this post was submitted on 03 Mar 2026
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[–] Skyline969@piefed.ca 87 points 1 week ago (2 children)

This is why I suggest every caster either has note cards for their spells or a tablet with their spells bookmarked.

It’s fireball. It’s just gonna be fireball. Just roll your 8d6.

[–] HeyThisIsntTheYMCA@lemmy.world 28 points 1 week ago (1 children)

Yeah, you make a personal spellbook. No PHB spellbook. That way you only have 4 or 5 pages to thumb through. If you can't devote that much personal time to the campaign, you can't devote that much time to the campaign.

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[–] samus12345@sh.itjust.works 12 points 1 week ago (1 children)

I don't give a shit about how large is the room

I cast Fireball, make it go boom!

[–] ArmoredThirteen@lemmy.zip 11 points 1 week ago (1 children)

This reminded me of a time our rogue fell into a pit trap that had a pair of mimics down there. The first turn it was clear the rogue was going to die without some help and nobody wanted to join them in the pit of dying. Me and the other sorc looked at each other, "hey rogue, you picked improved evasion right?", fireball o'clock

[–] samus12345@sh.itjust.works 6 points 1 week ago (1 children)
[–] ArmoredThirteen@lemmy.zip 10 points 1 week ago (1 children)

They did! Improved evasion is so OP we were way less of a threat than getting Eiffel towered by mimics

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[–] Quetzalcutlass@lemmy.world 46 points 1 week ago (1 children)

swing a sword four times

My group: "You guys make it to level five before the campaign falls apart?"

[–] festnt@sh.itjust.works 6 points 1 week ago (2 children)

don't most people start out in level 5?

[–] Keeponstalin@lemmy.world 7 points 1 week ago (4 children)

I've always started lvl 1, I didn't even know ppl started at higher lvls

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[–] Tetragrade@leminal.space 26 points 1 week ago* (last edited 1 week ago) (2 children)

Can I use my sneak attack? No? Damn. Ok does an 8 hit. What does before modifers mean?

[–] ViaGetty@lemmy.dbzer0.com 9 points 1 week ago

Ouch, ow. Stop, please

what i love is when the DM hasn't read the rules on how sneak attack works, so when you ask if you can use sneak attack they always say no.

[–] Voroxpete@sh.itjust.works 18 points 1 week ago (5 children)

I am utterly perplexed as to why people keep posting this image with text that implies that we're supposed to sympathise with the mass murdering serial rapist.

[–] cannedtuna@lemmy.world 22 points 1 week ago* (last edited 1 week ago) (2 children)

Always seen this meme format posted, no clue what it’s supposed to be from

[–] Voroxpete@sh.itjust.works 36 points 1 week ago (3 children)

It's from Jessica Jones, a very, very good show. David Tennant plays a man with mind control powers who uses them in all of the worst ways you can possibly imagine. It's technically a Marvel comics thing, but the creators were given total carte blanche and went deep into the absolute nightmarishness of the subject matter. It's basically a mix of detective noir and horror. Tennant and Ritter both deliver incredible performances and the show really plays with the abject terror of living in a world with superhumans in it. It's like a version of Invincible that refuses to ever undermine the horror by cracking a joke.

[–] wizardbeard@lemmy.dbzer0.com 24 points 1 week ago (3 children)

Tenant does such a good job with the role that I legitimately had a hard time watching him as other characters for a while after. Kilgrave is so fucking vile on so many levels, but is still a fully fleshed out awful character by the end, and Tenant absolutely nails it.

[–] Voroxpete@sh.itjust.works 18 points 1 week ago* (last edited 1 week ago)

It's a ridiculously good performance and I think it really shocked a lot of people who only knew him from Doctor Who.

I've always said that it takes a genuinely good person to play a truly repugnant villain, and by all accounts that's Tennant through and through.

[–] voxthefox@lemmy.blahaj.zone 7 points 1 week ago

Totally the same. Between this and him as Crowley in good omens I have a hard time seeing him as anything but these 2 characters.

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[–] phdepressed@sh.itjust.works 17 points 1 week ago (1 children)

From Jessica Jones, the guy has a superpower where what he speaks is treated as a command by the one hearing it.

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[–] Banana@sh.itjust.works 12 points 1 week ago (1 children)

They aren't familiar with Kilgrave and just make the meme based off the image and their interpretation of it

[–] IronBird@lemmy.world 7 points 1 week ago

i just assumed it was the Doctor ranting at someone at the end of an episode

[–] Canconda@lemmy.ca 10 points 1 week ago (3 children)

It only implies that if you've watched the show. Otherwise its a picture that says 10,000 words.

The fact that people see the emotion over the lore just shows the acting was good IMO.

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[–] Ziglin@lemmy.world 6 points 1 week ago

But I'm the caster, I couldn't possibly sympathize for a lowly fighter!

[–] Tetragrade@leminal.space 6 points 1 week ago

It's ok it's a TV show and he was just acting.

[–] captainlezbian@lemmy.world 16 points 1 week ago (2 children)

That's why I play paladin. I have one spell worth remembering and it's a delete button.

Ok I play paladin because even in my fantasies I just want to be a hero who has the power to help people

[–] AnarchistArtificer@slrpnk.net 6 points 1 week ago

This is why I love barbarians.

I deeply loved playing my delightful himbo. I only had two questions to answer: reckless attack (usually yes, because taking damage usually just makes me a more effective HP tank), and "do I want to hit them, or try to hit them really hard?" (Great weapon master feat — also usually a yes, mostly depending on healer availability).

I relate to your thing about a power fantasy of helping people. My guy had big "dad energy", because he was older, and was deeply committed to putting himself between the squishy kids of the group (even if those "kids" included an elf who was twice his age). His mindset felt very paladin-y

[–] whelk@retrolemmy.com 5 points 1 week ago (1 children)

Ok I play paladin because even in my fantasies I just want to be a hero who has the power to help people

I hate being the person that quietly judges people who clearly chose paladin type classes for the power rather than for the class fantasy, but I just can't help it sometimes

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[–] Mongostein@lemmy.ca 15 points 1 week ago (2 children)

Plan your next turn before it’s your turn!

[–] spittingimage@lemmy.world 26 points 1 week ago (2 children)

I did but then the sorcerer changed the whole situation with his bullshit!

[–] chuckleslord@lemmy.world 12 points 1 week ago (2 children)

I think this whole situation improved considerably when everyone became invisible. See? No one is around now, combat complete

[–] UnderpantsWeevil@lemmy.world 7 points 1 week ago

~~sorcerer~~ DM

I'll also spot you that turn one is generally basic bitch shit.

It's turn seven, when the wizard has gone through six prior Save or Sucks only to find out the DM has introduced another creature on which none of them work that they're fumbling around for options.

[–] Kolanaki@pawb.social 6 points 1 week ago* (last edited 1 week ago) (8 children)

This almost never works out because by my next turn, the battlefield is completely different than what it was when I ended my previous turn.

[–] psud@aussie.zone 1 points 5 days ago

If my druid follows you it ought to be changed, either with barriers to keep them from approaching, or to funnel them into a kill zone, or vines wrapping the opposing casters keeping them from casting spells

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[–] chonglibloodsport@lemmy.world 11 points 1 week ago (1 children)
[–] mic_check_one_two@lemmy.dbzer0.com 24 points 1 week ago* (last edited 1 week ago) (3 children)

I know this may be a joke, but I have used timers to great effect in the past. One instance comes to mind:

My players were looking for a missing child. They suspected a kidnapping. The Druid had transformed into a wolf, and was using scent to track the suspected kidnapper. The trail led them to the edge of a lake. In the middle of the lake, they could see a man in a rowboat. He had rowed out to the middle of a lake, and was in the process of dumping a squirming sack overboard. The players heard my description of how the sack hit the water, floated for a few seconds while it thrashed around, then sank below the surface.

The players fell into analysis paralysis. Would it be best to row out and stop the kidnapper? Focus on retrieving the sack that obviously had the kidnapped child in it? Risk splitting the party to do both simultaneously? While they were bickering about what to do, I quietly started a timer and set it in front of my DM screen. It was a not-so-subtle “you’re all wasting time arguing while a child is literally drowning” reminder.

The party saw me set the timer down, a silent beat passed as the realization hit, and then the entire party immediately sprang into action. Everyone piled into the rowboat on shore, while the paladin was asking to make a strength check to shove off and get the boat into the water. He rolled a natural 20, so the boat skipped a few times across the surface before the warrior took over rowing with a constitution check. He rolled a natural 19. They made it to the middle of the lake very quickly. The Druid wildshaped into something aquatic (I think a dolphin?) to go diving for the child, while the warrior and sorcerer piled into the kidnapper’s boat to prevent his escape. While all of that was going on, the paladin was making constitution saving throws to swim out to the middle of the lake (in heavy armor, I might add) to be on standby in case the child needed healing.

I didn’t actually intend on using the timer for anything. But the simple fact that I had it running pushed them into action. It was a powerful reminder that their characters wouldn’t have the time to fully analyze the situation and arrive at a plan of action by committee.

[–] WoodScientist@lemmy.world 13 points 1 week ago

Meanwhile, the necromancer is standing on shore saying, "I really don't want to get my robes wet. Take your time, bring me the kid, and I'll take care of it."

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[–] lime@feddit.nu 10 points 1 week ago (5 children)

this is why ttrpgs should not be so combat-focused.

[–] themoken@startrek.website 25 points 1 week ago (3 children)

Depends on the players. Some want to play pretend. Some want to play XCOM with dice.

[–] mimic_kry@sh.itjust.works 16 points 1 week ago

I'm the asshole that likes a fine, precariously balanced mix of PORQUE NO LOS DOS

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[–] Voroxpete@sh.itjust.works 7 points 1 week ago (1 children)

I think you can have combat focused stories as long as your combat mechanics are lightweight and fast.

When I switched out my Shadowrun game to The Sprawl, and then eventually a homebrew, I actually got less afraid of letting combat happen because I knew it wouldn't eat up ninety percent of the session. By volume of time spent, combat became much less of each session, and yet conversely combat could happen at any time and every scene could feel like a fight might break out because there was no sigh "Roll for initiative..."

With fast, lightweight combat mechanics (especially ones that do not have an initiative system) you get to weave violence into the substance of your story constantly, without the system taking place of the storytelling.

That's not to say that less combat focused games are a bad thing. The other big change I found was that it was also much easier to run sessions where no fighting occurred, because I didn't have to figure out how to fill the several hours that should have been taken up by a fight, and the players never felt like there was a difference between fighting and talking and everything else. It all just became part of the broader texture of the story, so a session with no fighting didn't feel weird or out of place.

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[–] aeronmelon@lemmy.world 9 points 1 week ago (1 children)
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[–] Sabata11792@ani.social 8 points 1 week ago (1 children)

Bold of you to assume I know what my fighter is rolling.

[–] Kolanaki@pawb.social 6 points 1 week ago (3 children)
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[–] Kolanaki@pawb.social 5 points 1 week ago (1 children)

This is something I do find a bit annoying with other players I've played with. I can accept it if they are playing for the first time, but by level 10 you should already know what spells you took and what they do at minimum.

[–] UnderpantsWeevil@lemmy.world 7 points 1 week ago

by level 10 you should already know what spells you took and what they do at minimum

As often as not, the control wizard is trying to figure out if they can drop the AoE template to just hit the bad guys. Blaster Casters tend to have less of a problem because every turn is "Does it have fire resistance? Yes: Magic Missile / No: Scorching Ray"

The really annoying wizards are the Summoners, because "it's my turn so let me add another 1d4+1 turdlings to the battle field and take 6 attacks with the gumbas currently out here".

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