this post was submitted on 03 Oct 2025
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[–] Gutek8134@lemmy.world 26 points 2 months ago* (last edited 2 months ago) (4 children)

I'd argue you can 'see' the wall if you place something on it, like:

  • your hand
  • your frontline's hand (or some other body part)
  • a ghost's hand
  • flour, dust, tar, enemies' blood, coughing syrup, and other things that could stick to the surface
  • gecko, spider, and other creatures that wouldn't fall off; probably also your familiar; dhampir and a high level monk should work, too
[–] Lumisal@lemmy.world 17 points 2 months ago (3 children)

By that logic you can see air because there's clouds in the sky.

[–] voracitude@lemmy.world 17 points 2 months ago

Son of a bitch, that's a good argument.

[–] hikaru755@lemmy.world 11 points 2 months ago (9 children)

There's also blue in the sky. That's literally you seeing the air

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[–] TeamAssimilation@infosec.pub 8 points 2 months ago* (last edited 2 months ago) (1 children)

How about blind or very sight-impaired characters? Could they “see” the wall as they “see” everything, by touching/perceiving it? That’s as well as they can see anything.

Is seeing the same as visualizing? Because the cloud’s shapes and height clearly give you an idea where a mass of air with certain common characteristics is, where it starts, and where it ends.

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[–] Serinus@lemmy.world 7 points 2 months ago

Or just interpret it as line of sight.

[–] jounniy@ttrpg.network 5 points 2 months ago

I’d argue that RAW the wall is still invisible. You now just have the means to pinpoint it's location.

[–] Kolanaki@pawb.social 5 points 2 months ago (2 children)
[–] cjoll4@lemmy.world 14 points 2 months ago (3 children)
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[–] No_Money_Just_Change@feddit.org 18 points 2 months ago (2 children)

I would go line of fire logic.

You theoretically can not target the wall, but you can target something on the outerside and will then hit the wall instead

[–] jounniy@ttrpg.network 17 points 2 months ago (2 children)

As I have said in another comment, that is RAW not what would happen:

"You can’t even cast it on something behind the wall, because you cannot target something (or someone) with a spell if they are behind total cover. Total cover is created by being behind completely behind an obstacle (like a wall). This counts even if the obstacle is invisible."

Furthermore, because if you chose an invalid target for a spell, you’d still expend the spellslot but there would be no effect. So you actually spend a sixth level spell a lot to achieve nothing."

It’s very much not RAI I'd say and I would likely handle exactly like you described, but the RAW was so wonky that I wanted to make the meme when I found out about it.

[–] vithigar@lemmy.ca 5 points 2 months ago (6 children)

"Specific overrides general" is RAW though, and the spell description of Wall of Force calls out that exact spell interaction as a way to destroy it.

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[–] starman2112@sh.itjust.works 15 points 2 months ago* (last edited 2 months ago) (12 children)

In my campaigns, Mystra does not take kindly to pedants or loophole researchers. A spell does what Mystra allows it to do, and you cast what Mystra allows you to cast

Mfs gotta remember that magic is a person, and that person can get annoyed

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[–] borf@lemmynsfw.com 14 points 2 months ago (3 children)

So you need Detect Magic running?

[–] Cort@lemmy.world 16 points 2 months ago (2 children)

Or a bag of flour to throw around to make the wall visible

[–] chemical_cutthroat@lemmy.world 8 points 2 months ago

Just Last Crusade it and throw some dirt on the wall.

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[–] cjoll4@lemmy.world 11 points 2 months ago (3 children)
[–] jounniy@ttrpg.network 6 points 2 months ago

Oh dear I didn’t even know that. Well that makes it even more absurd.

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[–] jounniy@ttrpg.network 7 points 2 months ago* (last edited 2 months ago) (1 children)

Yes. See invisibility should work as well. Both are quite annoying to activate when in a fight though.

Edit: TIL that detect magic may not work, because the object has to be visible.

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[–] Archpawn@lemmy.world 14 points 2 months ago

There are two fun things you can do with D&D. You can be pointlessly pedantic with the rules, and you can play. As long as you don't do both at once you're good.

[–] MimicJar@lemmy.world 10 points 2 months ago (5 children)

What would happen if the disintegrate spell targeted a creature or object but a wall of force existed between them? I'm guessing it would just destroy the wall and then continue onward to the target?

[–] jounniy@ttrpg.network 21 points 2 months ago* (last edited 2 months ago) (1 children)

No. If we assume that you have to target the wall it would at the very least stop after destroying the wall.

But by RAW, you can’t even cast it on something behind the wall, because you cannot target something (or someone) with a spell if they are behind total cover. Total cover is created by being completely behind an obstacle (like a wall). This counts even if the obstacle is invisible.

Furthermore, if you chose an invalid target for a spell, you still expend the spellslot but there will be no effect. So you'd actually spend a sixth level spell a lot to achieve nothing.

I would not recommend doing it this way, but that’s what the rules say.

[–] maniclucky@lemmy.world 13 points 2 months ago (7 children)

And this is why my group is ok saying "that rule is profoundly dumb" and ignoring it while suspecting Crawford of being involved.

[–] Aielman15@lemmy.world 19 points 2 months ago (1 children)

Crawford also rules that See Invisibility doesn't remove the advantage/disadvantage on attack rolls because it doesn't say so in the spell's effect, so... Yeah, I always ignore what he says.

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[–] AnarchistArtificer@slrpnk.net 7 points 2 months ago (6 children)

This is a supremely silly thread and I am enjoying it greatly. Thanks for catalysing these cool discussions OP.

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[–] JackbyDev@programming.dev 7 points 2 months ago* (last edited 2 months ago) (1 children)

D&D's invisibility rules are goofy. At least in 5e (2014 edition, groan) you always get advantage if you're invisible and attacking someone. Even if they can see you. The invisibility condition is worded like "you get advantage on attacks" instead of "Since you're hidden, remember you get advantage on attacks".

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