this post was submitted on 17 Jan 2026
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Gaming

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[–] justsomeguy@lemmy.world 92 points 4 weeks ago (2 children)

It's like a rewiring through new experience. Back in the day games were improving in looks and gameplay rapidly. Then the latter started deteriorating for many big studio titles.

You tell me some new AAAA Ubisoft game is coming out and my gag reflex starts to tingle.

A new pixel graphic indie title with great reviews? Sign me up.

The fruit that was once sweet has become poison.

[–] anomnom@sh.itjust.works 15 points 3 weeks ago (1 children)

I’m there with you, but a little worried that AI pixel slop is coming to ruin it.

Retro gaming has become my jam, but I’m also rapidly approaching 50 and have an 8y/o that likes to learn my old games with me for now. So I’m gonna enjoy that while we can.

[–] justsomeguy@lemmy.world 5 points 3 weeks ago

My nieces' favorite video game of all time is dead or alive 3 on the original Xbox. There's a switch with new games and fancier graphics connected to an OLED tv but at the end of the day they just want to kick people as simply as possible. Old ass console connected to an old tv in a guest room.

Nobody is better at sniffing out what's actually fun than kids. They might get tricked by marketing here and there but once they get their hands on things it's a simple process for them. Does this spark joy?

[–] Ephera@lemmy.ml 6 points 3 weeks ago (1 children)

Yeah, I feel like humanity should've figured out sooner that reality does not have great gameplay... 🫠

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[–] HeyThisIsntTheYMCA@lemmy.world 36 points 3 weeks ago (4 children)

Really I just want one thing. The same thing every gamer wants. To escape to the one place uncorrupted by capitalism.

[–] MonkderVierte@lemmy.zip 8 points 3 weeks ago (1 children)

I present to you: loot boxes. And gacha.

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[–] jaybone@lemmy.zip 6 points 3 weeks ago (2 children)

You should play World of Workcraft for like 40 hours a week.

[–] boonhet@sopuli.xyz 4 points 3 weeks ago

Maybe you'll be invited to heroic raids then!

Not mythic, that's for the 200 hours per week players.

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[–] ExtremeDullard@piefed.social 33 points 4 weeks ago* (last edited 4 weeks ago) (1 children)

The reasons for adult you playing games younger you played are:

  • They remind you of your youth. This happens when you get old enough to notice your youth is gone before you could even take full advantage of it.
  • They don't require a subscription and they don't disappear when the publisher pulls the plug.
  • They're more fun.
[–] flameleaf@lemmy.world 8 points 4 weeks ago

All of the above

[–] Derpenheim@lemmy.zip 23 points 4 weeks ago (1 children)

If youre my age, then games were advancing in graphic fidelity at the same rate as getting better and more in depth. Devs were able to learn from eachother on what makes a game great. Then the horse dlc happened, and suddenly devs could only make games that could be chopped up into pieces and sold as an al a carte game instead of the 7 course meals they had been making.

[–] Kolanaki@pawb.social 11 points 4 weeks ago* (last edited 4 weeks ago)

And even with that chopped up BS, they're still not as in-depth as games were just kinda starting to get.

[–] gustofwind@lemmy.world 23 points 4 weeks ago

good graphics have replaced good art direction and style

[–] Chronographs@lemmy.zip 16 points 4 weeks ago (1 children)

I wanted photo realistic games when I was younger, and now I get to enjoy playing them. I also enjoy playing 2d games. It turns out fidelity is just an artistic choice which does little to predict the quality of a game 🙄

[–] Ephera@lemmy.ml 7 points 3 weeks ago (1 children)

Also has to be said that 2D vs. 3D is basically just different genres, because it affects gameplay so much. Someone who only plays 3D games misses out on a whole bunch of variety.

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[–] chunes@lemmy.world 14 points 4 weeks ago (1 children)

Partly because games are so inefficient these days that we have no choice. Looking at you, Unity and Unreal

[–] ICastFist@programming.dev 7 points 3 weeks ago

Nooooooooo, you're just envious because you don't have a RTX 5090 that only costs 15k dollars and needs to generate fake frames at 400*300 to maintain a stable 60FPS

/s

[–] network_switch@lemmy.ml 14 points 4 weeks ago (1 children)

I've been playing the older Ys games. Ys seven and back. These games are great. I didn't play a single Ys game until last year. No nostalgia for them. Practically no JRPG nostalgia either as I was a Diablo/Baldurs Gate type gamer 20+ years ago. Now I'm eating up all these old JRPG games

[–] __Lost__@lemmy.dbzer0.com 13 points 4 weeks ago

Back when 16 bit graphics were cutting edge, we thought they were getting close to photorealistic. It's crazy seeing screenshots of games that I thought looked amazing at the time.

[–] nymnympseudonym@piefed.social 13 points 4 weeks ago (2 children)
[–] PushButton@lemmy.world 6 points 4 weeks ago (2 children)

I've never ascended, only descended to my inevitable grave...

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[–] Kolanaki@pawb.social 12 points 4 weeks ago (1 children)

Until it can be actually photo-realistic and cross the uncanny valley, it's best to just have a stylized aesthetic anyway.

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[–] gmtom@lemmy.world 12 points 3 weeks ago (3 children)

I still stand by the whole "Glorious PC gaming master race!!!!" Circlejerk had a profoundly negative impact on video games, as for about 10 years the mainstream gaming community seemed to only give a shit about frame rates and resolutions and Devs where happy to just focus on that instead of making their games fun to play or have interesting stories.

[–] faintwhenfree@lemmus.org 6 points 3 weeks ago (1 children)

Unfortunately, I'd have to agree with you. I recently got told by my brother that he a late thirties piss ant, thinks my 1440p 144hz monitor is shit compared to his 4k 260hz. Piss ant plays only dota. Only game he plays is dota. FUCKING DOTA. he is fucking herald 3. It's like he is bottom 20%, he lives life in 30 fps and thinkshe can get use from 260hz.

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[–] SpaceCowboy@lemmy.ca 5 points 3 weeks ago (1 children)

Eh, I think that's more of a business thing. Numbers are something execs can compare on spreadsheet. Putting more budget into making number go up is something execs will do. Creativity can't be quantified as anything other than risk.

Of course anyone that likes video games knows making the same game over and over just with more pixels is boring. But how can you explain that in the form of a spreadsheet?

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[–] ICastFist@programming.dev 11 points 3 weeks ago (1 children)

I stopped being a graphics whore around the mid PS2 era, mostly because my computer couldn't run the more realistic games like GTA Vice City 😁

I unironically love seeing newer indies with PS1/N64 style 3D graphics

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[–] Yaky@slrpnk.net 10 points 3 weeks ago (2 children)

Never liked photorealistic games for some reason, my brain's perception just filters it out past the first few minutes looking at effects.

[–] catfeeder@piefed.blahaj.zone 6 points 3 weeks ago (2 children)

With some modern photo-realistic games I can't even discern anything on screen: it's so much detail that my brain becomes overwhelmed :P

The new Doom is literally unplayable for me because of that (and the music).

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[–] FuyuhikoDate@feddit.org 9 points 3 weeks ago (4 children)

Adult me is making teenage me happy, because I play games which looks super realistic and state of the art in my teenage times :D

[–] aeronmelon@lemmy.world 4 points 3 weeks ago

“It’s 2026. Finally, I can play Mass Effect on the highest settings!” :3

[–] orbitz@lemmy.ca 4 points 3 weeks ago (1 children)

First Forza game looked so damn good at the time, like almost real for the videos (yes I know but when your peak graphics is really surpassed you think it's real). Nowadays that never happens cause I'm old and time passes so quickly. I do stop to enjoy the flowers now and then still. Sometimes quite literally in video games to check out how things are progressing I love jungle scenes and they sort of needs tons of plants.

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[–] skibidi@lemmy.world 8 points 3 weeks ago

In most games I find no matter how good the static assets look, the animations immediately break the illusion of 'realism'.

One recent exception to this were some of the cutscenes in Expedition 33, the facial mocap was very on-point and, even though the game isn't anywhere close to photorealistic, it felt close to watching real actors perform a scene.

[–] FishFace@piefed.social 8 points 4 weeks ago (3 children)

Meh. Pixel graphics are fine but I prefer games that look beautiful, and most pixel-art games do not. I especially don't like it when they're "pixel art" but don't actually align everything to a pixel grid, so e.g. characters can move smoothly off the grid, or things can rotate without aliasing. That ruins what I still get from the aesthetic.

But give me something like Ori and the Blind Forest's aesthetics any day. Or Skyrim or Witcher or Deus Ex for recentish AAA titles.

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[–] Sabin10@lemmy.world 6 points 4 weeks ago

Ironically, modern pixel graphic games would struggle t to run on the hardware I wanted realistic graphics from.

Mega man is one of my favourite franchises, but man I wish we could get past the side scroller old style and get a modern ratchet and clank style open city mega man. Or a new mega man legends.

[–] Zephorah@discuss.online 5 points 4 weeks ago (2 children)

Disco Elysium what?

I replayed Neverwinter Nights base campaigns again not too long ago. Replayability used to be the standard, and for $20. I’m not paying $60+ for a 30hr game that lacks the compulsion to turn around and start up another play through. Granted, D&D 3.5 character builds are compelling on their own, but I digress.

Civilizations III vs whatever VII was all about.

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[–] JadenSmith@sh.itjust.works 4 points 3 weeks ago (1 children)

My expectations were far lower, without me realising it, as a child.
I remember getting Mortal Kombat 4, on the N64, and thinking "holy shit, the graphics are so good!!! SO 3D!"

My gosh the graphics did not age well.

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[–] Tattorack@lemmy.world 4 points 3 weeks ago (1 children)

Me; neither.

I'm incredibly sick and tired of videogames usually picking just two lanes:

  • Super photoreal graphics, optimisation be damned, that'll look dated in just a few years.
  • Pixelated nostalgia tripping for people still stuck in the past.
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[–] jaschen306@sh.itjust.works 4 points 3 weeks ago (2 children)

Ghost of Yotei did a great job in gameplay and graphics.

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[–] ZILtoid1991@lemmy.world 4 points 3 weeks ago

As a teenager, I warned people that at a certain point, we will reach the diminishing returns of investment on graphics. I was called a "Mario playing child" by my peers.

I started to feel validated since 2016. And the "DEI-jaw" chud gamers like to whine about is also likely created by the too much faith in how much current graphics can recreate realism accurately.

[–] HeyThisIsntTheYMCA@lemmy.world 4 points 3 weeks ago

What I wouldn't give for a true successor to beyond good and evil

[–] Almacca@aussie.zone 4 points 3 weeks ago* (last edited 3 weeks ago)

I was interested in realistic graphics more when there was rapid progress being made with every iteration, because the technology was cool and impressive, but now there seems to be increasingly diminishing returns with only marginal improvements year on year, and they just increase in bloat and can't afford to be niche. I look more for interesting and inventive gameplay these days, and indy/small budget games are where it's at. I started gaming in the 8 bit era, btw.

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