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[-] lightnsfw@reddthat.com 10 points 5 hours ago

'A lot of games are released with high budgets, and they're not selling'

The good ones are.

[-] VerilyFemme@lemmy.blahaj.zone 15 points 6 hours ago

Yeah, it's fucking awesome! Nothing makes me happier than seeing a AAA studio sink big bucks into a project that was destined to be a dumpster fire, then release it as a timed exclusive loaded with DRM for good measure. I really hate that there are developers falling victim to the overall shittiness of the games industry, but I don't know how else studios are supposed to learn that people want to buy games, not lease online storefronts. On that note, anyone have any good indie recommendations?

[-] DoucheBagMcSwag@lemmy.dbzer0.com 5 points 6 hours ago

Meanwhile all we need to keep us happy are AA budget games to perhaps dormant franchises which haven't seen the light of day in a few decades.

We don't need AAA or .. Lol AAAA budget games every time

[-] VerilyFemme@lemmy.blahaj.zone 2 points 6 hours ago

THQNordic and Nightdive have been carrying this sector of gaming for me lately

[-] YourShadowDani@lemm.ee 4 points 5 hours ago* (last edited 5 hours ago)

I don't see Elden Ring devs complaining, maybe focus on gameplay and style more than graphics and MTX and hollywood actors?

[-] cmhe@lemmy.world 9 points 7 hours ago

Tim Sweeny when he notices that enshittification in games doesn't seem to work very well anymore: industry is going through a "generational change".

[-] Allonzee@lemmy.world 20 points 9 hours ago

When I buy a game, I want a game.

Not yet another platform to bleed my wallet dry.

[-] sugar_in_your_tea@sh.itjust.works 5 points 6 hours ago* (last edited 6 hours ago)

I also don't want to be forced to use some stupid storefront just because the publisher wanted an extra 18% cut or whatever. If your game lives and dies by that 18% cut, perhaps you should make a better game.

If I want to use EGS, GOG, or Steam, that should be my choice, don't force me to switch to something else just because you want higher margins.

[-] MehBlah@lemmy.world 23 points 10 hours ago

Remove all the garbage. The DRM, the proprietary launchers and the requirement to constantly pay to win.

[-] celsiustimeline@lemmy.dbzer0.com 18 points 10 hours ago

Gen 9 has been a complete failure. PS5 and Xbox Series are not delivering a next generation experience and the companies that produce those consoles have insulted the intelligence of their player bases for too long.

[-] barsquid@lemmy.world 22 points 12 hours ago

If they want me to buy AAA releases when they come out; they need to be actually fun, no rootkits, no microtransactions.

[-] sugar_in_your_tea@sh.itjust.works 4 points 6 hours ago

Exactly. And no game-breaking bugs at launch.

Nintendo for all the awfulness that is their legal department got this right. I pre-ordered Zelda: Echoes of Wisdom, and it worked absolutely fine when I plugged it in. Yeah, there was a day 1 patch (didn't check the state of things before the patch), but I haven't had any issues with it so far.

Indies also often get this right. There are plenty of devs I trust to have a solid product day 1. No stupid DRM, microtransactions, etc, just a fun game.

I don't care too much about graphics, I just want a fun game to play, and I'm unwilling to pay to be a beta tester.

[-] inbeesee@lemmy.world 5 points 10 hours ago
[-] bricklove@midwest.social 8 points 10 hours ago
[-] orca@orcas.enjoying.yachts 3 points 8 hours ago

Chikka chikka Slim Weeny!

[-] Ensign_Crab@lemmy.world 35 points 16 hours ago
[-] danciestlobster@lemm.ee 4 points 6 hours ago

Is this for video games or romantic advice?

[-] sugar_in_your_tea@sh.itjust.works 3 points 6 hours ago* (last edited 6 hours ago)

Not only that, but pretty much everything else, including weapons and cars.

[-] finitebanjo@lemmy.world 42 points 18 hours ago* (last edited 16 hours ago)

Buying a Triple A Game has become a liability:

Online Only

Limited Lease via Digital Store with unknown lifespan

User Account Activation

Actual Fucking Rootkits

[-] DJDarren@thelemmy.club 19 points 15 hours ago

Trouble is, companies with shareholders have to chase the profits, and they have to protect them at all costs, which leads to a situation where the AAA companies feel like they have to lock their shit down tight. And that ain't compatible with 100% of their markets.

It's become an arms race because they can't just accept that people will pirate their games regardless of what they put in place. But the more they put in place, the more likely people are to want to pirate.

[-] sugar_in_your_tea@sh.itjust.works 2 points 6 hours ago

I just don't understand how "line go up" is a thing when so many refuse to buy because of stupid DRM. I know we're in a minority, but surely the DRM doesn't actually increase sales, right? People who would pirate will just wait, so I doubt it's actually translating to more sales than if they courted the anti-DRM people.

[-] DoucheBagMcSwag@lemmy.dbzer0.com 1 points 6 hours ago

Yep this right here. The moment they appear like they don't care about red line going up or CEO saying "no" they'll remove them from the company and appoint someone who will

[-] redwattlebird@lemmings.world 23 points 1 day ago

Well, when you invest $$$ into something that's meant to be fun and it's not fun, then there's your problem. Why not invest in the game designers and scale down the graphics/fancy stuff and exec salaries?

[-] borth@sh.itjust.works 45 points 1 day ago

I'm gonna take a wild guess that the games with high budgets that aren't "selling", are just not selling "enough" to cover the "costs" of the executives. I guess it wasn't much of a guess:

and they're not selling nearly as well as expected," Sweeney said. "Whereas other games are going incredibly strong

Do they think that these other games "going incredibly strong" are making the money they hope to make? They're probably making much less but managing it much better. The savings are almost infinite when you don't approve every executive bonus pay package.

[-] Duamerthrax@lemmy.world 54 points 1 day ago

Fuck you Tim Sweeney. Fuck the fortnite model and fuck you for delisting and shutting down the Unreal franchise.

[-] Chainslaw@lemmy.world 1 points 6 hours ago

Just curious as to what you think the Unreal franchise could provide the modern gaming landscape that we aren’t getting now. It always struck me as pretty bland.

[-] Duamerthrax@lemmy.world 3 points 6 hours ago* (last edited 5 hours ago)

The Unreal franchise can provide the Unreal franchise. There was no real reason for epic to delist the games from all the store fronts and shutdown the master servers other then wanting to control their brand. It was costing them pennies to keep that stuff up and to even shudown the single player games was completely.

As far as "the modern gaming landscape" goes, it can suck it. I'm not interested in playing modern multiplayer shooters. I'm tried a few and they come across as walking simulators and fidget spinner simulators.

[-] Sabata11792@ani.social 74 points 1 day ago

People don't want to pay for Disneyfied corpo slop that the HR department and advertisers signed off on. A public company lacks the soul to imbue into a creative project.

[-] Evotech@lemmy.world 44 points 1 day ago

When you try to make literally everyone your target demographic then nobody will be your target demographic

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[-] Evotech@lemmy.world 53 points 1 day ago

Try having an original thought.

Make something NEW

[-] sugar_in_your_tea@sh.itjust.works 1 points 6 hours ago* (last edited 5 hours ago)

Exactly. I haven't bought a pre-release game in a while because most of it is buggy and bland. But I bought the new Zelda game at pre-release precisely because it does something new.

If they're intent on spending more on graphics instead of actually innovating gameplay, I'm content buying older releases that provide the exact same gameplay for a steep discount. I don't play MP games, so my selection is pretty broad.

But I will buy a compelling new game, I'm just more into story and gameplay than graphics. Most of my money goes to indies, most of the rest goes to Nintendo, and the dregs go to older AAA games that I can get for cheap.

[-] callouscomic@lemm.ee 82 points 1 day ago

"We didn't listen to what people actually want and now less people are buying! It's not our decision-making, it's 'generational change.'"

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[-] lvxferre@mander.xyz 51 points 1 day ago

Those studios have been pouring huge amounts of money on graphics under the assumption (i.e. idiocy) that better graphics = more sales. Tim Sweeney is shifting it towards yet another assumption/idiocy: that more forced socialisation = more sales.

And they still don't get the picture. People won't buy your games if they're boring, if they're too expensive, or if they think that you're an arsehole. Roughly in this order. That's it.

[-] AdolfSchmitler@lemmy.world 39 points 1 day ago

It's because video games turned into investment vehicles where companies want to make at least 50% return on their investment instead of create a fun and engaging peice of entertainment.

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[-] orca@orcas.enjoying.yachts 83 points 1 day ago

These big companies have it all backwards. We don’t need them; they need us. I don’t suddenly like slot machine video games just because their fucking bean counters say so. Ever since I bought a Steam Deck, I’ve played nothing but indie and old games, and I ain’t going back. You can keep your 3 bundles and your $70-110 price tags. I’ll play 500 hours of Vampire Survivors before I’ll buy another casino that they happened to build a game around.

In the wise words of the Soulsbourne community: GIT GUD (at not making shitty games).

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[-] SplashJackson@lemmy.ca 5 points 1 day ago

I liked it when they were Epic Megagames and made fun games about green rabbits, savage jungle women, and giant fighting robots

[-] AFC1886VCC@reddthat.com 60 points 1 day ago

Modern Ubisoft are the prime example of this. They churn out loads of games every year and they're just the same old formulaic crap that you've seen before. How can you have so much money and so many studios but you can't get decent voice actors or writers? How can your AAA games still have clunky mechanics and absolutely no original ideas?

Oh look, it's another shitty enemy outpost, let's scout it with my drone/bird/binoculars and mark all the enemies so I can see them through walls. Maybe I'll not use stealth on the next one because it's a waste of time as the game is piss easy anyway and I'll be able to kill all of the enemies in a straight fight. And the reward is the same either way. Now I've found [collectible item] 37 of 200, I wonder where the rest of them are in this massive vapid open world?

[-] barsquid@lemmy.world 2 points 11 hours ago

Open world just somehow means placing the exact same mid gameplay events far apart so you have to spend a minute walking from one to the next.

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[-] Kolanaki@yiffit.net 157 points 1 day ago* (last edited 1 day ago)

Two reasons:

  1. The money is mostly spent on visual production, graphics, and big name actors to voice characters, which doesn't automatically make a game good.

  2. Season passes, MTX and other bullshit being shoved down our throats in big budget games is getting even worse.

I will always choose a smaller project of passion over a lackluster, watered-down AAA game with an overinflated budget.

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[-] Zexks@lemmy.world 110 points 1 day ago

Has nothing to do with ‘generation’ anything and everything to do with bean counters. The fact that Minecraft is still beating them all is everything they need to know but refuse to listen to.

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[-] circuitfarmer 78 points 1 day ago

They aren't selling because they are designed as money machines first and games second.

Do I get to be the next Tim Sweeney now? As far as I can tell the bar is pretty low.

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this post was submitted on 02 Oct 2024
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