90% of the "early access" games that are so poor people spend time on mods to try and make them playable. Here's a hint. If you need lots of QOL mods, then the game is crap. You are really just playing mods.
Games

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
- !photomode@feddit.uk: For all your screenshots needs, to share your love for games graphics.
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EVE Online (applies to MMOs in general I think). I played it a long time ago with a few friends, but that is it. If I could describe it, it's opposite of interesting. You can sort of play it solo, but it gets boring and/or grindy fast. Unless you buy in-game money for real money. Dying means losing a ship and all implants, all of which cost money (time).
For "full experience", apparently you gotta join a corp, and participate in space turf wars. Then it could turn into a second job. And I have a job already. And TBH I am not a very social person.
Sports games almost all are universally bad and it really shows when a real game adapts sport concepts like Rocket League or Wii sports. These days sport games are just gacha games.
Gacha games all suck period. I've given up on them entirely as the gameplay always suffers eventually as mobs just becomes sponges unless you do repetitive garbage daily. Really hate this as some awesome games are being held hostage by gacha extraction but I'll never be fooled into gacha again, ZZZ was my last chance.
Destiny 2. Its such a toothless, soulless game. There's no message, no meaningful story since its a live service, nothing changes in the world as far as i can tell, the themes are all over the place, and, this one is personal, the artstyle is so sterile and corporate. There's no bite, no edge, nothing that hooks me in to this world. Sure the gunplay is good, but the gameplay is bogged down by just bloated rpg mechanics and loot mechanics, and i need more than gunplay, i need an interesting atmosphere or characters. Risk of Rain is a good example of having great gameplay, mixed with a great atmosphere and intriguing world. Its darkly humorous, it's over the top, its lonely at times, it has bite and character.
It's such a threadmil game. They took the worst parts of wow and put a gun in.
Animal Crossing. It’s so boring and the voices are absolutely maddening.
My issue is how slow it is. Every action is 10 seconds long.
Fortnite.
Looked cheesy as hell
Played it some with my kids, and yes, it cheesy as hell.
But what it does right is that the action aspect is well paced in that you don't have to wait forever until everyone else finishes; if you're after quick and easy action, it'll serve you well. It reminds me of CoD:Modern Warfare 2 in this regard.
Dig Dug.
Train children to blow up harmless earth-dwelling creatures with a bicycle pump ? And then when one tries to run away you get bonus points for chasing it and killing it ?
More like DIG DON'T !
I will be lynched for this... But... GTAV, it's not THAT good.
In 2013 when it realeased it was amazing, and even now it barely feels dated.
GTA V campaign was good for its time, GTA V Online is a regurgitated hell hole, majority of the jobs, tasks and heists are repetitive and the pay-out is certainly not worth the time it takes to complete them, I’m going to get flak for this but modding GTA V Online was arguably the most fun I had, being able to spawn in custom maps an arenas for people to screw around in was quite a highlight and it was significantly cheaper to buy a mod menu than it was to buy Shark-Cards.
I always had a chuckle when I spawned in the city but upside down and in the shape of a pyramid in the sky, people in chat were always in their glory. Good times.
Flavor-of-the-week games.
These are games that get streamed and people just mindlessly fall over on themselves to get - simply because they watched a streamer play them. It's happened with Fall Guys, it's happened with Simulator games, it's happened with other similar games. They would be popular for a good two weeks worth and then dead afterwards just so people can fawn over the next game.
It is a symptom of people chasing that carrot on the stick.
Disco Elysium
I gave it two legitimate tries. Just don't get it.
WHAT. Oh man this hurts me lol how far did you get?
I completely agree. It's like reading a book about a story you have zero interest in.
Roblox
Uncharted 1 and 2 (didn't play the others)
Drake is very charming. Everything else is just kinda okay. The action is kinda floaty, the platforming feels like it's on rails, jump to a disapproved section and you die, the supernatural stuff always feels out of place, the story isn't memorable, some artifact or something.
Automation games like Factorio, Satisfactory, etc. I have tried. Everyone makes them seem like the most addictive form of digital crack there is. I just can't get into them. They feel too much like work to me. Please tell me where the fun is that I am clearly missing
I like to say that some of us enjoy it because it generates that pride in your work feeling that our actual jobs don't give us.
It's absolutely like work but it's the sort of work I enjoy. For the same reasons I messed with Project Euler years ago, occasionally try to leaderboard during the Advent of Code, or play a CTF from time to time - I find Factorio really fun. It's neat to see how quickly I can whip together a solution, however ugly, then refine and improve upon it. Once the circuit logic comes into play it becomes a lot more like actual programming or scripting.
For what it's worth, IT isn't my day job in any capacity. When I write Bash or Python scripts, Ansible playbooks, scrape webpages or whatever else - it's usually only ever for myself or because I'm keenly invested in solving a problem someone else has presented and that I find interesting. Maybe I'd enjoy automation games less if I had to do the equivalent for work all day, and without any personal interest or intrigue being invested into it. Fortunately, as it stands, games like Factorio exist as extensions of a hobby.
This is probably my favorite non-Factorio-player videos about the game in that he gives it such a really fair shake in spite of it not being a genre he enjoys. There's also videos that cover the general beauty of the game. Growing up on isometric RTS classics, the graphics tickle my nostalgia and the buildings are genuinely mesmerizing. Even the belt splitter animations, which remind me a bit of typewriters, old word processors with automatic return, or dot matrix printers, just look amazing to me.
It's definitely not for everyone but it's one of few "not-for-everyone" games that seems to command a lot of respect even from those who aren't into it. The only others that immediately come to mind would be Dwarf Fortress or Rimworld. Colony management isn't everyone's thing but plenty of people will readily watch 30+ minutes of somebody's custom scenario because the games generate riveting stories. My two cents, anyway.
Seems to me that you're not missing any fun. It's just that the gameplay that fans of the factory building genre find entertaining, you don't. For me it's the fun of an ever growing interconnected mesh of production lines. It's like a series of complex puzzles that are based on how I solved the ones before. And trains... I love trains.
Personally I just can't get into Souls-likes. I've tried several times and none of them have ever clicked for me.
Anything competative or stupidly difficult like soulslikes.
Life is stressful enough already; games are for having fun and I don't find stress very fun.
You know how Neo at the end of the Matrix finally understood how everything works? When he counters every move Smith makes with ease despite getting his ass kicked just moments earlier at the train station.
That's the feeling we get from soulsgames when we overcome a challenge.
Not a fan of FPS. I have played my fair share of them when I was a teenager since it's all my friends would play, but today I simply can't stand any of them anymore
I was gonna say golf without considering what local universe this is.
Any gacha game.
I've tried to play them, but many play themselves and are loaded with microtransactions and you'll hit a wall. I much prefer unlocking things from progressing or doing skillful things within the game.
Maaan, easy: soulslike. Combat so slow, they're the closest real-time combat will get to turn-based. Everything moves at a snail's pace in most of those games, holy shit.
If I want difficulty, I'll just play Bayonetta or Ninja Gaiden or something, it does not need to be slow and boring AF.