ended up getting my wife her own so we could play together. Now, my daughter plays a lot of gorilla tag, but other than that, they collect dust.

For me, the biggest thing that prevents me from using it more, is the isolation. You need to find an empty space and remove yourself completely from the world.

On my phone or Xbox, I still know what's going on around me, and I can hop in, play for a bit, and still know what's going on in my house. I can walk away for a moment and get back to what I was doing. In VR, it feels like more of an investment. If I'm not sure that I have plenty of time to disengage from reality, I'm not going to bother putting on the headset.

Also, I'm a sweater, and a soggy, foggy headset is just eww.

[-] BertramDitore@lemm.ee 18 points 3 days ago

Bingo. I spent a few hours playing some zombie killer game/demo with the HTC Vive back in like 2017, and while it was actually a lot of fun, it was super disorienting and I definitely knocked some stuff off my shelves by trying to stand in the middle of the room by myself. Someone also walked in without me hearing, and they got a hearty elbow to the face when I swung around to shoot a zombie behind me.

And ugh the sweat is real. After a few minutes the headset fogged up and started slipping off my face, and since that particular headset had porous foam all over it, the sweat soaked in and became gross immediately. That was the last time I used VR.

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[-] Pika@sh.itjust.works 35 points 2 days ago* (last edited 2 days ago)

I imagine the insane price to entry is a big thing.

I had some disposable cash so I went with the index, I love it don't get me wrong but, 1k is super fucking steep for an enjoyable system, and that's ontop of the requirement they do it right when they make a game, many of them take vr as a minority and you can tell when a game puts it on the side burner

[-] chicken@lemmy.dbzer0.com 10 points 2 days ago

I have an Index also, one thing I find frustrating is that because the Quest has such a dominant marketshare and packages games differently, some smaller VR games and experiences I see seem to be only available as an apk file for Quest sideloading and there is no straightforward way for me to play them.

The main reason I don't use it more though is I never got past the physical discomfort, I still feel nausea playing most games for more than a few minutes, and headaches from the pressure on my scalp/face if going longer than that, ie. trying to watch a movie with the headset. So that basically means I'm not going to just spend a lot of time passively chilling out in VR, it has to be some specific thing I want to do that feels worth it to push through the discomfort involved and can be gotten through relatively quickly. Mostly that ends up being just Beat Saber.

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[-] SnotFlickerman@lemmy.blahaj.zone 55 points 3 days ago

This is why there hasn't been a refresh on the Valve Index: not enough interest, not enough games. Half Life Alyx is still one of the few major games with any depth to them in the market, and you can't access it easily outside of the Steam ecosystem. In other words, it's unavailable for a lot of VR headsets. They aren't going to dump more resources into more VR games if people aren't buying the headsets or the games.

Steam Deck on the other hand? Huuuuuuge market, people want that shit.

[-] slaacaa@lemmy.world 13 points 3 days ago* (last edited 3 days ago)

True, but there are 2 sides to this: the majority won’t buy VR, unless there are enough games to play.

Studios should be actually investing and taking a risk, maybe it works out and becomes a big market, maybe not. If they keep going the current path, VR will forever remain an expensive niche gimmick. Which they seem to okay with.

[-] calabast@lemm.ee 10 points 3 days ago

There are probably better returns on making games for the existing markets, vs gambling money making games hoping to grow a new market. If VR ever truly takes off, they can always jump in later. (Which is a shame because I would love it if there were a ton of great VR games)

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[-] nickwitha_k 17 points 2 days ago

I think that the biggest problem is the lack of investment and willingness to take on risk. Every company just seems to want a quick cash grab "killer app" but doesn't want to sink in the years of development of practical things that aren't as flashy but solve real-world problems. Because that's hard and isn't likely to make the line go up every quarter.

[-] interurbain1er@sh.itjust.works 13 points 2 days ago* (last edited 2 days ago)

It's mostly the price. If you have 500 or even 1000 to invest to play games, first that puts you squarely in the top 1% worldwide but more importantly a VR headset is the worst choice in terms of breadth of games you can play. So the first choice will always be a PC or a console which leave the VR headset for the people who actually have 2k+ to spend for gaming and actually want one. A tiny tiny minority.

If you add on top of it that you still have a 50/50 chance of getting nausea each time you play and that it's a pain in the ass (or an additional expense) if you wear glasses, and the space requirement. It's not a surprise if the market is stalled.

As for useful implementation, my cousin is an orthopedic surgeon and they use VR headset and 3D x-ray scanner, 3d printers and a whole bunch of sci-fi stuff to prep for operation, but they are not using a meta quest2, we're talking 50k headset and million dollar equipment. None of that does anything to the gaming market.

My though is that the tech need to get a couple of order of magnitude better and be usable as a day to day computer for work. When I can code in one 10 hours a day without fucking up my eyes, vomiting myself, sweating like a pig and getting neck strain it will have the possibility to take over the computer market, until then, it's a gimmick.

[-] nickwitha_k 4 points 2 days ago

As for useful implementation, my cousin is an orthopedic surgeon and they use VR headset and 3D x-ray scanner, 3d printers and a whole bunch of sci-fi stuff to prep for operation, but they are not using a meta quest2, we're talking 50k headset and million dollar equipment. None of that does anything to the gaming market.

That's really awesome and I love seeing that the tech is actually seeing good uses.

Yeah. A lot of what you're saying parallels my thoughts. The PC and console gaming market didn't exist until there were more practical, non-specialty uses for computing and, importantly, affordability. To me, it seems that the manufacturers are trying to skip that and just try to get to the lucrative software part, while also skipping the part where you pay people fair wages to develop (the games industry is super exploitative of devs) or, like The Company Formerly-known as Facebook, use VR devices as another tool to harvest personal information for profit (head tracking data can be used to identify people, similar to gait analysis), rather than having interest in actually developing VR long-term.

Much as I'm not a fan of Apple or the departed sociopath that headed it, a similar company to its early years is probably what's needed; people willing to actually take on some risk for the long-haul to develop the hardware and base software to make a practical "personal computer" of VR.

When I can code in one 10 hours a day without fucking up my eyes, vomiting myself, sweating like a pig and getting neck strain it will have the possibility to take over the computer market, until then, it's a gimmick.

Absolutely agreed. Though, I'd note that there is tech available for this use case. I've been using Xreal Airs for several years now as a full monitor replacement (Viture is more FOSS friendly at this time). Bird bath optics are superior for productivity uses, compared to waveguides and lensed optics used in VR. In order to have readable text that doesn't strain the eyes, higher pixels-per-degree are needed, not higher FOV.

The isolation of VR is also a negative in many cases as interacting and being aware of the real world is frequently necessary in productivity uses (both for interacting with people and mitigating eye strain). Apple was ALMOST there with their Vision Pro but tried to be clever, rather than practical. They should not have bothered with the camera and just let the real world in, unfiltered.

[-] taladar@sh.itjust.works 6 points 2 days ago

Even your hypothetical perfect headset would be useless in so many situations where you can game today, can't use it in public, can't use it while watching children, can't use it while talking to other adults in your household,...

Also, I think the idea that you even need that first person perspective for immersion is deeply flawed, lots of games make you feel immersed without that. Not to mention that it severely limits possible UI elements if you don't want to break the immersion again.

[-] interurbain1er@sh.itjust.works 3 points 2 days ago

Oh I agree. Once you already have a PC or a console the added experience of a VR headset isn't a great value proposition for the price.

[-] RagingRobot@lemmy.world 33 points 3 days ago

I think it would take off if Facebook wasn't involved

[-] Eggyhead@fedia.io 44 points 3 days ago

I’m not going to lie: I would own a Quest 3 already if it didn’t have Meta all over it.

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[-] Kolanaki@yiffit.net 22 points 2 days ago* (last edited 2 days ago)

It's only that way because developers don't seem to be, you know... Developing shit for it.

Like, I love a lot of what's available and the tech itself is great; but there is no killer app. There is next to nothing but novelty bullshit being made. Even if Meta wasn't the one with the cheapest headset, people wouldn't necessarily be buying into VR because there's not really much to do with it yet.

One Half-Life game, a chatroom, and a bitching rythym game isn't enough.

[-] macgyver@federation.red 10 points 2 days ago

It’s killer app to me is sim racing but it requires too much additional investment

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[-] mindbleach@sh.itjust.works 3 points 2 days ago

Wildly overpriced, except for the options owned by the devil. For fuck's sake, "even with this Apple's hilariously expensive flop" underlines how hard companies refuse to get it. To reach a wider audience - charge less. Reduce cost. Simplify and add lightness. the only company even trying is god-damned Facebook, and they're still fumbling it.

You need low-latency 6DOF. Everything else is negotiable. Everything.

And for god's sake, have an intermediate format. Ship a VR gizmo that only renders ten million floating dots... and guarantees it can show them at 200 Hz, with up-to-the-millisecond tracking. Disconnect that performance from computing power. And latency. Let an absolute potato, on the other side of the world, be capable of producing the magical dreamscape you're standing in, without making you throw up.

[-] Nioxic@lemmy.dbzer0.com 16 points 2 days ago

people choose consoles over pcs for comfort

people choose pc for its capabilities (and for some, a different kind of comfort)

people choose vr for the experience only - and it can get old quite quickly because the market is too small - not enough 'content'

[-] Chaosppe@thelemmy.club 5 points 2 days ago

As other have said, it's extremely expensive to pc/vr and for those that can afford it, there isn't enough content. For video browsing I find that I have a better monitor than the quest 3. (led vs qoled) so why would I bother? Plus I have a fiancé around me when I'm at home so it makes no sense to close myself off. I enjoy the product and maybe if it had better integration for multiple people, I might use it more often. The fix for the sweating is to use a bobovr s3 pro strap and to remove the headface. It also comes with a fan so it's honestly very comfortable. But that's another £100.

I wish it could take off more, but I know it's still just a gimmick.

Anybody that says vr is a gimmick haven't tried a vr racing rig. Not only the fun factor but I'm definitely a better driver now for it.

[-] CancerMancer@sh.itjust.works 4 points 2 days ago

Flight in VR is truly something else. Not even a simpit can provide that level of immersion. You think jumping into a white dwarf system is spooky in Elite Dangerous? Try doing it with a headset on. When your cockpit is smoking, alarms are blaring, and the panic sets in, you will finally understand.

[-] ryathal@sh.itjust.works 14 points 3 days ago

There's just too many edge cases in VR for it to be a real platform. Movement is hard, there needs to be a lot of space around a person, form factors aren't great for the hardware, there's more graphical requirements, etc.

[-] Flamekebab@piefed.social 15 points 3 days ago

It'd legitimately be easier to fit an arcade cabinet in my house than space for proper VR play.

[-] PhobosAnomaly@feddit.uk 16 points 3 days ago

I bought a second generation of Rift (no idea what model it was, but it was the second retail one, not including the CV1 or whatever dev build it was) - and it was fantastic. Thoroughly enjoyed it.

The moment they forced the use of a Facebook account, it stopped getting used. The visor, controllers, and sensors have been sat in a cupboard for a year or two.

I really should see if it has been jailbroken, or if there's a way to utilise the Rift features without any Meta bollocks.

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[-] JokeDeity@lemm.ee 3 points 2 days ago

It's still pretty much gate kept to rich people. The affordable ones will make you sick if you're not in the small lucky group that is unaffected. I've wanted to get into VR for years but never have the excess money to do it. I have noticed an uptick in YouTubers playing VR lately. I think this article and the developers polled are missing a lot of reality.

[-] kameecoding@lemmy.world 11 points 2 days ago

I personally don't feel like spending 700 or how many euros to play beat saber on my ps5.

Other games that might be awesome in this is ones were you don't need to move around but benefit from being able to look around, so flight sims, driving sims, but there the chair setups are better imo.

Can't really think of much else, that's why VR is on the decline, really limited number of fun games to be had, or it would require some paradigm shift, like a strategy game but you are playing on the inside of a globe, but then that game would have to survive on being a VR exclusive.

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[-] Flamekebab@piefed.social 15 points 3 days ago

I've long been skeptical about VR as a mainstream platform. I think the technology is quite cool, but much like those people who used to say "In ten years everyone will have a 3D printer!" and the like, no, I just don't see it happening. The hassle factor is too great for it to be for everyone. Hell, most people seem to be fine with stereo sound, even though surround sound setups have been available for decades.

Whether it's space, cost, or lack of software support, it all seems to combine to make it a bit of hobbyist kit at best. If your goal is to sell millions of copies then you need to target a broader market than hobbyists, and it looks like a lot of companies have ploughed enough cash into this that hobbyist sales aren't going to be enough.

[-] Sam_Bass@lemmy.world 3 points 2 days ago

where are the vr holographs? i want a star trek holodeck in my house

[-] stringere@sh.itjust.works 3 points 2 days ago

holograph - A document written wholly in the handwriting of the person whose signature it bears.

I think you meant hologram. In which case, check it out: https://axiomholographics.com/devices/hologram-room/

[-] JokeDeity@lemm.ee 3 points 2 days ago

It's been difficult so far to make beams of light decide to stop middair, but maybe you have some ideas?

[-] taladar@sh.itjust.works 4 points 2 days ago

The force fields that allow you to walk in one direction without actually moving and hitting the wall also seem to still be missing in our RL tech tree.

[-] stringere@sh.itjust.works 2 points 2 days ago

The work these folks are doing is pretty cool. They utilize polarized light to allow for multiple viewing angles of holograms. https://axiomholographics.com/

[-] card797@champserver.net 8 points 2 days ago

Wearing a headset isn't appealing to me. I'd rather get a curved screen or more screens to be more immersed.

[-] olafurp@lemmy.world 8 points 2 days ago

I mean the hype has died down but I think it's rather that VR is too expensive right now. I want VR but I don't want it $500 much to get a novelty item.

I think using it as a big ass screen would be nice and I really want to Serious Sam and Subnautica on VR. The immersion is really good for VR and I've liked it a lot every time I've played it.

Still, you need a decent space in the living room. A good graphics card for the frame rate and the expensive headset and motion trackers to get the full experience. That's a lot to ask for with the current economy.

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[-] robdor@lemmynsfw.com 6 points 2 days ago

My flight sim would say otherwise if it had a mouth. Also if it had a mouth..... Uhhhhh.... It might be another kind of sim.....

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this post was submitted on 23 Oct 2024
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