this post was submitted on 01 Jun 2026
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Gaming

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[–] panda_abyss@lemmy.ca 127 points 2 days ago (1 children)

If I see this there’s a 100% chance I go right in that water, but no I won’t be mad at whatever happens.

[–] TheFriendlyDickhead@feddit.org 83 points 2 days ago (3 children)

Game crashes -> everytime you restart you spawn in the water -> game instantly crashes again

[–] panda_abyss@lemmy.ca 54 points 2 days ago* (last edited 2 days ago)

This is fine

FAFO

[–] rockSlayer@lemmy.blahaj.zone 26 points 2 days ago

When I was working in QA on videogames, I would have creamed my pants if I found this bug

[–] vane@lemmy.world 15 points 2 days ago* (last edited 2 days ago)

Edit exe with hex editor and patch the game so it doesn't crash. Since you're already there, add water simulation. Hack steam account and publish new version of the game. Since you're already there change bank account number to some company you hate.

[–] AwesomeLowlander@sh.itjust.works 5 points 1 day ago (1 children)

Where's the cigarette smoking guy scene from again?

[–] oldpolo@lemmy.world 8 points 1 day ago (1 children)
[–] Agent641@lemmy.world 11 points 1 day ago (1 children)

Yes that is Eric Bachman. He used to be fat and stupid, but he got better

[–] baatliwala@lemmy.world 7 points 1 day ago

JIAN YANNNNG

[–] MonkderVierte@lemmy.zip 40 points 2 days ago (2 children)

Tragic is, if you have the animations, physics, shader, etc. and then ran out of time to fill the underwater with content.

[–] AngryCommieKender@lemmy.world 16 points 2 days ago

Just wait for the next patch. Vintage Story added a ton of underwater stuff in their latest two patches.

[–] P1k1e@lemmy.world 11 points 2 days ago (1 children)

Stanley Parable jump mechanic

[–] drcobaltjedi@programming.dev 4 points 2 days ago

The jump circle was great

Be a neat Easter egg to have it do the old Tony Hawk audio scratch if you so much as touch it.

[–] LovableSidekick@lemmy.world 22 points 2 days ago* (last edited 2 days ago)

This reminded me of back in the late 90s when I worked on a world simulation project. The animation system worked by animating individual objects, there was no way to attach them to each other to guarantee that they stayed together. So a car and an avatar riding in the car were each independently animated; they only looked like they were connected.

Various interrupts could throw things out of sync - say the user connected a device or put a DVD in a drive. Suddenly passengers were floating in the air behind the car. I suggested that instead of doing an animation on each object, what if there was an abstract animation object that moved around, and objects were attached to it with offsets. Each animation step would compute a new position and orientation for the animation itself, then you would simply assign those values to all the attached objects and apply their offsets.

The team leader basically said great idea but we're done with that piece. It never got fixed lol.

[–] someguy3@lemmy.world 20 points 2 days ago* (last edited 2 days ago) (1 children)

What happens if you go in the water? Or is it invisible wall?

[–] The_Picard_Maneuver@lemmy.world 75 points 2 days ago (1 children)
[–] rants_unnecessarily@piefed.social 4 points 1 day ago* (last edited 1 day ago) (2 children)

Ok, that's hilarious.

Where is it from?

I don't know the context, because I've only seen this part clipped.

[–] Gork@sopuli.xyz 18 points 2 days ago

Budget cuts.

Grey Skies: a war of the worlds

I don't have the animations for pole vaulting, limbo dancing or Juggling.