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submitted 22 hours ago by Kaputnik@hexbear.net to c/games@hexbear.net

Currently trying to refund the new Indiana Jones game because it's unplayable without raytracing cri. My card isn't even old, it's just 8GB of VRAM is the absolute minimum apparently so my mobile 3060 is now useless. I miss when I used to be able to play new games in 2014 on my shitty AMD card at 20fps, yeah it didn't look great but developers still included a very low graphics option for people like me. Now you need to be upgrading every 2 years to keep up.

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[-] imogen_underscore@hexbear.net 2 points 1 hour ago

no game needs to look more realistic than MGSV. we shoulda just stopped there

[-] wtypstanaccount04@hexbear.net 6 points 13 hours ago

I'm replaying Half Life 2 and it loads and plays like a song. Try playing some old games, Half Life 2 still plays great.

[-] Moonworm@hexbear.net 19 points 17 hours ago

I got a special fucking bone to pick with Cities Skylines 2. I've never had a game look like such vaseline-smeared ass while making my computer sound like it's about to take off. It's a shame because it's definitely come a long way as a game and has some really nice buildings now, but to play it I start to get nervous after like half an hour and have to let my computer cool down, fuck that shit.

[-] Hexboare@hexbear.net 10 points 16 hours ago

There's a number of YouTube videos examining how CS2 was designed in such a shockingly bad way to murder your GPU

[-] Zvyozdochka@hexbear.net 29 points 19 hours ago

I want my games to be able to be rendered in software, I want them to be able to run on a potato from the early 2000s and late 90s, is this too much for a girl to ask for

[-] ShinkanTrain@lemmy.ml 17 points 16 hours ago

Todd Howard made Morrowind run on 64MB of RAM in a cave. With a box of scraps.

[-] machinya@hexbear.net 47 points 21 hours ago

that one is atrocious but another thing i also find nasty is the amount of disk space new games need. sure, buying more disks is way cheaper than getting more graphical power but downloading +100Gb for a game I might just play once feels like an incredible waste

games should have a lo-fi version where they use lower textures and less graphical features for the people that cannot actually see the difference in graphics after the ps2 era

[-] 7bicycles@hexbear.net 19 points 20 hours ago

Rainbow 6 Siege had to downgrade map assets because the skins take up too much space lol

[-] neo@hexbear.net 15 points 18 hours ago

Cosmetics is a wholly separate clown-show. Dota 2 used to be a few gigabytes in space. Now because of all the hats it's like 30gb compressed.

[-] jjjalljs@ttrpg.network 13 points 20 hours ago

There's been a couple games I've decided to just not buy because the disk space requirement was too high. I don't think they care much about a single lost sale, unfortunately.

[-] Edie@hexbear.net 15 points 21 hours ago* (last edited 21 hours ago)

War Thunder (garbage game, don't play) does this. You can choose to download higher quality textures. I don't care, I haven't noticed the difference

[-] Zvyozdochka@hexbear.net 17 points 20 hours ago

The snail yearns for your money

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[-] GnastyGnuts@hexbear.net 22 points 19 hours ago

I just want ps2-level graphics with good art direction (and better hair, we can keep the nice hair) and interesting gameplay and stories. Art direction counts for so much more than graphics when it comes to visuals anyway. There are Playstation 1 games with good art direction that imo are nicer to look at than some "graphically superior" games.

[-] doublepepperoni@hexbear.net 28 points 18 hours ago

What hair in modern games looks like

[-] emeralddawn45@discuss.tchncs.de 12 points 13 hours ago

Yeah i would much rather a hairstyle be a single solid texture than whatever the fuck this "HAIRFX individual hair rendering 9000" bullshit is, that always ends up looking like trash

[-] Hello_Kitty_enjoyer@hexbear.net 19 points 17 hours ago

when u see a Homo Sapiens for the first time

[-] Gorb@hexbear.net 32 points 21 hours ago* (last edited 20 hours ago)

I'm finding the latest in visual advancements feels like a downgrade because of image quality. Yeah all these fancy technologies are being used but its no good when my screen is a mess of blur, TAA, artifacting from upscaling or framegen. My PC can actually play cyberpunk with path tracing but i can't even begin to appreciate the traced paths WHEN I CAN'T SEE SHIT ANYWAY.

Currently binging forza horizon 4 which runs at 60fps on high on my steam deck and runs 165fps maxed on my PC with 8x msaa and it looks beautiful. And why is it beautiful? Its because the image is sharp where I can actually see the details the devs put into the game. Also half life alyx another game that is on another level with crisp and clear visuals but also ran on a 1070ti with no issues. Todays UE5 screen vomit can't even compare

All games these days know is stutter, smeary image, dx12 problems and stutter

[-] Gucci_Minh@hexbear.net 19 points 21 hours ago

TAA, dof, chromatic aberration, motion blur, vignetting, film grain, and lens flare. Every modern dev just dumps that shit on your screen and calls it cinematic. Its awful and everything is blurry. And sometimes you have to go into an ini file because it's not in the settings.

[-] genderbitch@hexbear.net 12 points 20 hours ago

Chromatic aberration! When I played R&C: Rift Apart on PS5 I was taking screenshots and genuinely thought there was some kind of foveated rendering in play because of how blurry the corners of the screen looks. Turns out it was just chromatic aberration, my behated.

Hate film grain too because I have visual snow and I don't need to stack more of that shit in my games.

[-] Gucci_Minh@hexbear.net 13 points 20 hours ago

Dev: should we make our game with a distinctive style that is aesthetically appealing? Nah slap some noise on the screen and make it look like your character is wearing dirty oakleys and has severe astigmatism and myopia that'll do it.

[-] genderbitch@hexbear.net 16 points 21 hours ago

I despise TAA. I remember back when I played on PS4, I could immediately spot a UE4 game because they almost always had awful TAA ghosting.

[-] tombruzzo@hexbear.net 32 points 22 hours ago

There are some good videos out there that also explain how UE5 is an unoptimised mess. Not every game runs on UE5 but it's the acceptable standard for game engines these days

[-] grandepequeno@hexbear.net 15 points 21 hours ago

Can you link some, that sounds very interesting.

[-] tombruzzo@hexbear.net 6 points 17 hours ago

This is the main one I saw. It's kind of an as for this guy's game company, but clouds in a skybox shouldn't cause performance issues https://youtu.be/6Ov9GhEV3eE

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[-] GrosMichel@hexbear.net 11 points 20 hours ago

It's optimized around dev costs and not performance, sadly.

[-] genderbitch@hexbear.net 16 points 22 hours ago

That and DX12 in general, in my experience. Almost every game where I've had the option to use DX11 instead of DX12, the difference has been night and day. Helldivers 2 especially had an absurd improvement for me.

[-] peppersky@hexbear.net 13 points 19 hours ago

The new indiana jones is actually pretty decently optimized, like I run it at 1080p all high/ultra settings on my rtx 3060 12gb, with DLAA downscaling enabled at a mostly locked 60fps. Like it is leagues better than any UE5 game, it's just the hard VRAM requirements that suck.

I feel like a lot of the issues game graphics have nowadays is just that GPU prices have been ridiculously inflated over the last two decade because of crypto/ai. Like it is not surprising that devs will follow the newest trends and technologies when it comes to graphics, but the hardware needs of raytracing and global illumination and the likes are just too high for what gpu performance/dollar you can get in 2024. I just recently upgraded from an AMD RX480 to a used Nvidia RTX 3060 12GB (which seemed to be the best bang for the buck, an RTX 4060 would have been much more expensive for not a lot more performance), and that upgrade gets you maybe double performance in your games, for a GPU that is a whole seven years newer (and no VRAM upgrade at all when you get the base model). These cards just simply shouldn't cost as much as they do. If you don't have unlimited money to spend, you are going to have a much worse experience today compared to half a decade or a decade ago.

[-] red_stapler@hexbear.net 31 points 22 hours ago* (last edited 22 hours ago)

All of the boomer game devs that had to code games for like a 486 have now retired, replaced with people who nVidia or AMD can jangle shiny keys in front of to make their whole games around graphics tech like cloth physics and now ray tracing.

[-] SuperZutsuki@hexbear.net 18 points 21 hours ago

This is why solo or small team indie devs are the only devs I give a shit about. Good games that run well, are generally cheap, and aren't bloated messes.

[-] Kaputnik@hexbear.net 26 points 22 hours ago

I just want to punch nazis why does it have to matter if the reflection of a pigeon off screen appears in Indiana Jones' eyes??

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[-] makotech222@hexbear.net 13 points 20 hours ago

The gamers yearn for Forward+ rendering...

Yeah i think gaming as an industry is becoming 'more specialized' which is not necessarily good. All the engine developers are just working on very generic graphics stuff for like Unreal and Unity, rather than engine devs being a position at a company that makes games themselves, which can greatly optimize them for specific games.

[-] AstroStelar@hexbear.net 12 points 20 hours ago

I am lucky enough that I'm not that interested in high-specs AAA titles to begin with: of the 100+ games I've put on a DIY wishlist, I'd say less than 10 of them fall in this category. It's mostly indie/retro titles, older titles or mid-budget.

[-] genderbitch@hexbear.net 18 points 22 hours ago

Yeah, I'm getting real fucking tired of struggling to get 60fps in new games even with DLSS cranked to max. They don't even look much better. There's plenty of older games that look better and run better that you don't need to subject yourself to DLSS ghosting and frame gen latency to play. I've been telling my main co-op buddy that I might just stop playing new games (at least larger releases) because this shit is so frustrating.

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[-] FourteenEyes@hexbear.net 20 points 22 hours ago

This is part of why I've pretty much stopped following mainstream releases. Had to return Space Marine 2 because it would not stop crashing and the low settings looked like absolute dogshit

[-] crime@hexbear.net 16 points 22 hours ago

if a game can't run on everything people have run Doom on, i don't want to play it

[-] crime@hexbear.net 26 points 22 hours ago

yes this includes the digital pregnancy test and the parking ticket validator

[-] AntifaSuperWombat@hexbear.net 14 points 22 hours ago

My CPU is 12 years old and my GPU 7. So yeah... I’m gonna stick with indie and older games.

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this post was submitted on 15 Dec 2024
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