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submitted 4 months ago by Don_Dickle@lemmy.world to c/til@lemmy.world
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[-] sp3tr4l@lemmy.zip 174 points 4 months ago* (last edited 4 months ago)

A few things about America's Army:

It may (I am 90%, but not 100% sure of this) have been the first PC, online, FPS to feature ragdoll physics for dead players.

It employed a... rather baffling way of doing team conflicts:

You are always on Team America, and the opposing team is always Team Generic Terrorists. (With 80s/90s movie era costumes for the bad guys, dependent on map location)

What this results in is... you have your M4. You are shooting at bad guys with AK74su's. But... from the opposing team's POV, its the same.

So, if you kill someone... you can now pick up an AK74su. Even though from their POV they dropped an M4.

And so on, with rough equivalents as an SVD and an M110, an RPK and an M249.

These 'picked up' weapons would basically morph into having the ballistics of the Eastern Bloc weapon at the point they were picked up.

Very weird, I've never seen another game do that.

The game also had a good number of training courses, many of which were initially bugged as all hell.

I remember the SERE course failing me consistently, showing that I had been detected by guards who are apparently able to see through boulders or 30 feet of a hill (the camera would show you how you were spotted like a 'deathcam' and it was quite obvious it was often total bs).

Also, in certain training missions it was possible to shoot your instructor.

This would result in you being sent to the brig: Log in to your account, and for a week, all you get is a view from inside a prison cell, no game menus or options at all, rofl.

Oh, final thing: I am pretty sure this was the first online PC FPS that modelled that M203 projectiles must travel a certain distance before the explosive charge will detonate, so taking out someone with an M203 round to the face, non explosively, became a way to humiliate people, as you either had to be pretty skilled to do it , or your opponent had to have very poor situational awareness.

[-] jqubed@lemmy.world 54 points 4 months ago

Also, in certain training missions it was possible to shoot your instructor.

This would result in you being sent to the brig: Log in to your account, and for a week, all you get is a view from inside a prison cell, no game menus or options at all, rofl.

Hilarious! I guess adding permadeath to the game would’nt’ve helped with the recruiting mission, but this feels like it’s in the same spirit.

[-] sp3tr4l@lemmy.zip 50 points 4 months ago

The game had a whole system of ranks and qualifications based off actual Army ranks and skills.

You had to do pretty comprehensive medical training before you could be a field medic, you had to qualify as a marksman to be able to use a DMR, you had to pass the SERE school before I think night time missions and NVGs could be used, had to complete parachute training before levels you'd paradrop into, etc, and these would become available as you reached a certain number of kills or successful missions or what not.

Basically, it had a persistent progression system, and it was quite in depth...

... And if you did things like tons of team killing, or killing the instructor, not only would you end up in the brig... you'd have basically all of your progress reset.

Its about as close as you can get to permadeath in a round based, pvp shooter.

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[-] Etienne_Dahu@jlai.lu 41 points 4 months ago

You are always on Team America, and the opposing team is always Team Generic Terrorists. (With 80s/90s movie era costumes for the bad guys, dependent on map location)

The enemy is dumb, they think we're the enemy but they are the enemy!

[-] Podunk@lemmy.world 16 points 4 months ago

Theres a metaphor there somewhere...

[-] setsneedtofeed@lemmy.world 28 points 4 months ago

Oh, final thing: I am pretty sure this was the first online PC FPS that modelled that M203 projectiles must travel a certain distance before the explosive charge will detonate, so taking out someone with an M203 round to the face, non explosively, became a way to humiliate people, as you either had to be pretty skilled to do it , or your opponent had to have very poor situational awareness.

Oh wow, it is maybe a first. I remember doing that in Modern Warfare 2 quite a bit, but didn't realize how much this game pre-dates it.

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[-] Shadow@lemmy.ca 140 points 4 months ago* (last edited 4 months ago)

So, I worked on this. I built their in game support system (irc backed!), wrote a bunch of the web auth code, and accidentally once deleted the production user database from the secondary site (whew, disabled and re-replicated from primary).

It was a lot of fun and got me a trip to E3 back when it was the big thing.

It was an interesting concept because no matter what, you would play the american side and fight the terrorists. (you would look like a terrorist to the other team)

[-] Shadow@lemmy.ca 64 points 4 months ago

They parked a few vehicles outside the E3 convention center:

[-] dexa_scantron@lemmy.world 25 points 4 months ago

I recall they lowered guys out of a helicopter on ropes one year, too. It was hilarious to walk around the floor at E3 and see CoD or whatever guys in their fakey-looking booth bro costumes pass real army guys wearing real uniforms passing out enlistment info and ads for America's Army. Why pay booth bros when you can just assign some soldiers you're already paying?

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[-] gravitas_deficiency@sh.itjust.works 69 points 4 months ago* (last edited 4 months ago)

It was a legitimately good completely free multiplayer FPS game. I was into it for a while ages ago, and it was quite fun.

I genuinely doubt it actually inspired a remotely meaningful number of people to actually join the army, though.

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[-] delirious_owl@discuss.online 62 points 4 months ago

It was extremely popular. I played it a lot. Many players were international because, you know, it was free.

It was great anti-miliarty propaganda. I mean I died several times per hour.

[-] UnderpantsWeevil@lemmy.world 17 points 4 months ago* (last edited 4 months ago)

It was extremely popular.

It was free to play. But it didn't hold a candle to Team Fortress, Call of Duty, or even Tribes in terms of overall player count. The project was eventually abandoned when Pentagon officials realized they could just send kick-backs to EA executives in order to inject their propaganda into a more popular franchise.

Now US Army and Navy sponsorship of tournaments is routine, streamers regularly get promoted based on their military affiliations, and native advertising has ramped up substantially.

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[-] count_dongulus@lemmy.world 62 points 4 months ago

It was actually pretty good. I remember having to pass an ingame training course to use the medic class. I still vaguely remember how to apply a tourniquet lol

[-] Saik0Shinigami@lemmy.saik0.com 22 points 4 months ago

I still vaguely remember how to apply a tourniquet lol

Do blood sweep on individual. On the affect limb place tourniquet high and tight into the groin/armpit as possible. Velcro firmly. Twist stick until you think the stick will break (ignore screams of person you're applying it to). Write the time on the tourniquet so the medics know what to do about it later.

[-] setsneedtofeed@lemmy.world 16 points 4 months ago* (last edited 4 months ago)

I think when it first released in 2002 they would have taught two inches above the wound. High and tight for all purposes came later as the default trained procedure.

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[-] rockerface@lemm.ee 13 points 4 months ago

The last 2 points seem to be extra important, especially ignoring the screams

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[-] Dagnet@lemmy.world 18 points 4 months ago

That was such a pain in the ass, 10mins in I finally think to myself "wait, this is supposed to be fun, why am I watching class in a game?" dropped the game and nvr came back

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[-] Pharceface@lemm.ee 42 points 4 months ago

I recall playing the tutorial. Never went online. Dial up sucked. Interesting tidbit, if you shoot your drill instructor at the range you're dropped into a prison cell at Fort Leavenworth. All you can do from that point is listen to somebody whistling and drag a tin cup across your cell bars.

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[-] jas0n@lemmy.world 40 points 4 months ago* (last edited 4 months ago)

Didn't expect so much hate for this game... In terms of simulations, in 2002, the original game was light years ahead of its time. They did a lot of things right that it took the more popular mil sims years to get correct. I'd go as far as to argue it is one of the most realistic squad-based tactical shooters of all time.

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[-] mhague@lemmy.world 34 points 4 months ago

The special forces test was hard.

For the written test. there's parts where you would be shown a helicopter for 100 milliseconds then have to remember the configuration, number of rotors, ordinance... Or you see a tank for a split second and have to correctly identify the barrel measurements and other little details.

The stealth mission was difficult too. I managed to be a medic and a ranger but not special forces.

[-] ButtermilkBiscuit@lemmy.world 43 points 4 months ago

The special forces test was nuts, was playing on a friend's account at the time but it boiled down to just crawling through the lowest point along the entire path. Literally the entire mission you're in a drainage or small creek just crawling and going stealth. I can't remember if you eventually fight or do anything, I just remember the two hours of crawling on the ground to go undetected.

After I got the SF certification you could play this map called Hospital where you're extracting a VIP while an insurgent team is trying to kill him. So much fucking fun. I loved this game. Yvan eht nioj

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[-] OhFudgeBars@lemmy.world 29 points 4 months ago

I heard on a podcast a long time ago that the Army considered it one of their most successful recruiting tools. Not because it brought in more recruits, but because fewer recruits dropped out, apparently because playing the game led to fewer surprises after joining.

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[-] callouscomic@lemm.ee 29 points 4 months ago* (last edited 4 months ago)

There was a guy who saved someone in a car crash and he said he learned what to do medically in the moment from this game.

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[-] False@lemmy.world 28 points 4 months ago

This was legit very popular for a while. It was even common in e-sports.

[-] RandomStickman@fedia.io 25 points 4 months ago

I think this one is the one where a player used the first aid knowledge learnt in game to save someone's life irl?

[-] sp3tr4l@lemmy.zip 22 points 4 months ago

I remember a story making the rounds about that as well, waaay back.

Its not implausible. The medic training was pretty thorough compared basically any other video game ever, and if all you're really trying to do is stop massive bloodloss ASAP, knowing how to dress a wound and apply a tourniquet absolutely can be the difference between dying before the ambulance arrives and not.

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[-] baldingpudenda@lemmy.world 25 points 4 months ago

Oh man, was it version 2.1 or 2.4 that was the best? I think it was the one where urban assault was released. So many hrs playing until 3.0. There was a test to be able to play medic in the game. It taught basic first aid.

[-] vga@sopuli.xyz 23 points 4 months ago

I played it for a while. It was ok for the time, when there weren't many pseudorealistic tactical FPS games.

[-] WoolyNelson@lemmy.world 22 points 4 months ago

People were in an uproar over "indoctrination" by the game. If your child can be convinced to join the army by playing that game... maybe it's for the best.

[-] IMongoose@lemmy.world 17 points 4 months ago

Ya, idk how this would recruit someone into infantry. I played it for a little bit and it was a getting shot simulator. Idk if I ever even saw someone on the other team.

[-] Fester@lemm.ee 21 points 4 months ago

Every game I play teaches me that I will immediately die in real life if anything bad ever happens.

Every FPS - shot dead immediately. No respawning.

Scary game - heart attack immediately.

Every sword game - maimed horrifically.

Zombie apocalypse - eaten immediately, and I’ll turn into a fat one that explodes later.

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[-] sp3tr4l@lemmy.zip 13 points 4 months ago

Do you remember when people figured out, on certain maps... stand exactly here (in spawn), fire a grenade launcher at this exact pixel in the skybox, and 80% of the enemy team is now dead?

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[-] Facebones@reddthat.com 22 points 4 months ago

Its still around IIRC, been through like 5 versions now. If you're in the military you can use your .mil address and be marked in game as actual military for better or worse lol.

The most surprising part of the whole thing? It was actually a really fuckin solid game. (The original, can't speak for whatever version is out now.)

[-] tilefan@lemm.ee 19 points 4 months ago

then they realized pouring money into actual game studios with more cost-effective

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[-] mozz@mbin.grits.dev 18 points 4 months ago

Super fuckin dystopian

You never played as the “bad guys”. You and your team on your screen were always American, 100% of the time. The terrorists you were fighting saw a presentation on their own screen that you were the godless terrorists, and they were the heroic Americans. No one was ever the bad guys. Except, some “other” in some distant place. But not you.

We had heated arguments at one place I worked when AA wanted to hire us for some short contract. The one side of the argument was, guys, they literally just want us to set up and configure one web service for them. I don’t think we’re gonna wind up killing anyone from the global south in the course of setting up that server. The other side, which I remember verbatim, came in the form of a heated retort:

“Would you set up a blah blah blah server for the NAZIS?”

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[-] PapaStevesy@lemmy.world 16 points 4 months ago
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[-] PugJesus@lemmy.world 16 points 4 months ago

AA2 and AA3 were legitimately great games.

[-] UnderpantsWeevil@lemmy.world 15 points 4 months ago

Had big vans parked on the UT Campus lawn paid for with Pentagon money, where you could play the game right next to a real live military recruiter.

I like to think about this while I'm looking at videos of Palestinian student protesters getting maced, tackled, and dragged away by campus security.

[-] FlyingSquid@lemmy.world 15 points 4 months ago

Now they just pay Activision to do that on their behalf with CoD.

[-] AtomicTacoSauce@lemmy.world 14 points 4 months ago

The training/intro sergeant sounded just like one of my actual sergeants.

[-] wildcardology@lemmy.world 14 points 4 months ago

Played this a lot. My favorite map is bridge.

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[-] NessD@lemmy.world 13 points 4 months ago

It had a reporting system. If you reported someone for camping, the vote would be turned against you and if people agreed you were kicked. 😂

[-] Hegar@fedia.io 13 points 4 months ago

The first iteration had a rules of war/ethics type system where as well as K/D ratios etc. it gave you a rank for how well you obeyed the rules of war. I remember I number of articles talking about how abysmally low all the scores were.

The game was such a realistic representation of the US army that players could just war crime to their hearts content with no repercussions.

[-] HocEnimVeni@lemmy.world 13 points 4 months ago

First match I played after the training I panicked and ended up killing a team mate and ended up at Leavenworth lmao never played again after that.

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this post was submitted on 26 Aug 2024
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