ALSO you don’t raise prices to “adjust to inflation,” that’s not how inflation works. Raising prices IS the inflation.
And inflation doesn't work the same way uniformly across all products. Electronics and entertainment products famously tend to decrease in value in real dollars... hell sometimes even just in absolute terms, pretty sure a computer cost more in 1990 dollars in 1990 than one did in 2005 in 2005 dollars. The strategy for these products is to become profitable by becoming less niche because people tend to have a pretty low tolerance for expensive entertainment products.
Imagine if electronics prices had scaled by both quality and inflationary pressure since the 1980s. You'd need a mortgage to afford TVs that I can find in the Best Buy discount bin.
Ok now adjust my salary by inflation
my favorite living Russian is FitGirl
Literally just installed a repack this morning. All hail
i saw she was asking for donations for the first time in a couple years, i just gotta make a crypto account or something but i guess there is maybe 4 reasons to use crypto, albeit somewhat illegal reasons haha.
If it is singeplayer never pay.
Okay but do pay if you enjoy a game and want to support it?
Like, AAA games are ass and have been but like I’m not gonna steal a copy of Hades when I’ve loved everything supergiant games has put out and would love to see more.
Okay but do pay if you enjoy a game and want to support it?
In a world where everyone knew how to pirate your money would matter more. As it stands piracy doesnt make that big of an impact overall. The biggest decider IMO should be if the company is publicly traded or if youre just broke and can only afford to pay for a VPN. Hades isnt a great example either since that game is routinely on sale for $20 or less. I got it on Switch for $15 i think.
It is absolutely true that, adjusted for inflation, video games were more expensive in ye olden days; an NES at launch costed more, inflation adjusted, than a PS5 costs today.
The fatal flaw they’ve committed here is that they’re applying macroeconomic shifts to a microeconomic product. Inflation is a measure of total prices, prices can go down or stay neutral in one sector while drastically increasing in others and hence net inflation. Tech is notorious as a sector where real prices have dropped, as there’s way more factors in prices than “muh polygon count.” The PS2 era was much less competitive than the current era, for example.
Also, just, manufacturing has developed a lot. It's possibly cheaper today for Nintendo to have a Switch cartridge made than it was to have an NES cartridge made back in the day, at least factoring in scale.
Not to mention they're selling them to a exponentially larger market and are saving buckets of money by not bothering with physical products anymore
the market for games has also exploded though
very popular game in the late nineties would be lucky to break a million sales in it's opening week
now that's completely expected for any aaa game no matter how shit
tangentially related
get your games for free at
rutracker
gog-games
vimm's lair
NXbrew
if you can't afford to price your game at $60, then you should just make a smaller game. AAA game devs should stop pumping out bloated garbage
There's like a billion gamers now, anything above 15 money is theft and should be pirated
I'm not just going to say no, but I'm going to say hell no. For instance, my pet peeve this season is having loved Mortal Kombat for over two decades, only to find that they're implementing a wi-fi filter to essentially tell players like me, who live in a place where we can't just run 50 to 100ft of ethernet line to suit some pissy settler on the other side of the state, that we're not welcome. What the actual black-and-blue fuck makes publishers think I'm paying 70 bucks for some fuckshit that can filter me out of the reason I came to it, which is for competition?
No cap I fuckin hate gamers nowadays. Seems like they're all spineless corporatized wretches who're just LOOKING for reasons to split the wallet open for their overlords.
This motherfucker pays for game. What a loser.
Now a days you don't need to absorb physical media costs and are open to the Chinese market. Almost half of all steam users now are from China.
The audience size when this person was little was a tiny fraction of the size of the audience today.
In their first year of sales, GTA 3 sold 4 million copies, and GTA 5 sold 45 million. If we adjust for both inflation and increased sales to make the same amount of money, GTA 5 should have sold for $6.60 a copy.
I mean GTA 3 was not the peak of the GTA series. San Andreas sold 18 million copies on the PS2 alone, with nearly 30 million copies sold across all systems by 2011.
San Andreas released in 2004, so 30 million in 7 years. GTA V released in 2013, and in 2020 it had sold 130 million copies.
San Andreas launched at $50 a copy, which adjusted to 2013 dollars is $63 a copy. $50 * 30M copies / 130M copies = 14.53 To make the same amount of money GTA V should’ve had a launch price of ~$14.50. Better, but not by much. Video game prices should be lower.
Also, games 20-30 years ago came on ROM cartridges which were relatively expensive to manufacture compared to optical discs. There's a reason Nintendo 64 games were usually more expensive than Playstation games.
Now most games come in the form of a digital download, or an optical disc that just prompts a digital download anyway. And they both cost $60-$70
I'll go enjoy my fifth playthrough of a $20 indie game instead thanks
Video games have gone from niche to mainstream meaning they sell more copies than they used to. If we wanted to keep profits in line with where they were in the past, we would need to decrease the cost of games to compensate for the increase in sales.
When you've just learned about inflation in Econ 101 but you haven't taken Econ 102 yet so you haven't learned about price elasticity.
What if I told you games are actually priced efficiently for the current market? They don't want the games to be more expensive because fewer people will buy them. They want microtransactions because they make more money with them then they would if games didn't have them but were more expensive. The true desire of publishers is to have both expensive games and microtransactions. The market will eventually shift to have both, you're already seeing it in some cases like MWIII. Once they hit the limit with microtransactions, they will raise prices on the base game. Don't worry.
In 2001, the AAA game FF10, for the Playstation 2 cost me 60€.
However, in 2021, I could purchase that same game for a pittance - merely 5€.
Inconceivably, this game had better game play, a more complete and compelling story line, more hours of game time, and in several instances better graphics than the 60€ equivalent FF15, released a full 15 years later.
This would suggest that games are actually deflating in price year-over-year, despite suffering from increased DLC and native advertising bloat.
This is due to a little thing called SUPPLY and DEMAND. You see, the SUPPLY of video games is always increasing. Every year, dozens of new games are published and they all have to compete not only amongst themselves but with ALL PRIOR GAMES. However, the DEMAND for these games is predicated on the number of people who want to pay microtransaction freemium crap, and this pool of buyers is falling as appreciation for vintage classics is on the rise.
If you simply took a little time to brush up on your ECONOMICS 101, you would realize that this should bring the PRICE of VIDEO GAMES back DOWN. Your claim that games should be increasing in price is both ILLOGICAL and AHISTORICAL, as the market rate for games has been falling consistently over time IN THE FACE OF INFLATION.
So maybe put that in your PIPE and SMOKE IT.
Why would a good capitalist company that implements microtransactions remove them if they raised prices? That would just be leaving money on the table.
Then raise them to €90. They're acting like they need consumer permission to raise the price. Sell your slop at €90 and see how many people buy it, lmao.
Exactly. As if publishers hadn't already done the math on this
Ok, now can you tell me why adjusting for inflation has a single thing to do with what the price of something should be?
Gaming is a bigger industry than Hollywood. Do you think they are running on low margins or something?
You dare suggest the shareholders don’t get the maximum profits they worked so hard to create???
That's weird, I explicitly remember paying $100 for Mortal Kombat 11 (I know I'm a fucking idiot) and yet I still see microtranssctions and paid DLC in that game's menu 🤔
Okay let’s do some back of the napkin math
($60/game - Cost of distributing physical products) * not that many sales = Not that much money.
$60/game * many many sales with no distribution cost = Much more money
Digital sales and a much larger market mean game prices should’ve gone down not up. If a company is making a profit, even if it’s just one lonely dollar per year, they do not need to raise prices. And game company profits have been going up over time.
Edit:
In their first year of sales, GTA 3 sold 4 million copies, and GTA 5 sold 45 million. If we adjust for both inflation and increased sales to make the same amount of money, GTA 5 should have sold for $6.60 a copy.
Also piracy. For years they were like "piracy is killing the games, if only it disappeared, we would lower the prices". Well it was what actually happened in Poland, piracy declined greatly, in the response game distributors risen prices to full euro level (they were much cheaper before) and drastically cut down full polish localisation of games, which were surprisingly common in the late 90's/early 2000's.
But their profit could have been 6 million dollars according to their data! Are you saying you are ok with these companies losing 6 billion in lost profits?? You really think it's morally acceptable stealing 6 trillion dollars from them with your greedy consumer practices?!
Charge me more for my slop
Gamers are fascinating, because the industry is one of the most blatant examples of capitalism being unfriendly to consumers, yet they will steadfastly refuse to ever form any sort of class consciousness about it, and will always blame literally everything else other than the idea that the system encourages companies to adopt this sort of behaviour.
Please, can we start a subculture of "alt-gamers" or something?
Fuck gamergate for flooding the gamer identity with rightoids so you get idiots begging porky to charge them moar. The only criticism they will ever give to games is that it sometimes makes them examine their own biases. Quite literally, their only complaint about games is that it makes them think sometimes.
If you don't want games to be littered with microtransactions or ads, then you have to accept that
Y'all motherfuckers remember like, a decade ago, when these gamer types were talking the same shit, about how it's microtransactions or higher prices! in games?
And then the standard msrp of games went up anyway?
Activision makes billions every time they release COD and now they’re $70 and you still have ads and microtransactions. It’s the same justification for streaming services and premium versions and you still get ads, just “reduced”
When I was a kid, the neogeo console came out for $650 and the games were $200 a pop. Uphill, both ways!
There are millions more gamers now so anything above 15$ is theft
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